Commit Graph

424 Commits

Author SHA1 Message Date
jjspace 88951ffde4
remove support for the legacy splats extension 2025-11-03 11:40:10 -05:00
Marco Hutter 9d00201f33 Merge remote-tracking branch 'origin/main' into fix-draped-imagery-removal
# Conflicts:
#	CHANGES.md
2025-10-21 20:36:32 +02:00
Gabby Getz e7916beecc
Merge branch 'main' into edge_line_unique_VAO 2025-10-20 16:39:28 -04:00
Jeshurun Hembd 4b3c0ef68f Use primitive type instead of constructor type 2025-10-10 12:32:14 -04:00
Marco Hutter a51814f934 Delete rendered imagery when layer was removed 2025-09-25 15:08:04 +02:00
danielzhong 92ef75fc91 Adding FeatureID check 2025-09-24 14:10:28 -04:00
danielzhong 2a356aa364 fix 2025-09-19 16:23:53 -04:00
danielzhong 688a5a4e26 Reapply "handel case when positions are quantized"
This reverts commit bad1aa1d2a.
2025-09-19 15:54:40 -04:00
danielzhong bad1aa1d2a Revert "handel case when positions are quantized"
This reverts commit 335d7bcbc4.
2025-09-19 15:50:06 -04:00
danielzhong 335d7bcbc4 handel case when positions are quantized 2025-09-19 15:25:40 -04:00
danielzhong 6b43c56517 Optimize using Cartesian3 and leas heap allocations 2025-09-19 14:40:50 -04:00
danielzhong 38a6680993 remove edge visibility extra v_positionView 2025-09-19 13:49:26 -04:00
Daniel Zhong 4f4a1d52e5
Update packages/engine/Source/Scene/Model/EdgeVisibilityPipelineStage.js
Co-authored-by: Sean Lilley <lilleyse@gmail.com>
2025-09-19 13:32:56 -04:00
Daniel Zhong 04d429ab45
Update packages/engine/Source/Scene/Model/EdgeVisibilityPipelineStage.js
Co-authored-by: Sean Lilley <lilleyse@gmail.com>
2025-09-19 13:32:45 -04:00
danielzhong 5a00918005 Reapply "optimize scene edge visibility toggle"
This reverts commit bcc5f55424.
2025-09-17 21:25:09 -04:00
danielzhong bcc5f55424 Revert "optimize scene edge visibility toggle"
This reverts commit 7da8453b69.
2025-09-17 21:17:23 -04:00
danielzhong 7da8453b69 optimize scene edge visibility toggle 2025-09-17 20:40:13 -04:00
danielzhong c63bb6a248 EdgeVisibility Scene Toggle 2025-09-16 18:38:42 -04:00
danielzhong 43abed5918 adding comments 2025-09-16 16:36:17 -04:00
Gabby Getz 3d801d1727
Merge branch 'main' into edge_line_unique_VAO 2025-09-09 14:03:36 -04:00
ggetz bb6b53ce26 add comment describing fix 2025-09-02 12:05:05 -04:00
ggetz 958b10d13b Fix picks on clipped regions 2025-08-29 15:18:15 -04:00
Daniel Zhong 172f7f3dde
Merge branch 'main' into danielzhong/edge_line_unique_VAO 2025-08-28 09:43:14 -04:00
Daniel Zhong 2dbc3d83f5 Clean up 2025-08-28 01:37:00 -04:00
Daniel Zhong 7bf643dbaf Feature ID + Depth 2025-08-28 01:09:54 -04:00
Daniel Zhong 4785ee4c8c fix PR build/test error 2025-08-27 17:01:38 -04:00
Daniel Zhong 530d806194
Merge branch 'main' into danielzhong/edge_line_unique_VAO 2025-08-26 23:48:16 -04:00
Daniel Zhong 604dac1e03 feature id save 2025-08-26 20:26:35 -04:00
Adam Morris 7a3b28a053 Merge branch 'main' into gsplat-sept-spec-update 2025-08-26 16:08:10 -05:00
Jeshurun Hembd b0dfb81eb5 Merge branch 'main' into pnts-batch-table-json-only 2025-08-26 16:19:32 -04:00
Adam Morris 133b04b811 Updated the 3DGS code to support the latest spec and deprecated old spec 2025-08-26 13:00:14 -05:00
Daniel Zhong 1736aa828c feature id temp save 2025-08-26 00:22:44 -04:00
Daniel Zhong 7f33eeedce MRT save 2025-08-23 00:53:15 -04:00
Daniel Zhong 78c4d02c70 z fighting save 2025-08-22 20:31:53 -04:00
Daniel Zhong af97e57fc2 Edge + geometry rendering 2025-08-22 18:33:18 -04:00
Daniel Zhong 93ddaae957 Silhoutte Normal Save 2025-08-21 17:22:15 -04:00
Daniel Zhong 549a08e9e1 solve bug, clean up code 2025-08-21 11:08:40 -04:00
Daniel Zhong bf97892047 save 2025-08-20 23:53:33 -04:00
Daniel Zhong cb73143b9d save 2025-08-20 22:37:58 -04:00
Daniel Zhong ad8d07467b save 2025-08-20 16:30:59 -04:00
Daniel Zhong 31ed49236b save 2025-08-20 16:23:53 -04:00
Daniel Zhong 6a7c003dfd save 2025-08-20 15:30:51 -04:00
Daniel Zhong 07bae458cd save 2025-08-20 13:13:18 -04:00
Daniel Zhong 6400cef85c save 2025-08-20 03:27:11 -04:00
danielzhong 7bd1517f3b change pass 2025-08-19 17:14:46 -04:00
danielzhong 2a28ea24ed showing edge color 2025-08-18 00:32:12 -04:00
danielzhong 172a3f9672 save normal in shader 2025-08-15 17:29:46 -04:00
danielzhong 8d41bfbfdf Created LUT for hard edge 2025-08-13 21:33:56 -04:00
danielzhong 6e0013e5d1 working for quad 2025-08-13 00:42:07 -04:00
danielzhong 48509e6438 Proving Draw Command Succesfully 2025-08-12 19:08:59 -04:00