mirror of https://github.com/CesiumGS/cesium.git
343 lines
9.7 KiB
JavaScript
343 lines
9.7 KiB
JavaScript
import CubicRealPolynomial from "./CubicRealPolynomial.js";
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import DeveloperError from "./DeveloperError.js";
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import CesiumMath from "./Math.js";
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import QuadraticRealPolynomial from "./QuadraticRealPolynomial.js";
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/**
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* Defines functions for 4th order polynomial functions of one variable with only real coefficients.
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*
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* @namespace QuarticRealPolynomial
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*/
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const QuarticRealPolynomial = {};
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/**
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* Provides the discriminant of the quartic equation from the supplied coefficients.
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*
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* @param {number} a The coefficient of the 4th order monomial.
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* @param {number} b The coefficient of the 3rd order monomial.
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* @param {number} c The coefficient of the 2nd order monomial.
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* @param {number} d The coefficient of the 1st order monomial.
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* @param {number} e The coefficient of the 0th order monomial.
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* @returns {number} The value of the discriminant.
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*/
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QuarticRealPolynomial.computeDiscriminant = function (a, b, c, d, e) {
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//>>includeStart('debug', pragmas.debug);
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if (typeof a !== "number") {
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throw new DeveloperError("a is a required number.");
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}
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if (typeof b !== "number") {
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throw new DeveloperError("b is a required number.");
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}
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if (typeof c !== "number") {
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throw new DeveloperError("c is a required number.");
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}
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if (typeof d !== "number") {
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throw new DeveloperError("d is a required number.");
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}
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if (typeof e !== "number") {
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throw new DeveloperError("e is a required number.");
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}
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//>>includeEnd('debug');
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const a2 = a * a;
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const a3 = a2 * a;
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const b2 = b * b;
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const b3 = b2 * b;
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const c2 = c * c;
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const c3 = c2 * c;
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const d2 = d * d;
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const d3 = d2 * d;
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const e2 = e * e;
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const e3 = e2 * e;
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const discriminant =
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b2 * c2 * d2 -
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4.0 * b3 * d3 -
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4.0 * a * c3 * d2 +
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18 * a * b * c * d3 -
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27.0 * a2 * d2 * d2 +
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256.0 * a3 * e3 +
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e *
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(18.0 * b3 * c * d -
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4.0 * b2 * c3 +
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16.0 * a * c2 * c2 -
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80.0 * a * b * c2 * d -
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6.0 * a * b2 * d2 +
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144.0 * a2 * c * d2) +
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e2 *
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(144.0 * a * b2 * c -
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27.0 * b2 * b2 -
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128.0 * a2 * c2 -
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192.0 * a2 * b * d);
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return discriminant;
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};
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function original(a3, a2, a1, a0) {
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const a3Squared = a3 * a3;
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const p = a2 - (3.0 * a3Squared) / 8.0;
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const q = a1 - (a2 * a3) / 2.0 + (a3Squared * a3) / 8.0;
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const r =
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a0 -
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(a1 * a3) / 4.0 +
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(a2 * a3Squared) / 16.0 -
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(3.0 * a3Squared * a3Squared) / 256.0;
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// Find the roots of the cubic equations: h^6 + 2 p h^4 + (p^2 - 4 r) h^2 - q^2 = 0.
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const cubicRoots = CubicRealPolynomial.computeRealRoots(
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1.0,
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2.0 * p,
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p * p - 4.0 * r,
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-q * q,
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);
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if (cubicRoots.length > 0) {
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const temp = -a3 / 4.0;
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// Use the largest positive root.
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const hSquared = cubicRoots[cubicRoots.length - 1];
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if (Math.abs(hSquared) < CesiumMath.EPSILON14) {
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// y^4 + p y^2 + r = 0.
