mirror of https://github.com/CesiumGS/cesium.git
288 lines
9.5 KiB
JavaScript
288 lines
9.5 KiB
JavaScript
import Check from "./Check.js";
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import Credit from "./Credit.js";
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import Frozen from "./Frozen.js";
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import defined from "./defined.js";
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import Ellipsoid from "./Ellipsoid.js";
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import Event from "./Event.js";
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import GeographicTilingScheme from "./GeographicTilingScheme.js";
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import HeightmapTerrainData from "./HeightmapTerrainData.js";
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import TerrainProvider from "./TerrainProvider.js";
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/**
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* @callback CustomHeightmapTerrainProvider.GeometryCallback
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* @param {number} x The X coordinate of the tile for which to request geometry.
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* @param {number} y The Y coordinate of the tile for which to request geometry.
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* @param {number} level The level of the tile for which to request geometry.
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* @returns {Int8Array|Uint8Array|Int16Array|Uint16Array|Int32Array|Uint32Array|Float32Array|Float64Array|number[]|Promise<Int8Array|Uint8Array|Int16Array|Uint16Array|Int32Array|Uint32Array|Float32Array|Float64Array|number[]>|undefined} An array or a promise to an array of heights in row-major order. If undefined, the globe will render the parent tile.
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*/
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/**
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* A simple {@link TerrainProvider} that gets height values from a callback function.
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* It can be used for procedurally generated terrain or as a way to load custom
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* heightmap data without creating a subclass of {@link TerrainProvider}.
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*
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* There are some limitations such as no water mask, no vertex normals, and no
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* availability, so a full-fledged {@link TerrainProvider} subclass is better suited
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* for these more sophisticated use cases.
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*
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* @alias CustomHeightmapTerrainProvider
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* @constructor
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*
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* @param {object} options Object with the following properties:
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* @param {CustomHeightmapTerrainProvider.GeometryCallback} options.callback The callback function for requesting tile geometry.
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* @param {number} options.width The number of columns per heightmap tile.
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* @param {number} options.height The number of rows per heightmap tile.
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* @param {TilingScheme} [options.tilingScheme] The tiling scheme specifying how the ellipsoidal
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* surface is broken into tiles. If this parameter is not provided, a {@link GeographicTilingScheme}
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* is used.
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* @param {Ellipsoid} [options.ellipsoid=Ellipsoid.default] The ellipsoid. If the tilingScheme is specified,
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* this parameter is ignored and the tiling scheme's ellipsoid is used instead. If neither
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* parameter is specified, the default ellipsoid is used.
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* @param {Credit|string} [options.credit] A credit for the data source, which is displayed on the canvas.
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*
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* @example
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* const viewer = new Cesium.Viewer("cesiumContainer", {
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* terrainProvider: new Cesium.CustomHeightmapTerrainProvider({
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* width: 32,
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* height: 32,
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* callback: function (x, y, level) {
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* return new Float32Array(32 * 32); // all zeros
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* },
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* }),
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* });
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*
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* @see TerrainProvider
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*/
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function CustomHeightmapTerrainProvider(options) {
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options = options ?? Frozen.EMPTY_OBJECT;
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//>>includeStart('debug', pragmas.debug);
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Check.defined("options.callback", options.callback);
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Check.defined("options.width", options.width);
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Check.defined("options.height", options.height);
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//>>includeEnd('debug');
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this._callback = options.callback;
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this._tilingScheme = options.tilingScheme;
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if (!defined(this._tilingScheme)) {
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this._tilingScheme = new GeographicTilingScheme({
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ellipsoid: options.ellipsoid ?? Ellipsoid.default,
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});
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}
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this._width = options.width;
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this._height = options.height;
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const maxTileDimensions = Math.max(this._width, this._height);
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this._levelZeroMaximumGeometricError =
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TerrainProvider.getEstimatedLevelZeroGeometricErrorForAHeightmap(
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this._tilingScheme.ellipsoid,
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maxTileDimensions,
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this._tilingScheme.getNumberOfXTilesAtLevel(0),
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);
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this._errorEvent = new Event();
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let credit = options.credit;
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if (typeof credit === "string") {
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credit = new Credit(credit);
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}
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this._credit = credit;
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}
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Object.defineProperties(CustomHeightmapTerrainProvider.prototype, {
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/**
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* Gets an event that is raised when the terrain provider encounters an asynchronous error. By subscribing
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* to the event, you will be notified of the error and can potentially recover from it. Event listeners
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* are passed an instance of {@link TileProviderError}.
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* @memberof CustomHeightmapTerrainProvider.prototype
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* @type {Event}
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* @readonly
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*/
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errorEvent: {
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get: function () {
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return this._errorEvent;
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},
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},
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/**
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* Gets the credit to display when this terrain provider is active. Typically this is used to credit
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* the source of the terrain.
