mirror of https://github.com/CesiumGS/cesium.git
490 lines
16 KiB
JavaScript
490 lines
16 KiB
JavaScript
import Framebuffer from "./Framebuffer.js";
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import MultisampleFramebuffer from "./MultisampleFramebuffer.js";
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import PixelDatatype from "./PixelDatatype.js";
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import Renderbuffer from "./Renderbuffer.js";
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import RenderbufferFormat from "./RenderbufferFormat.js";
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import Sampler from "./Sampler.js";
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import Texture from "./Texture.js";
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import Frozen from "../Core/Frozen.js";
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import defined from "../Core/defined.js";
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import DeveloperError from "../Core/DeveloperError.js";
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import PixelFormat from "../Core/PixelFormat.js";
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/**
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* Creates a wrapper object around a framebuffer and its resources.
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*
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* @param {object} options Object with the following properties:
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* @param {number} [options.numSamples=1] The multisampling rate of the render targets. Requires a WebGL2 context.
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* @param {number} [options.colorAttachmentsLength=1] The number of color attachments this FramebufferManager will create.
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* @param {boolean} [options.color=true] Whether the FramebufferManager will use color attachments.
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* @param {boolean} [options.depth=false] Whether the FramebufferManager will use depth attachments.
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* @param {boolean} [options.depthStencil=false] Whether the FramebufferManager will use depth-stencil attachments.
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* @param {boolean} [options.supportsDepthTexture=false] Whether the FramebufferManager will create a depth texture when the extension is supported.
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* @param {boolean} [options.createColorAttachments=true] Whether the FramebufferManager will construct its own color attachments.
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* @param {boolean} [options.createDepthAttachments=true] Whether the FramebufferManager will construct its own depth attachments.
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* @param {PixelDatatype} [options.pixelDatatype=undefined] The default pixel datatype to use when creating color attachments.
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* @param {PixelFormat} [options.pixelFormat=undefined] The default pixel format to use when creating color attachments.
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*
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* @exception {DeveloperError} Must enable at least one type of framebuffer attachment.
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* @exception {DeveloperError} Cannot have both a depth and depth-stencil attachment.
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*
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* @private
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* @constructor
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*/
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function FramebufferManager(options) {
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options = options ?? Frozen.EMPTY_OBJECT;
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this._numSamples = options.numSamples ?? 1;
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this._colorAttachmentsLength = options.colorAttachmentsLength ?? 1;
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this._color = options.color ?? true;
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this._depth = options.depth ?? false;
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this._depthStencil = options.depthStencil ?? false;
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this._supportsDepthTexture = options.supportsDepthTexture ?? false;
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//>>includeStart('debug', pragmas.debug);
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if (!this._color && !this._depth && !this._depthStencil) {
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throw new DeveloperError(
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"Must enable at least one type of framebuffer attachment.",
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);
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}
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if (this._depth && this._depthStencil) {
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throw new DeveloperError(
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"Cannot have both a depth and depth-stencil attachment.",
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);
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}
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//>>includeEnd('debug');
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this._createColorAttachments = options.createColorAttachments ?? true;
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this._createDepthAttachments = options.createDepthAttachments ?? true;
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this._pixelDatatype = options.pixelDatatype;
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this._pixelFormat = options.pixelFormat;
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this._width = undefined;
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this._height = undefined;
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this._framebuffer = undefined;
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this._multisampleFramebuffer = undefined;
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this._colorTextures = undefined;
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if (this._color) {
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this._colorTextures = new Array(this._colorAttachmentsLength);
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this._colorRenderbuffers = new Array(this._colorAttachmentsLength);
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}
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this._colorRenderbuffer = undefined;
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this._depthStencilRenderbuffer = undefined;
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this._depthStencilTexture = undefined;
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this._depthRenderbuffer = undefined;
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this._depthTexture = undefined;
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this._attachmentsDirty = false;
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}
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Object.defineProperties(FramebufferManager.prototype, {
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framebuffer: {
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get: function () {
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if (this._numSamples > 1) {
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return this._multisampleFramebuffer.getRenderFramebuffer();
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}
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return this._framebuffer;
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},
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},
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numSamples: {
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get: function () {
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return this._numSamples;
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},
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},
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status: {
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get: function () {
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return this.framebuffer.status;
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},
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},
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});
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FramebufferManager.prototype.isDirty = function (
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width,
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height,
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numSamples,
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pixelDatatype,
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pixelFormat,
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) {
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numSamples = numSamples ?? 1;
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const dimensionChanged = this._width !== width || this._height !== height;
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const samplesChanged = this._numSamples !== numSamples;
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const pixelChanged =
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(defined(pixelDatatype) && this._pixelDatatype !== pixelDatatype) ||
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(defined(pixelFormat) && this._pixelFormat !== pixelFormat);
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const framebufferDefined =
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numSamples === 1
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? defined(this._framebuffer)
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: defined(this._multisampleFramebuffer);
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return (
