cesium/Apps/Sandcastle/gallery/Interpolation.html

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<meta
name="description"
content="Construct new data points within the range of a discrete set of known data points."
/>
<meta name="cesium-sandcastle-labels" content="Showcases" />
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script
type="text/javascript"
src="../../../Build/CesiumUnminified/Cesium.js"
nomodule
></script>
<script type="module" src="../load-cesium-es6.js"></script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar">
<div id="interpolationMenu"></div>
</div>
<script id="cesium_sandcastle_script">
window.startup = async function (Cesium) {
"use strict";
//Sandcastle_Begin
const viewer = new Cesium.Viewer("cesiumContainer", {
infoBox: false, //Disable InfoBox widget
selectionIndicator: false, //Disable selection indicator
shouldAnimate: true, // Enable animations
terrain: Cesium.Terrain.fromWorldTerrain(),
});
//Enable lighting based on the sun position
viewer.scene.globe.enableLighting = true;
//Enable depth testing so things behind the terrain disappear.
viewer.scene.globe.depthTestAgainstTerrain = true;
//Set the random number seed for consistent results.
Cesium.Math.setRandomNumberSeed(3);
//Set bounds of our simulation time
const start = Cesium.JulianDate.fromDate(new Date(2015, 2, 25, 16));
const stop = Cesium.JulianDate.addSeconds(start, 360, new Cesium.JulianDate());
//Make sure viewer is at the desired time.
viewer.clock.startTime = start.clone();
viewer.clock.stopTime = stop.clone();
viewer.clock.currentTime = start.clone();
viewer.clock.clockRange = Cesium.ClockRange.LOOP_STOP; //Loop at the end
viewer.clock.multiplier = 10;
//Set timeline to simulation bounds
viewer.timeline.zoomTo(start, stop);
//Generate a random circular pattern with varying heights.
function computeCirclularFlight(lon, lat, radius) {
const property = new Cesium.SampledPositionProperty();
for (let i = 0; i <= 360; i += 45) {
const radians = Cesium.Math.toRadians(i);
const time = Cesium.JulianDate.addSeconds(start, i, new Cesium.JulianDate());
const position = Cesium.Cartesian3.fromDegrees(
lon + radius * 1.5 * Math.cos(radians),
lat + radius * Math.sin(radians),
Cesium.Math.nextRandomNumber() * 500 + 1750,
);
property.addSample(time, position);
//Also create a point for each sample we generate.
viewer.entities.add({
position: position,
point: {
pixelSize: 8,
color: Cesium.Color.TRANSPARENT,
outlineColor: Cesium.Color.YELLOW,
outlineWidth: 3,
},
});
}
return property;
}
//Compute the entity position property.
const position = computeCirclularFlight(-112.110693, 36.0994841, 0.03);
//Actually create the entity
const entity = viewer.entities.add({
//Set the entity availability to the same interval as the simulation time.
availability: new Cesium.TimeIntervalCollection([
new Cesium.TimeInterval({
start: start,
stop: stop,
}),
]),
//Use our computed positions
position: position,
//Automatically compute orientation based on position movement.
orientation: new Cesium.VelocityOrientationProperty(position),
//Load the Cesium plane model to represent the entity
model: {
uri: "../../SampleData/models/CesiumAir/Cesium_Air.glb",
minimumPixelSize: 64,
},
//Show the path as a pink line sampled in 1 second increments.
path: {
resolution: 1,
material: new Cesium.PolylineGlowMaterialProperty({
glowPower: 0.1,
color: Cesium.Color.YELLOW,
}),
width: 10,
},
});
//Add button to view the path from the top down
Sandcastle.addDefaultToolbarButton("View Top Down", function () {
viewer.trackedEntity = undefined;
viewer.zoomTo(
viewer.entities,
new Cesium.HeadingPitchRange(0, Cesium.Math.toRadians(-90)),
);
});
//Add button to view the path from the side
Sandcastle.addToolbarButton("View Side", function () {
viewer.trackedEntity = undefined;
viewer.zoomTo(
viewer.entities,
new Cesium.HeadingPitchRange(
Cesium.Math.toRadians(-90),
Cesium.Math.toRadians(-15),
7500,
),
);
});
//Add button to track the entity as it moves
Sandcastle.addToolbarButton("View Aircraft", function () {
viewer.trackedEntity = entity;
});
Sandcastle.addToolbarMenu([
{
text: "Tracking reference frame: East-North-Up",
onselect: function () {
entity.trackingReferenceFrame = Cesium.TrackingReferenceFrame.ENU;
},
},
{
text: "Tracking reference frame: Inertial",
onselect: function () {
entity.trackingReferenceFrame = Cesium.TrackingReferenceFrame.INERTIAL;
},
},
]);
//Add a combo box for selecting each interpolation mode.
Sandcastle.addToolbarMenu(
[
{
text: "Interpolation: Linear Approximation",
onselect: function () {
entity.position.setInterpolationOptions({
interpolationDegree: 1,
interpolationAlgorithm: Cesium.LinearApproximation,
});
},
},
{
text: "Interpolation: Lagrange Polynomial Approximation",
onselect: function () {
entity.position.setInterpolationOptions({
interpolationDegree: 5,
interpolationAlgorithm: Cesium.LagrangePolynomialApproximation,
});
},
},
{
text: "Interpolation: Hermite Polynomial Approximation",
onselect: function () {
entity.position.setInterpolationOptions({
interpolationDegree: 2,
interpolationAlgorithm: Cesium.HermitePolynomialApproximation,
});
},
},
],
"interpolationMenu",
);
//Sandcastle_End
};
if (typeof Cesium !== "undefined") {
window.startupCalled = true;
window.startup(Cesium).catch((error) => {
"use strict";
console.error(error);
});
Sandcastle.finishedLoading();
}
</script>
</body>
</html>