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* @memberof CustomHeightmapTerrainProvider.prototype
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* @type {Credit}
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* @readonly
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*/
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credit: {
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get: function () {
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return this._credit;
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},
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},
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/**
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* Gets the tiling scheme used by this provider.
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* @memberof CustomHeightmapTerrainProvider.prototype
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* @type {TilingScheme}
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* @readonly
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*/
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tilingScheme: {
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get: function () {
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return this._tilingScheme;
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},
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},
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/**
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* Gets a value indicating whether or not the provider includes a water mask. The water mask
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* indicates which areas of the globe are water rather than land, so they can be rendered
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* as a reflective surface with animated waves.
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* Water mask is not supported by {@link CustomHeightmapTerrainProvider}, so the return
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* value will always be false.
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* @memberof CustomHeightmapTerrainProvider.prototype
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* @type {boolean}
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* @readonly
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*/
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hasWaterMask: {
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get: function () {
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return false;
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},
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},
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/**
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* Gets a value indicating whether or not the requested tiles include vertex normals.
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* Vertex normals are not supported by {@link CustomHeightmapTerrainProvider}, so the return
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* value will always be false.
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* @memberof CustomHeightmapTerrainProvider.prototype
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* @type {boolean}
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* @readonly
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*/
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hasVertexNormals: {
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get: function () {
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return false;
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},
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},
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/**
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* Gets an object that can be used to determine availability of terrain from this provider, such as
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* at points and in rectangles. This property may be undefined if availability
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* information is not available.
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* @memberof CustomHeightmapTerrainProvider.prototype
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* @type {TileAvailability}
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* @readonly
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*/
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availability: {
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get: function () {
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return undefined;
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},
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},
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/**
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* Gets the number of columns per heightmap tile.
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* @memberof CustomHeightmapTerrainProvider.prototype
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* @type {boolean}
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* @readonly
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*/
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width: {
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get: function () {
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return this._width;
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},
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},
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/**
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* Gets the number of rows per heightmap tile.
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* @memberof CustomHeightmapTerrainProvider.prototype
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* @type {boolean}
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* @readonly
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*/
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height: {
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get: function () {
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return this._height;
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},
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},
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});
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/**
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* Requests the geometry for a given tile. The result includes terrain
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* data and indicates that all child tiles are available.
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*
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* @param {number} x The X coordinate of the tile for which to request geometry.
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* @param {number} y The Y coordinate of the tile for which to request geometry.
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* @param {number} level The level of the tile for which to request geometry.
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* @param {Request} [request] The request object. Intended for internal use only.
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*
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* @returns {Promise<TerrainData>|undefined} A promise for the requested geometry. If this method
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* returns undefined instead of a promise, it is an indication that too many requests are already
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* pending and the request will be retried later.
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*/
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CustomHeightmapTerrainProvider.prototype.requestTileGeometry = function (
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x,
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y,
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level,
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request,
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) {
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const promise = this._callback(x, y, level);
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if (!defined(promise)) {
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return undefined;
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}
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const width = this._width;
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const height = this._height;
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return Promise.resolve(promise).then(function (heightmapData) {
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let buffer = heightmapData;
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if (Array.isArray(buffer)) {
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// HeightmapTerrainData expects a TypedArray, so convert from number[] to Float64Array
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buffer = new Float64Array(buffer);
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}
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return new HeightmapTerrainData({
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buffer: buffer,
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width: width,
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height: height,
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});
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});
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};
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/**
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* Gets the maximum geometric error allowed in a tile at a given level.
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*
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* @param {number} level The tile level for which to get the maximum geometric error.
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* @returns {number} The maximum geometric error.
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*/
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CustomHeightmapTerrainProvider.prototype.getLevelMaximumGeometricError =
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function (level) {
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return this._levelZeroMaximumGeometricError / (1 << level);
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};
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/**
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* Determines whether data for a tile is available to be loaded.
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*
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* @param {number} x The X coordinate of the tile for which to request geometry.
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* @param {number} y The Y coordinate of the tile for which to request geometry.
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* @param {number} level The level of the tile for which to request geometry.
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* @returns {boolean|undefined} Undefined if not supported, otherwise true or false.
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*/
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CustomHeightmapTerrainProvider.prototype.getTileDataAvailable = function (
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x,
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y,
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level,
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) {
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return undefined;
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};
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/**
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* Makes sure we load availability data for a tile
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*
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* @param {number} x The X coordinate of the tile for which to request geometry.
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* @param {number} y The Y coordinate of the tile for which to request geometry.
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* @param {number} level The level of the tile for which to request geometry.
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* @returns {undefined|Promise<void>} Undefined if nothing need to be loaded or a Promise that resolves when all required tiles are loaded
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*/
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CustomHeightmapTerrainProvider.prototype.loadTileDataAvailability = function (
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x,
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y,
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level,
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) {
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return undefined;
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};
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export default CustomHeightmapTerrainProvider;
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