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this._attachmentsDirty ||
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dimensionChanged ||
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samplesChanged ||
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pixelChanged ||
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!framebufferDefined ||
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(this._color && !defined(this._colorTextures[0]))
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);
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};
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FramebufferManager.prototype.update = function (
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context,
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width,
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height,
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numSamples,
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pixelDatatype,
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pixelFormat,
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) {
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//>>includeStart('debug', pragmas.debug);
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if (!defined(width) || !defined(height)) {
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throw new DeveloperError("width and height must be defined.");
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}
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//>>includeEnd('debug');
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numSamples = context.msaa ? (numSamples ?? 1) : 1;
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pixelDatatype =
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pixelDatatype ??
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(this._color
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? (this._pixelDatatype ?? PixelDatatype.UNSIGNED_BYTE)
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: undefined);
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pixelFormat =
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pixelFormat ??
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(this._color ? (this._pixelFormat ?? PixelFormat.RGBA) : undefined);
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if (this.isDirty(width, height, numSamples, pixelDatatype, pixelFormat)) {
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this.destroy();
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this._width = width;
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this._height = height;
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this._numSamples = numSamples;
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this._pixelDatatype = pixelDatatype;
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this._pixelFormat = pixelFormat;
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this._attachmentsDirty = false;
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// Create color texture
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if (this._color && this._createColorAttachments) {
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for (let i = 0; i < this._colorAttachmentsLength; ++i) {
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this._colorTextures[i] = new Texture({
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context: context,
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width: width,
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height: height,
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pixelFormat: pixelFormat,
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pixelDatatype: pixelDatatype,
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sampler: Sampler.NEAREST,
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});
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if (this._numSamples > 1) {
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const format = RenderbufferFormat.getColorFormat(pixelDatatype);
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this._colorRenderbuffers[i] = new Renderbuffer({
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context: context,
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width: width,
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height: height,
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format: format,
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numSamples: this._numSamples,
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});
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}
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}
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}
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// Create depth stencil texture or renderbuffer
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if (this._depthStencil && this._createDepthAttachments) {
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if (this._supportsDepthTexture && context.depthTexture) {
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this._depthStencilTexture = new Texture({
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context: context,
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width: width,
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height: height,
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pixelFormat: PixelFormat.DEPTH_STENCIL,
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pixelDatatype: PixelDatatype.UNSIGNED_INT_24_8,
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sampler: Sampler.NEAREST,
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});
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if (this._numSamples > 1) {
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this._depthStencilRenderbuffer = new Renderbuffer({
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context: context,
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width: width,
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height: height,
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format: RenderbufferFormat.DEPTH24_STENCIL8,
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numSamples: this._numSamples,
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});
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}
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} else {
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this._depthStencilRenderbuffer = new Renderbuffer({
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context: context,
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width: width,
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height: height,
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format: RenderbufferFormat.DEPTH_STENCIL,
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});
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}
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}
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// Create depth texture
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if (this._depth && this._createDepthAttachments) {
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if (this._supportsDepthTexture && context.depthTexture) {
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this._depthTexture = new Texture({
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context: context,
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width: width,
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height: height,
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pixelFormat: PixelFormat.DEPTH_COMPONENT,
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pixelDatatype: PixelDatatype.UNSIGNED_INT,
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sampler: Sampler.NEAREST,
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});
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} else {
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this._depthRenderbuffer = new Renderbuffer({
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context: context,
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width: width,
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height: height,
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format: RenderbufferFormat.DEPTH_COMPONENT16,
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});
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}
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}
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if (this._numSamples > 1) {
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this._multisampleFramebuffer = new MultisampleFramebuffer({
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context: context,
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width: this._width,
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height: this._height,
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colorTextures: this._colorTextures,
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colorRenderbuffers: this._colorRenderbuffers,
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depthStencilTexture: this._depthStencilTexture,
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depthStencilRenderbuffer: this._depthStencilRenderbuffer,
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destroyAttachments: false,
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});
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} else {
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this._framebuffer = new Framebuffer({
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context: context,
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colorTextures: this._colorTextures,
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depthTexture: this._depthTexture,
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depthRenderbuffer: this._depthRenderbuffer,
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depthStencilTexture: this._depthStencilTexture,
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depthStencilRenderbuffer: this._depthStencilRenderbuffer,
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destroyAttachments: false,
