Commit Graph

41 Commits

Author SHA1 Message Date
Gabby Getz e7916beecc
Merge branch 'main' into edge_line_unique_VAO 2025-10-20 16:39:28 -04:00
Jeshurun Hembd 4b3c0ef68f Use primitive type instead of constructor type 2025-10-10 12:32:14 -04:00
danielzhong 5a00918005 Reapply "optimize scene edge visibility toggle"
This reverts commit bcc5f55424.
2025-09-17 21:25:09 -04:00
danielzhong bcc5f55424 Revert "optimize scene edge visibility toggle"
This reverts commit 7da8453b69.
2025-09-17 21:17:23 -04:00
danielzhong 7da8453b69 optimize scene edge visibility toggle 2025-09-17 20:40:13 -04:00
danielzhong c63bb6a248 EdgeVisibility Scene Toggle 2025-09-16 18:38:42 -04:00
Daniel Zhong 78c4d02c70 z fighting save 2025-08-22 20:31:53 -04:00
Daniel Zhong b1970e6151 save work 2025-08-07 01:26:52 -04:00
keyboardspecialist 4af89528a6 Merge branch 'main' into splat-spz-concept 2025-06-06 13:09:14 -05:00
keyboardspecialist 292309a1d5 old GS pipeline code removal 2025-05-22 12:13:57 -05:00
Marco Hutter 59e691ba33 Cleanups. Error handling. Make allocations explicit. 2025-05-20 19:55:03 +02:00
keyboardspecialist e29eb34e92 Merge branch 'main' into splat-spz-concept 2025-04-21 13:57:07 -05:00
Marco Hutter 76a4f9a879 Drafts for wiring in the draping-related classes 2025-03-19 20:33:58 +01:00
jerome.fayot 62e0b4945e fix: changed DefaultValues namespace to Frozen 2025-03-11 22:59:03 +01:00
jerome.fayot 402fe6b579 fix: replaced defaultValue with ?? 2025-03-11 22:58:00 +01:00
keyboardspecialist d684417bb8 Gaussian Splat Texture Generator now uses TaskProcessor. Async creation moved to Model from PrimitiveLoadPlan (where is was synchronous)..
Reworked logic in runtime primitive. No longer auto fallback to other pipeline.
2025-01-30 17:53:58 -06:00
Jason Sobotka 276a410a13 support scaling in texture mode
fix initial splat mode state.
2024-12-10 23:48:13 -06:00
Jason Sobotka bf4ab9dca7 lets try and clean up this branch with the new prettier changes 2024-12-10 16:50:40 -06:00
Jason Sobotka 6061b17cfc splatting texture pipeline updates and improvements 2024-11-19 22:32:15 -06:00
Jason Sobotka d2441cf3b3 guassian texture pipeline 2024-11-14 13:51:42 -06:00
Jason Sobotka 18d75d2b3d staging for demo 2024-11-04 11:43:28 -06:00
Jason Sobotka 52b3d618dd fixes from latest merge
updates to load meshopt splats
2024-10-22 10:57:31 -05:00
Jason Sobotka 2b1e72ada8 Merge branch 'main' into splat-shader 2024-10-09 11:14:21 -05:00
Marco Hutter 21129e2031 Merge tag 'post-prettier-v3' into metadata-picking-preparation-prettier
This commit reformats all code using prettier v3 relative to the pre-prettier-v3 tag
2024-09-28 15:52:24 +02:00
jjspace 09a719b8fb
run prettier v3 2024-09-20 11:24:24 -04:00
Marco Hutter 4347a234cb Merge remote-tracking branch 'origin/main' into metadata-picking-preparation 2024-09-10 18:32:36 +02:00
ggetz 3ddfaa0b12 Update property naming and documentation 2024-09-03 10:23:18 -04:00
timeichfeld-msa 76f1cad7b5 Fixes #11940 : missed a couple defaults + code cleanup. 2024-08-29 17:13:23 -04:00
timeichfeld-msa 04eabed9b3 Fixes #11940 : Fix Logic. Found where the exaggeration is actually implemented. Fixed accordingly. 2024-08-11 14:31:39 -04:00
Marco Hutter 3817389423 Do not duplicate full command - use derived command 2024-07-25 22:41:31 +02:00
Marco Hutter cc1b8264af Try to avoid recompilation 2024-07-15 22:05:00 +02:00
Jason Sobotka 43c08cf661 toggle between points and splats at runtime 2024-07-12 16:46:11 -05:00
Marco Hutter 247102feb7 Draft of metadata picking 2024-07-09 16:48:14 +02:00
Jason Sobotka 00691142d6 guard gaussian pipeline stage 2024-07-03 00:03:42 -05:00
Jason Sobotka bdf4eb5778 detect KHR_gaussian_splatting extension and set props and prime for post processing 2024-06-26 13:58:19 -05:00
Jason Sobotka 4f9c886bb3 shader org 2024-06-21 12:31:33 -05:00
Jason Sobotka 7a3f47286e new splat pipeline files 2024-06-21 11:18:57 -05:00
Jeshurun Hembd fd75f858e3 Rename terrainExaggeration to verticalExaggeration in FrameState 2023-09-15 11:48:55 -04:00
Jeshurun Hembd 8c57415d45 Add VerticalExaggerationPipelineStage 2023-09-14 15:36:56 -04:00
onsummer 3d8f53819f Change constructor type to primitive type for: Object, Number, String, Boolean; and standardize the generic syntax of Array and Promise 2023-02-10 16:35:41 +08:00
Sanjeet Suhag aaf6bd8a5c Adds engine and widgets workspaces 2022-11-01 15:39:57 -04:00