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const roots = QuadraticRealPolynomial.computeRealRoots(1.0, p, r);
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if (roots.length === 2) {
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const root0 = roots[0];
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const root1 = roots[1];
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let y;
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if (root0 >= 0.0 && root1 >= 0.0) {
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const y0 = Math.sqrt(root0);
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const y1 = Math.sqrt(root1);
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return [temp - y1, temp - y0, temp + y0, temp + y1];
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} else if (root0 >= 0.0 && root1 < 0.0) {
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y = Math.sqrt(root0);
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return [temp - y, temp + y];
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} else if (root0 < 0.0 && root1 >= 0.0) {
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y = Math.sqrt(root1);
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return [temp - y, temp + y];
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}
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}
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return [];
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} else if (hSquared > 0.0) {
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const h = Math.sqrt(hSquared);
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const m = (p + hSquared - q / h) / 2.0;
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const n = (p + hSquared + q / h) / 2.0;
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// Now solve the two quadratic factors: (y^2 + h y + m)(y^2 - h y + n);
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const roots1 = QuadraticRealPolynomial.computeRealRoots(1.0, h, m);
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const roots2 = QuadraticRealPolynomial.computeRealRoots(1.0, -h, n);
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if (roots1.length !== 0) {
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roots1[0] += temp;
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roots1[1] += temp;
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if (roots2.length !== 0) {
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roots2[0] += temp;
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roots2[1] += temp;
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if (roots1[1] <= roots2[0]) {
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return [roots1[0], roots1[1], roots2[0], roots2[1]];
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} else if (roots2[1] <= roots1[0]) {
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return [roots2[0], roots2[1], roots1[0], roots1[1]];
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} else if (roots1[0] >= roots2[0] && roots1[1] <= roots2[1]) {
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return [roots2[0], roots1[0], roots1[1], roots2[1]];
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} else if (roots2[0] >= roots1[0] && roots2[1] <= roots1[1]) {
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return [roots1[0], roots2[0], roots2[1], roots1[1]];
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} else if (roots1[0] > roots2[0] && roots1[0] < roots2[1]) {
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return [roots2[0], roots1[0], roots2[1], roots1[1]];
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}
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return [roots1[0], roots2[0], roots1[1], roots2[1]];
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}
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return roots1;
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}
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if (roots2.length !== 0) {
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roots2[0] += temp;
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roots2[1] += temp;
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return roots2;
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}
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return [];
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}
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}
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return [];
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}
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function neumark(a3, a2, a1, a0) {
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const a1Squared = a1 * a1;
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const a2Squared = a2 * a2;
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const a3Squared = a3 * a3;
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const p = -2.0 * a2;
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const q = a1 * a3 + a2Squared - 4.0 * a0;
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const r = a3Squared * a0 - a1 * a2 * a3 + a1Squared;
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const cubicRoots = CubicRealPolynomial.computeRealRoots(1.0, p, q, r);
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if (cubicRoots.length > 0) {
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// Use the most positive root
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const y = cubicRoots[0];
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const temp = a2 - y;
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const tempSquared = temp * temp;
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const g1 = a3 / 2.0;
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const h1 = temp / 2.0;
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const m = tempSquared - 4.0 * a0;
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const mError = tempSquared + 4.0 * Math.abs(a0);
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const n = a3Squared - 4.0 * y;
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const nError = a3Squared + 4.0 * Math.abs(y);
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let g2;
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let h2;
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if (y < 0.0 || m * nError < n * mError) {
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const squareRootOfN = Math.sqrt(n);
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g2 = squareRootOfN / 2.0;
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h2 = squareRootOfN === 0.0 ? 0.0 : (a3 * h1 - a1) / squareRootOfN;
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} else {
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const squareRootOfM = Math.sqrt(m);
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g2 = squareRootOfM === 0.0 ? 0.0 : (a3 * h1 - a1) / squareRootOfM;
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h2 = squareRootOfM / 2.0;
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}
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let G;
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let g;
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if (g1 === 0.0 && g2 === 0.0) {
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G = 0.0;
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g = 0.0;
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} else if (CesiumMath.sign(g1) === CesiumMath.sign(g2)) {
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G = g1 + g2;
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g = y / G;
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} else {
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g = g1 - g2;
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G = y / g;
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}
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let H;
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let h;
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if (h1 === 0.0 && h2 === 0.0) {
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H = 0.0;
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h = 0.0;
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} else if (CesiumMath.sign(h1) === CesiumMath.sign(h2)) {
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H = h1 + h2;
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h = a0 / H;
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} else {
