cesium/Apps/Sandcastle/gallery/Custom Shaders Property Tex...

131 lines
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HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<meta name="description" content="Create 3D models using glTF." />
<meta name="cesium-sandcastle-labels" content="3D Tiles" />
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script
type="text/javascript"
src="../../../Build/CesiumUnminified/Cesium.js"
nomodule
></script>
<script type="module" src="../load-cesium-es6.js"></script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
#toolbar {
background: rgba(42, 42, 42, 0.8);
padding: 4px;
border-radius: 4px;
}
#toolbar input {
vertical-align: middle;
padding-top: 2px;
padding-bottom: 2px;
}
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
window.startup = async function (Cesium) {
"use strict";
//Sandcastle_Begin
const viewer = new Cesium.Viewer("cesiumContainer", {
terrain: Cesium.Terrain.fromWorldTerrain(),
});
const scene = viewer.scene;
scene.globe.depthTestAgainstTerrain = false;
let tileset;
try {
// MAXAR OWT Muscatatuk photogrammetry dataset with property textures
// containing horizontal and vertical uncertainty
tileset = await Cesium.Cesium3DTileset.fromIonAssetId(2342602);
viewer.scene.primitives.add(tileset);
viewer.zoomTo(tileset);
} catch (error) {
console.log(`Error loading tileset: ${error}`);
}
const shaders = {
NO_TEXTURE: undefined,
UNCERTAINTY_CE90: new Cesium.CustomShader({
fragmentShaderText: `
void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material)
{
int horizontalUncertainty = fsInput.metadata.r3dm_uncertainty_ce90sum;
material.diffuse = vec3(float(horizontalUncertainty) / 255.0);
}
`,
}),
UNCERTAINTY_LE90: new Cesium.CustomShader({
fragmentShaderText: `
void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material)
{
int verticalUncertainty = fsInput.metadata.r3dm_uncertainty_le90sum;
material.diffuse = vec3(float(verticalUncertainty) / 255.0);
}
`,
}),
// combined uncertainty
UNCERTAINTY: new Cesium.CustomShader({
fragmentShaderText: `
void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material)
{
int uncertainty = fsInput.metadata.r3dm_uncertainty_ce90sum + fsInput.metadata.r3dm_uncertainty_le90sum;
material.diffuse = vec3(float(uncertainty) / 255.0);
}
`,
}),
};
Sandcastle.addDefaultToolbarMenu([
{
text: "Horizontal Uncertainty",
onselect: function () {
tileset.customShader = shaders.UNCERTAINTY_CE90;
},
},
{
text: "Vertical Uncertainty",
onselect: function () {
tileset.customShader = shaders.UNCERTAINTY_LE90;
},
},
{
text: "Combined Uncertainty",
onselect: function () {
tileset.customShader = shaders.UNCERTAINTY;
},
},
{
text: "No Uncertainty",
onselect: function () {
tileset.customShader = shaders.NO_TEXTURE;
},
},
]);
tileset.customShader = shaders.UNCERTAINTY_CE90;
//Sandcastle_End
};
if (typeof Cesium !== "undefined") {
window.startupCalled = true;
window.startup(Cesium).catch((error) => {
"use strict";
console.error(error);
});
Sandcastle.finishedLoading();
}
</script>
</body>
</html>