cesium/Apps/Sandcastle/gallery/Custom Shaders 3D Tiles.html

142 lines
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HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<meta name="description" content="Create 3D models using glTF." />
<meta name="cesium-sandcastle-labels" content="3D Tiles" />
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script
type="text/javascript"
src="../../../Build/CesiumUnminified/Cesium.js"
nomodule
></script>
<script type="module" src="../load-cesium-es6.js"></script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
#toolbar {
background: rgba(42, 42, 42, 0.8);
padding: 4px;
border-radius: 4px;
}
#toolbar input {
vertical-align: middle;
padding-top: 2px;
padding-bottom: 2px;
}
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
window.startup = async function (Cesium) {
"use strict";
//Sandcastle_Begin
const viewer = new Cesium.Viewer("cesiumContainer");
const colorShader = new Cesium.CustomShader({
lightingModel: Cesium.LightingModel.UNLIT,
fragmentShaderText: `
// Color tiles by distance to the camera
void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material)
{
material.diffuse = vec3(0.0, 0.0, 1.0);
material.diffuse.g = -fsInput.attributes.positionEC.z / 1.0e4;
}`,
});
let tileset = null;
try {
tileset = await Cesium.Cesium3DTileset.fromIonAssetId(75343, {
customShader: colorShader,
});
viewer.scene.primitives.add(tileset);
} catch (error) {
console.log(`Error loading tileset: ${error}`);
}
const initialPosition = Cesium.Cartesian3.fromDegrees(
-74.01881302800248,
40.69114333714821,
753,
);
const initialOrientation = new Cesium.HeadingPitchRoll.fromDegrees(
21.27879878293835,
-21.34390550872461,
0.0716951918898415,
);
viewer.scene.camera.setView({
destination: initialPosition,
orientation: initialOrientation,
endTransform: Cesium.Matrix4.IDENTITY,
});
const options = [
{
text: "Color",
onselect: function () {
tileset.customShader = colorShader;
},
},
{
text: "Stripes",
onselect: function () {
tileset.customShader = new Cesium.CustomShader({
uniforms: {
// elapsed time in seconds for animation
u_time: {
type: Cesium.UniformType.FLOAT,
value: 0,
},
// user-defined texture
u_stripes: {
type: Cesium.UniformType.SAMPLER_2D,
value: new Cesium.TextureUniform({
url: "../../SampleData/cesium_stripes.png",
}),
},
},
// Apply the texture to the model, but move the texture coordinates
// a bit over time so it's animated.
fragmentShaderText: `
void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material)
{
vec2 texCoord = vec2(fsInput.attributes.positionMC.y / 100., 0.) + 0.01 * vec2(czm_frameNumber, 0.0);
material.diffuse = texture(u_stripes, texCoord).rgb;
}`,
});
},
},
{
text: "None",
onselect: function () {
tileset.customShader = null;
},
},
];
Sandcastle.addToolbarMenu(options);
//Sandcastle_End
};
if (typeof Cesium !== "undefined") {
window.startupCalled = true;
window.startup(Cesium).catch((error) => {
"use strict";
console.error(error);
});
Sandcastle.finishedLoading();
}
</script>
</body>
</html>