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h = h1 - h2;
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H = a0 / h;
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}
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// Now solve the two quadratic factors: (y^2 + G y + H)(y^2 + g y + h);
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const roots1 = QuadraticRealPolynomial.computeRealRoots(1.0, G, H);
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const roots2 = QuadraticRealPolynomial.computeRealRoots(1.0, g, h);
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if (roots1.length !== 0) {
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if (roots2.length !== 0) {
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if (roots1[1] <= roots2[0]) {
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return [roots1[0], roots1[1], roots2[0], roots2[1]];
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} else if (roots2[1] <= roots1[0]) {
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return [roots2[0], roots2[1], roots1[0], roots1[1]];
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} else if (roots1[0] >= roots2[0] && roots1[1] <= roots2[1]) {
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return [roots2[0], roots1[0], roots1[1], roots2[1]];
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} else if (roots2[0] >= roots1[0] && roots2[1] <= roots1[1]) {
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return [roots1[0], roots2[0], roots2[1], roots1[1]];
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} else if (roots1[0] > roots2[0] && roots1[0] < roots2[1]) {
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return [roots2[0], roots1[0], roots2[1], roots1[1]];
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}
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return [roots1[0], roots2[0], roots1[1], roots2[1]];
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}
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return roots1;
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}
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if (roots2.length !== 0) {
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return roots2;
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}
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}
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return [];
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}
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/**
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* Provides the real valued roots of the quartic polynomial with the provided coefficients.
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*
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* @param {number} a The coefficient of the 4th order monomial.
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* @param {number} b The coefficient of the 3rd order monomial.
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* @param {number} c The coefficient of the 2nd order monomial.
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* @param {number} d The coefficient of the 1st order monomial.
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* @param {number} e The coefficient of the 0th order monomial.
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* @returns {number[]} The real valued roots.
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*/
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QuarticRealPolynomial.computeRealRoots = function (a, b, c, d, e) {
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//>>includeStart('debug', pragmas.debug);
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if (typeof a !== "number") {
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throw new DeveloperError("a is a required number.");
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}
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if (typeof b !== "number") {
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throw new DeveloperError("b is a required number.");
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}
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if (typeof c !== "number") {
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throw new DeveloperError("c is a required number.");
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}
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if (typeof d !== "number") {
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throw new DeveloperError("d is a required number.");
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}
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if (typeof e !== "number") {
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throw new DeveloperError("e is a required number.");
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}
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//>>includeEnd('debug');
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if (Math.abs(a) < CesiumMath.EPSILON15) {
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return CubicRealPolynomial.computeRealRoots(b, c, d, e);
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}
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const a3 = b / a;
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const a2 = c / a;
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const a1 = d / a;
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const a0 = e / a;
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let k = a3 < 0.0 ? 1 : 0;
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k += a2 < 0.0 ? k + 1 : k;
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k += a1 < 0.0 ? k + 1 : k;
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k += a0 < 0.0 ? k + 1 : k;
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switch (k) {
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case 0:
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return original(a3, a2, a1, a0);
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case 1:
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return neumark(a3, a2, a1, a0);
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case 2:
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return neumark(a3, a2, a1, a0);
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case 3:
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return original(a3, a2, a1, a0);
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case 4:
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return original(a3, a2, a1, a0);
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case 5:
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return neumark(a3, a2, a1, a0);
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case 6:
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return original(a3, a2, a1, a0);
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case 7:
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return original(a3, a2, a1, a0);
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case 8:
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return neumark(a3, a2, a1, a0);
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case 9:
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return original(a3, a2, a1, a0);
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case 10:
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return original(a3, a2, a1, a0);
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case 11:
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return neumark(a3, a2, a1, a0);
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case 12:
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return original(a3, a2, a1, a0);
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case 13:
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return original(a3, a2, a1, a0);
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case 14:
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return original(a3, a2, a1, a0);
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case 15:
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return original(a3, a2, a1, a0);
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default:
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return undefined;
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}
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};
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export default QuarticRealPolynomial;
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