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});
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}
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}
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};
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FramebufferManager.prototype.getColorTexture = function (index) {
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index = index ?? 0;
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//>>includeStart('debug', pragmas.debug);
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if (index >= this._colorAttachmentsLength) {
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throw new DeveloperError(
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"index must be smaller than total number of color attachments.",
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);
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}
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//>>includeEnd('debug');
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return this._colorTextures[index];
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};
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FramebufferManager.prototype.setColorTexture = function (texture, index) {
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index = index ?? 0;
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//>>includeStart('debug', pragmas.debug);
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if (this._createColorAttachments) {
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throw new DeveloperError(
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"createColorAttachments must be false if setColorTexture is called.",
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);
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}
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if (index >= this._colorAttachmentsLength) {
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throw new DeveloperError(
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"index must be smaller than total number of color attachments.",
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);
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}
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//>>includeEnd('debug');
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this._attachmentsDirty = texture !== this._colorTextures[index];
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this._colorTextures[index] = texture;
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};
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FramebufferManager.prototype.getColorRenderbuffer = function (index) {
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index = index ?? 0;
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//>>includeStart('debug', pragmas.debug);
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if (index >= this._colorAttachmentsLength) {
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throw new DeveloperError(
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"index must be smaller than total number of color attachments.",
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);
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}
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//>>includeEnd('debug');
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return this._colorRenderbuffers[index];
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};
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FramebufferManager.prototype.setColorRenderbuffer = function (
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renderbuffer,
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index,
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) {
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index = index ?? 0;
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//>>includeStart('debug', pragmas.debug);
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if (this._createColorAttachments) {
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throw new DeveloperError(
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"createColorAttachments must be false if setColorRenderbuffer is called.",
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);
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}
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if (index >= this._colorAttachmentsLength) {
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throw new DeveloperError(
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"index must be smaller than total number of color attachments.",
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);
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}
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//>>includeEnd('debug');
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this._attachmentsDirty = renderbuffer !== this._colorRenderbuffers[index];
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this._colorRenderbuffers[index] = renderbuffer;
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};
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FramebufferManager.prototype.getDepthRenderbuffer = function () {
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return this._depthRenderbuffer;
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};
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FramebufferManager.prototype.setDepthRenderbuffer = function (renderbuffer) {
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//>>includeStart('debug', pragmas.debug);
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if (this._createDepthAttachments) {
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throw new DeveloperError(
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"createDepthAttachments must be false if setDepthRenderbuffer is called.",
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);
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}
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//>>includeEnd('debug');
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this._attachmentsDirty = renderbuffer !== this._depthRenderbuffer;
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this._depthRenderbuffer = renderbuffer;
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};
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FramebufferManager.prototype.getDepthTexture = function () {
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return this._depthTexture;
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};
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FramebufferManager.prototype.setDepthTexture = function (texture) {
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//>>includeStart('debug', pragmas.debug);
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if (this._createDepthAttachments) {
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throw new DeveloperError(
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"createDepthAttachments must be false if setDepthTexture is called.",
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);
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}
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//>>includeEnd('debug');
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this._attachmentsDirty = texture !== this._depthTexture;
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this._depthTexture = texture;
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};
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FramebufferManager.prototype.getDepthStencilRenderbuffer = function () {
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return this._depthStencilRenderbuffer;
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};
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FramebufferManager.prototype.setDepthStencilRenderbuffer = function (
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renderbuffer,
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) {
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//>>includeStart('debug', pragmas.debug);
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if (this._createDepthAttachments) {
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throw new DeveloperError(
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"createDepthAttachments must be false if setDepthStencilRenderbuffer is called.",
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);
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}
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//>>includeEnd('debug');
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this._attachmentsDirty = renderbuffer !== this._depthStencilRenderbuffer;
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this._depthStencilRenderbuffer = renderbuffer;
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};
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FramebufferManager.prototype.getDepthStencilTexture = function () {
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return this._depthStencilTexture;
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};
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FramebufferManager.prototype.setDepthStencilTexture = function (texture) {
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//>>includeStart('debug', pragmas.debug);
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if (this._createDepthAttachments) {
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throw new DeveloperError(
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"createDepthAttachments must be false if setDepthStencilTexture is called.",
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);
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}
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//>>includeEnd('debug');
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this._attachmentsDirty = texture !== this._depthStencilTexture;
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this._depthStencilTexture = texture;
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};
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/**
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* If using MSAA, resolve the stencil.
