cesium/packages/engine/Source/Shaders/Model
danielzhong 06c1335872 fix build test 2025-10-15 00:54:53 -04:00
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AtmosphereStageFS.glsl expose new scalar to change the visual density of fog 2024-10-10 12:01:00 -04:00
AtmosphereStageVS.glsl
CPUStylingStageFS.glsl
CPUStylingStageVS.glsl
CustomShaderStageFS.glsl
CustomShaderStageVS.glsl
EdgeDetectionStageFS.glsl fix build test 2025-10-15 00:54:53 -04:00
EdgeVisibilityStageFS.glsl Adding FeatureID check 2025-09-24 14:10:28 -04:00
FeatureIdStageFS.glsl
FeatureIdStageVS.glsl
GeometryStageFS.glsl Code cleanup from review 2024-10-23 09:37:46 -04:00
GeometryStageVS.glsl Shader cleanup 2024-08-20 16:32:53 -04:00
ImageBasedLightingStageFS.glsl Hook up 3D Tiles 2024-08-16 08:55:30 -04:00
InstancingStageCommon.glsl
InstancingStageVS.glsl
LegacyInstancingStageVS.glsl
LightingStageFS.glsl Merge branch 'main' into procedural-ibl 2024-09-11 14:20:45 -04:00
MaterialStageFS.glsl Drafts for wiring in the draping-related classes 2025-03-19 20:33:58 +01:00
MetadataStageFS.glsl
MetadataStageVS.glsl
ModelClippingPlanesStageFS.glsl
ModelClippingPolygonsStageFS.glsl Adjust clip polygon region combining 2024-04-26 11:05:29 -04:00
ModelClippingPolygonsStageVS.glsl Adjust clip polygon region combining 2024-04-26 11:05:29 -04:00
ModelColorStageFS.glsl
ModelFS.glsl feature id save 2025-08-26 20:26:35 -04:00
ModelSilhouetteStageFS.glsl
ModelSilhouetteStageVS.glsl
ModelSplitterStageFS.glsl
ModelVS.glsl Merge branch 'main' into splat-spz-concept 2025-06-06 13:09:14 -05:00
MorphTargetsStageVS.glsl
PointCloudStylingStageVS.glsl covariance fixes 2024-06-12 14:33:26 -05:00
PrimitiveOutlineStageFS.glsl clean up 2025-08-26 22:53:47 -04:00
PrimitiveOutlineStageVS.glsl
SelectedFeatureIdStageCommon.glsl
SkinningStageVS.glsl
VerticalExaggerationStageVS.glsl