cesium/Apps/Sandcastle/gallery/Particle System Tails.html

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HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<meta name="description" content="Particle systems for rocket and comet tails." />
<meta name="cesium-sandcastle-labels" content="Beginner, Showcases, Tutorials" />
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script
type="text/javascript"
src="../../../Build/CesiumUnminified/Cesium.js"
nomodule
></script>
<script type="module" src="../load-cesium-es6.js"></script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
window.startup = async function (Cesium) {
"use strict";
//Sandcastle_Begin
const viewer = new Cesium.Viewer("cesiumContainer", {
shouldAnimate: true,
});
const planePosition = Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883, 800.0);
const particlesOffset = new Cesium.Cartesian3(
-8.950115473940969,
34.852766731753945,
-30.235411095432937,
);
const cameraLocation = Cesium.Cartesian3.add(
planePosition,
particlesOffset,
new Cesium.Cartesian3(),
);
const resetCamera = function () {
viewer.camera.lookAt(cameraLocation, new Cesium.Cartesian3(-450, -300, 200));
};
resetCamera();
// Draw particle image to a canvas
let particleCanvas;
function getImage() {
if (!Cesium.defined(particleCanvas)) {
particleCanvas = document.createElement("canvas");
particleCanvas.width = 20;
particleCanvas.height = 20;
const context2D = particleCanvas.getContext("2d");
context2D.beginPath();
context2D.arc(8, 8, 8, 0, Cesium.Math.TWO_PI, true);
context2D.closePath();
context2D.fillStyle = "rgb(255, 255, 255)";
context2D.fill();
}
return particleCanvas;
}
// Add plane to scene
const hpr = new Cesium.HeadingPitchRoll(0.0, Cesium.Math.PI_OVER_TWO, 0.0);
const orientation = Cesium.Transforms.headingPitchRollQuaternion(
planePosition,
hpr,
);
const entity = viewer.entities.add({
model: {
uri: "../../SampleData/models/CesiumAir/Cesium_Air.glb",
scale: 3.5,
},
position: planePosition,
orientation: orientation,
});
// creating particles model matrix
const translationOffset = Cesium.Matrix4.fromTranslation(
particlesOffset,
new Cesium.Matrix4(),
);
const translationOfPlane = Cesium.Matrix4.fromTranslation(
planePosition,
new Cesium.Matrix4(),
);
const particlesModelMatrix = Cesium.Matrix4.multiplyTransformation(
translationOfPlane,
translationOffset,
new Cesium.Matrix4(),
);
// creating the particle systems
const rocketOptions = {
numberOfSystems: 50.0,
iterationOffset: 0.1,
cartographicStep: 0.000001,
baseRadius: 0.0005,
colorOptions: [
{
minimumRed: 1.0,
green: 0.5,
minimumBlue: 0.05,
alpha: 1.0,
},
{
red: 0.9,
minimumGreen: 0.6,
minimumBlue: 0.01,
alpha: 1.0,
},
{
red: 0.8,
green: 0.05,
minimumBlue: 0.09,
alpha: 1.0,
},
{
minimumRed: 1,
minimumGreen: 0.05,
blue: 0.09,
alpha: 1.0,
},
],
};
const cometOptions = {
numberOfSystems: 100.0,
iterationOffset: 0.003,
cartographicStep: 0.0000001,
baseRadius: 0.0005,
colorOptions: [
{
red: 0.6,
green: 0.6,
blue: 0.6,
alpha: 1.0,
},
{
red: 0.6,
green: 0.6,
blue: 0.9,
alpha: 0.9,
},
{
red: 0.5,
green: 0.5,
blue: 0.7,
alpha: 0.5,
},
],
};
let scratchCartesian3 = new Cesium.Cartesian3();
let scratchCartographic = new Cesium.Cartographic();
const forceFunction = function (options, iteration) {
return function (particle, dt) {
dt = Cesium.Math.clamp(dt, 0.0, 0.05);
scratchCartesian3 = Cesium.Cartesian3.normalize(
particle.position,
new Cesium.Cartesian3(),
);
scratchCartesian3 = Cesium.Cartesian3.multiplyByScalar(
scratchCartesian3,
-40.0 * dt,
scratchCartesian3,
);
scratchCartesian3 = Cesium.Cartesian3.add(
particle.position,
scratchCartesian3,
scratchCartesian3,
);
scratchCartographic = Cesium.Cartographic.fromCartesian(
scratchCartesian3,
Cesium.Ellipsoid.WGS84,
scratchCartographic,
);
const angle = (Cesium.Math.PI * 2.0 * iteration) / options.numberOfSystems;
iteration += options.iterationOffset;
scratchCartographic.longitude +=
Math.cos(angle) * options.cartographicStep * 30.0 * dt;
scratchCartographic.latitude +=
Math.sin(angle) * options.cartographicStep * 30.0 * dt;
particle.position = Cesium.Cartographic.toCartesian(scratchCartographic);
};
};
const matrix4Scratch = new Cesium.Matrix4();
let scratchAngleForOffset = 0.0;
const scratchOffset = new Cesium.Cartesian3();
const imageSize = new Cesium.Cartesian2(15.0, 15.0);
function createParticleSystems(options, systemsArray) {
const length = options.numberOfSystems;
for (let i = 0; i < length; ++i) {
scratchAngleForOffset = (Math.PI * 2.0 * i) / options.numberOfSystems;
scratchOffset.x += options.baseRadius * Math.cos(scratchAngleForOffset);
scratchOffset.y += options.baseRadius * Math.sin(scratchAngleForOffset);
const emitterModelMatrix = Cesium.Matrix4.fromTranslation(
scratchOffset,
matrix4Scratch,
);
const color = Cesium.Color.fromRandom(
options.colorOptions[i % options.colorOptions.length],
);
const force = forceFunction(options, i);
const item = viewer.scene.primitives.add(
new Cesium.ParticleSystem({
image: getImage(),
startColor: color,
endColor: color.withAlpha(0.0),
particleLife: 3.5,
speed: 0.00005,
imageSize: imageSize,
emissionRate: 30.0,
emitter: new Cesium.CircleEmitter(0.1),
lifetime: 0.1,
updateCallback: force,
modelMatrix: particlesModelMatrix,
emitterModelMatrix: emitterModelMatrix,
}),
);
systemsArray.push(item);
}
}
const rocketSystems = [];
const cometSystems = [];
createParticleSystems(rocketOptions, rocketSystems);
createParticleSystems(cometOptions, cometSystems);
// toolbar elements
function showAll(systemsArray, show) {
const length = systemsArray.length;
for (let i = 0; i < length; ++i) {
systemsArray[i].show = show;
}
}
const options = [
{
text: "Comet Tail",
onselect: function () {
showAll(rocketSystems, false);
showAll(cometSystems, true);
resetCamera();
},
},
{
text: "Rocket Thruster",
onselect: function () {
showAll(cometSystems, false);
showAll(rocketSystems, true);
resetCamera();
},
},
];
Sandcastle.addToolbarMenu(options);
showAll(cometSystems, true);
//Sandcastle_End
};
if (typeof Cesium !== "undefined") {
window.startupCalled = true;
window.startup(Cesium).catch((error) => {
"use strict";
console.error(error);
});
Sandcastle.finishedLoading();
}
</script>
</body>
</html>