cesium/Apps/Sandcastle/gallery/Manually Controlled Animati...

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<meta name="description" content="Manually control a model's animations." />
<meta name="cesium-sandcastle-labels" content="Showcases" />
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script
type="text/javascript"
src="../../../Build/CesiumUnminified/Cesium.js"
nomodule
></script>
<script type="module" src="../load-cesium-es6.js"></script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
window.startup = async function (Cesium) {
"use strict";
//Sandcastle_Begin
const viewer = new Cesium.Viewer("cesiumContainer", {
shouldAnimate: true,
});
//Make sure viewer is at the desired time.
const start = Cesium.JulianDate.fromDate(new Date(2018, 11, 12, 15));
const totalSeconds = 30;
const stop = Cesium.JulianDate.addSeconds(
start,
totalSeconds,
new Cesium.JulianDate(),
);
viewer.clock.startTime = start.clone();
viewer.clock.stopTime = stop.clone();
viewer.clock.currentTime = start.clone();
viewer.clock.clockRange = Cesium.ClockRange.LOOP_STOP;
viewer.timeline.zoomTo(start, stop);
// Create a path for our model by lerping between two positions.
const position = new Cesium.SampledPositionProperty();
const distance = new Cesium.SampledProperty(Number);
const startPosition = new Cesium.Cartesian3(
-2379556.799372864,
-4665528.205030263,
3628013.106599678,
);
const endPosition = new Cesium.Cartesian3(
-2379603.7074103747,
-4665623.48990283,
3627860.82704567,
);
// A velocity vector property will give us the entity's speed and direction at any given time.
const velocityVectorProperty = new Cesium.VelocityVectorProperty(position, false);
const velocityVector = new Cesium.Cartesian3();
const numberOfSamples = 100;
let prevLocation = startPosition;
let totalDistance = 0;
for (let i = 0; i <= numberOfSamples; ++i) {
const factor = i / numberOfSamples;
const time = Cesium.JulianDate.addSeconds(
start,
factor * totalSeconds,
new Cesium.JulianDate(),
);
// Lerp using a non-linear factor so that the model accelerates.
const locationFactor = Math.pow(factor, 2);
const location = Cesium.Cartesian3.lerp(
startPosition,
endPosition,
locationFactor,
new Cesium.Cartesian3(),
);
position.addSample(time, location);
distance.addSample(
time,
(totalDistance += Cesium.Cartesian3.distance(location, prevLocation)),
);
prevLocation = location;
}
function updateSpeedLabel(time, result) {
velocityVectorProperty.getValue(time, velocityVector);
const metersPerSecond = Cesium.Cartesian3.magnitude(velocityVector);
const kmPerHour = Math.round(metersPerSecond * 3.6);
return `${kmPerHour} km/hr`;
}
// Add our model.
try {
const modelPrimitive = viewer.scene.primitives.add(
await Cesium.Model.fromGltfAsync({
url: "../../SampleData/models/CesiumMan/Cesium_Man.glb",
scale: 4,
}),
);
modelPrimitive.readyEvent.addEventListener(() => {
modelPrimitive.activeAnimations.addAll({
loop: Cesium.ModelAnimationLoop.REPEAT,
animationTime: function (duration) {
return distance.getValue(viewer.clock.currentTime) / duration;
},
multiplier: 0.25,
});
});
const rotation = new Cesium.Matrix3();
viewer.scene.preUpdate.addEventListener(function () {
const time = viewer.clock.currentTime;
const pos = position.getValue(time);
const vel = velocityVectorProperty.getValue(time);
Cesium.Cartesian3.normalize(vel, vel);
Cesium.Transforms.rotationMatrixFromPositionVelocity(
pos,
vel,
viewer.scene.globe.ellipsoid,
rotation,
);
Cesium.Matrix4.fromRotationTranslation(
rotation,
pos,
modelPrimitive.modelMatrix,
);
});
} catch (error) {
window.alert(error);
}
const modelLabel = viewer.entities.add({
position: position,
orientation: new Cesium.VelocityOrientationProperty(position), // Automatically set the model's orientation to the direction it's facing.
label: {
text: new Cesium.CallbackProperty(updateSpeedLabel, false),
font: "20px sans-serif",
showBackground: true,
distanceDisplayCondition: new Cesium.DistanceDisplayCondition(0.0, 100.0),
eyeOffset: new Cesium.Cartesian3(0, 7.2, 0),
},
});
viewer.trackedEntity = modelLabel;
modelLabel.viewFrom = new Cesium.Cartesian3(-30.0, -10.0, 10.0);
//Sandcastle_End
};
if (typeof Cesium !== "undefined") {
window.startupCalled = true;
window.startup(Cesium).catch((error) => {
"use strict";
console.error(error);
});
Sandcastle.finishedLoading();
}
</script>
</body>
</html>