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*
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* @param {Context} context
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* @param {boolean} blitStencil
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*
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* @private
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*/
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FramebufferManager.prototype.prepareTextures = function (context, blitStencil) {
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if (this._numSamples > 1) {
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this._multisampleFramebuffer.blitFramebuffers(context, blitStencil);
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}
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};
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FramebufferManager.prototype.clear = function (
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context,
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clearCommand,
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passState,
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) {
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const framebuffer = clearCommand.framebuffer;
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clearCommand.framebuffer = this.framebuffer;
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clearCommand.execute(context, passState);
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clearCommand.framebuffer = framebuffer;
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};
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FramebufferManager.prototype.destroyFramebuffer = function () {
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this._framebuffer = this._framebuffer && this._framebuffer.destroy();
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this._multisampleFramebuffer =
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this._multisampleFramebuffer && this._multisampleFramebuffer.destroy();
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};
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FramebufferManager.prototype.destroy = function () {
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if (this._color) {
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const colorTextures = this._colorTextures;
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const colorRenderbuffers = this._colorRenderbuffers;
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for (let i = 0; i < colorTextures.length; ++i) {
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const texture = colorTextures[i];
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if (this._createColorAttachments) {
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if (defined(texture) && !texture.isDestroyed()) {
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texture.destroy();
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}
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}
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if (defined(texture) && texture.isDestroyed()) {
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colorTextures[i] = undefined;
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}
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const renderbuffer = colorRenderbuffers[i];
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if (this._createColorAttachments) {
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if (defined(renderbuffer) && !renderbuffer.isDestroyed()) {
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renderbuffer.destroy();
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}
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}
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if (defined(renderbuffer) && renderbuffer.isDestroyed()) {
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colorRenderbuffers[i] = undefined;
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}
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}
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}
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if (this._depthStencil) {
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if (this._createDepthAttachments) {
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this._depthStencilTexture =
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this._depthStencilTexture && this._depthStencilTexture.destroy();
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this._depthStencilRenderbuffer =
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this._depthStencilRenderbuffer &&
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this._depthStencilRenderbuffer.destroy();
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}
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if (
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defined(this._depthStencilTexture) &&
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this._depthStencilTexture.isDestroyed()
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) {
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this._depthStencilTexture = undefined;
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}
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if (
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defined(this._depthStencilRenderbuffer) &&
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this._depthStencilRenderbuffer.isDestroyed()
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) {
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this._depthStencilRenderbuffer = undefined;
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}
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}
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if (this._depth) {
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if (this._createDepthAttachments) {
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this._depthTexture = this._depthTexture && this._depthTexture.destroy();
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this._depthRenderbuffer =
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this._depthRenderbuffer && this._depthRenderbuffer.destroy();
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}
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if (defined(this._depthTexture) && this._depthTexture.isDestroyed()) {
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this._depthTexture = undefined;
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}
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if (
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defined(this._depthRenderbuffer) &&
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this._depthRenderbuffer.isDestroyed()
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) {
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this._depthRenderbuffer = undefined;
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}
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}
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this.destroyFramebuffer();
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};
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export default FramebufferManager;
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