cesium/Apps/Sandcastle/gallery/I3S Building Scene Layer.html

200 lines
7.6 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<meta name="description" content="Add I3S Building Scene Layer from a service." />
<meta name="cesium-sandcastle-labels" content="DataSources" />
<title>I3S Building Scene Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script
type="text/javascript"
src="../../../Build/CesiumUnminified/Cesium.js"
nomodule
></script>
<script type="module" src="../load-cesium-es6.js"></script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
#toolbar {
background: rgba(42, 42, 42, 0.8);
padding: 10px;
border-radius: 4px;
max-height: 100%;
overflow-y: auto;
}
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay">
<h1>Loading...</h1>
</div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
window.startup = async function (Cesium) {
"use strict";
//Sandcastle_Begin
// Cesium World Terrain height system doesn't match to I3S datasets height system in some locations even with geoid conversion.
// Set ArcGIS Tiled Elevation Terrain gravity related height system to get closer results.
const viewer = new Cesium.Viewer("cesiumContainer", {
terrain: new Cesium.Terrain(
Cesium.ArcGISTiledElevationTerrainProvider.fromUrl(
"https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer",
),
),
animation: false,
timeline: false,
orderIndependentTranslucency: false,
});
// More datasets to tour can be added here...
// The url passed to I3SDataProvider supports loading a single Indexed 3D Scene (I3S) layer (.<host>/SceneServer/layers/<id>) or a collection of scene layers (.<host>/SceneServer) from a SceneServer.
const tours = {
"Turanga Library":
"https://tiles.arcgis.com/tiles/cFEFS0EWrhfDeVw9/arcgis/rest/services/Turanga_Library/SceneServer",
};
try {
// Create i3s options to pass optional parameters useful for debugging and visualizing
const i3sOptions = {
adjustMaterialAlphaMode: true, // force the alpha mode to be set for transparent geometry
showFeatures: true, // creates 3D object for each feature and allows to apply attributes filter
applySymbology: true, // applies outlines based on the I3S layer renderer details
calculateNormals: true, // generates flat normals if they are missing in I3S buffers
};
// Create I3S data provider
const i3sProvider = await Cesium.I3SDataProvider.fromUrl(
tours["Turanga Library"],
i3sOptions,
);
Cesium.I3SBuildingSceneLayerExplorer("toolbar", i3sProvider);
// Add the i3s layer provider as a primitive data type
viewer.scene.primitives.add(i3sProvider);
// Center camera on I3S once it's loaded
const center = Cesium.Rectangle.center(i3sProvider.extent);
center.height = 300.0;
// Adjust camera height by the I3S BSL extent
let bslLayer = i3sProvider.data;
if (Cesium.defined(bslLayer.layers) && bslLayer.layers.length > 0) {
bslLayer = bslLayer.layers[0];
}
if (
Cesium.defined(bslLayer.fullExtent) &&
Cesium.defined(bslLayer.fullExtent.zmax)
) {
center.height += bslLayer.fullExtent.zmax;
}
const destination = Cesium.Ellipsoid.WGS84.cartographicToCartesian(center);
viewer.camera.setView({
destination: destination,
});
// Override home button to center the camera on I3S
viewer.homeButton.viewModel._command = Cesium.createCommand(function () {
viewer.camera.flyTo({
destination: destination,
});
});
} catch (error) {
console.error(`There was an error creating the I3S Data Provider: ${error}`);
}
// Information about the currently selected feature
const selected = {
feature: undefined,
originalColor: new Cesium.Color(),
};
// An entity object which will hold info about the currently selected feature for infobox display
const selectedEntity = new Cesium.Entity();
// Show metadata in the InfoBox.
viewer.screenSpaceEventHandler.setInputAction(function onLeftClick(movement) {
const selectedFeature = selected.feature;
// Pick a new feature
const pickedFeature = viewer.scene.pick(movement.position);
if (selectedFeature === pickedFeature) {
return;
}
// If a feature was previously selected, undo the highlight
if (Cesium.defined(selected.feature)) {
selected.feature.color = selected.originalColor;
selected.feature = undefined;
}
if (
!Cesium.defined(pickedFeature) ||
!Cesium.defined(pickedFeature.content) ||
!Cesium.defined(pickedFeature.content.tile.i3sNode)
) {
viewer.selectedEntity = undefined;
return;
}
// Highlight newly selected feature
selected.feature = pickedFeature;
Cesium.Color.clone(pickedFeature.color, selected.originalColor);
pickedFeature.color = Cesium.Color.BLUE;
const i3sNode = pickedFeature.content.tile.i3sNode;
i3sNode.loadFields().then(function () {
let description = "No attributes";
let name;
const fields = i3sNode.getFieldsForFeature(pickedFeature.featureId);
if (Object.keys(fields).length > 0) {
description = '<table class="cesium-infoBox-defaultTable"><tbody>';
for (const fieldName in fields) {
if (i3sNode.fields.hasOwnProperty(fieldName)) {
description += `<tr><th>${fieldName}</th><td>`;
description += `${fields[fieldName]}</td></tr>`;
if (!Cesium.defined(name) && isNameProperty(fieldName)) {
name = fields[fieldName];
}
}
}
description += `</tbody></table>`;
}
if (!Cesium.defined(name)) {
name = "unknown";
}
selectedEntity.name = name;
selectedEntity.description = description;
viewer.selectedEntity = selectedEntity;
});
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
function isNameProperty(propertyName) {
const name = propertyName.toLowerCase();
if (
name.localeCompare("name") === 0 ||
name.localeCompare("objname") === 0 ||
name.localeCompare("category") === 0
) {
return true;
}
return false;
} //Sandcastle_End
};
if (typeof Cesium !== "undefined") {
window.startupCalled = true;
window.startup(Cesium).catch((error) => {
"use strict";
console.error(error);
});
Sandcastle.finishedLoading();
}
</script>
</body>
</html>