cesium/Apps/Sandcastle/gallery/Geometry Height Reference.html

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<meta
name="description"
content="An example for how to use the HeightReference property on different geometry entities."
/>
<meta name="cesium-sandcastle-labels" content="Geometries" />
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script
type="text/javascript"
src="../../../Build/CesiumUnminified/Cesium.js"
nomodule
></script>
<script type="module" src="../load-cesium-es6.js"></script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
window.startup = async function (Cesium) {
"use strict";
//Sandcastle_Begin
const ellipsoidTerrainProvider = new Cesium.EllipsoidTerrainProvider();
const worldTerrain = Cesium.Terrain.fromWorldTerrain();
const viewer = new Cesium.Viewer("cesiumContainer", {
baseLayerPicker: false,
terrain: worldTerrain,
});
// depth test against terrain is required to make the polygons clamp to terrain
// instead of showing through it from underground
viewer.scene.globe.depthTestAgainstTerrain = true;
Sandcastle.addToolbarMenu([
{
text: "Polygons",
onselect: function () {
viewer.entities.removeAll();
addPolygons();
},
},
{
text: "Boxes, Cylinders and Ellipsoids",
onselect: function () {
viewer.entities.removeAll();
addGeometries();
},
},
]);
Sandcastle.addToolbarMenu([
{
text: "Terrain Enabled",
onselect: function () {
viewer.scene.setTerrain(worldTerrain);
},
},
{
text: "Terrain Disabled",
onselect: function () {
viewer.scene.terrainProvider = ellipsoidTerrainProvider;
},
},
]);
const longitude = 6.950615989890521;
const latitude = 45.79546589994886;
const delta = 0.001;
function addGeometry(i, j) {
const west = longitude + delta * i;
const north = latitude + delta * j + delta;
const type = Math.floor(Math.random() * 3);
if (type === 0) {
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(west, north, 0.0),
box: {
dimensions: new Cesium.Cartesian3(40.0, 30.0, 50.0),
material: Cesium.Color.fromRandom({ alpha: 1.0 }),
heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
},
});
} else if (type === 1) {
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(west, north, 0.0),
cylinder: {
length: 50.0,
topRadius: 20.0,
bottomRadius: 20.0,
material: Cesium.Color.fromRandom({ alpha: 1.0 }),
heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
},
});
} else {
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(west, north, 0.0),
ellipsoid: {
radii: new Cesium.Cartesian3(20.0, 15.0, 25.0),
material: Cesium.Color.fromRandom({ alpha: 1.0 }),
heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
},
});
}
}
function addGeometries() {
for (let i = 0; i < 4; i++) {
for (let j = 0; j < 4; j++) {
addGeometry(i, j);
}
}
viewer.zoomTo(viewer.entities);
}
function addPolygon(i, j) {
const west = longitude + delta * i;
const east = longitude + delta * i + delta;
const south = latitude + delta * j;
const north = latitude + delta * j + delta;
const a = Cesium.Cartesian3.fromDegrees(west, south);
const b = Cesium.Cartesian3.fromDegrees(west, north);
const c = Cesium.Cartesian3.fromDegrees(east, north);
const d = Cesium.Cartesian3.fromDegrees(east, south);
const positions = [a, b, c, d];
viewer.entities.add({
polygon: {
hierarchy: positions,
material: Cesium.Color.fromRandom({ alpha: 1 }),
height: 40.0,
heightReference: Cesium.HeightReference.RELATIVE_TO_GROUND,
extrudedHeight: 0.0,
extrudedHeightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
},
});
}
function addPolygons() {
// create 16 polygons that are side-by-side
for (let i = 0; i < 4; i++) {
for (let j = 0; j < 4; j++) {
addPolygon(i, j);
}
}
viewer.camera.lookAt(
Cesium.Cartesian3.fromDegrees(longitude, latitude, 1500),
new Cesium.HeadingPitchRange(
-Cesium.Math.PI / 2,
-Cesium.Math.PI_OVER_FOUR,
2000,
),
);
viewer.camera.lookAtTransform(Cesium.Matrix4.IDENTITY);
}
//Sandcastle_End
};
if (typeof Cesium !== "undefined") {
window.startupCalled = true;
window.startup(Cesium).catch((error) => {
"use strict";
console.error(error);
});
Sandcastle.finishedLoading();
}
</script>
</body>
</html>