cesium/packages/engine/Source/Shaders/ViewportQuadFS.glsl

17 lines
435 B
GLSL

in vec2 v_textureCoordinates;
void main()
{
czm_materialInput materialInput;
materialInput.s = v_textureCoordinates.s;
materialInput.st = v_textureCoordinates;
materialInput.str = vec3(v_textureCoordinates, 0.0);
materialInput.normalEC = vec3(0.0, 0.0, -1.0);
czm_material material = czm_getMaterial(materialInput);
out_FragColor = vec4(material.diffuse + material.emission, material.alpha);
}