cesium/Apps/Sandcastle/gallery/Time Dynamic Wheels.html

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<meta
name="description"
content="Dynamically rotate a model's wheels based on its velocity using node transformations."
/>
<meta name="cesium-sandcastle-labels" content="Showcases" />
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script
type="text/javascript"
src="../../../Build/CesiumUnminified/Cesium.js"
nomodule
></script>
<script type="module" src="../load-cesium-es6.js"></script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
window.startup = async function (Cesium) {
"use strict";
//Sandcastle_Begin
const viewer = new Cesium.Viewer("cesiumContainer", {
shouldAnimate: true,
});
//Make sure viewer is at the desired time.
const start = Cesium.JulianDate.fromDate(new Date(2018, 11, 12, 15));
const totalSeconds = 10;
const stop = Cesium.JulianDate.addSeconds(
start,
totalSeconds,
new Cesium.JulianDate(),
);
viewer.clock.startTime = start.clone();
viewer.clock.stopTime = stop.clone();
viewer.clock.currentTime = start.clone();
viewer.clock.clockRange = Cesium.ClockRange.LOOP_STOP;
viewer.timeline.zoomTo(start, stop);
// Create a path for our vehicle by lerping between two positions.
const position = new Cesium.SampledPositionProperty();
const startPosition = new Cesium.Cartesian3(
-2379556.799372864,
-4665528.205030263,
3628013.106599678,
);
const endPosition = new Cesium.Cartesian3(
-2379603.7074103747,
-4665623.48990283,
3627860.82704567,
);
// A velocity vector property will give us the entity's speed and direction at any given time.
const velocityVectorProperty = new Cesium.VelocityVectorProperty(position, false);
const velocityVector = new Cesium.Cartesian3();
// Store the wheel's rotation over time in a SampledProperty.
const wheelAngleProperty = new Cesium.SampledProperty(Number);
let wheelAngle = 0;
const numberOfSamples = 100;
for (let i = 0; i <= numberOfSamples; ++i) {
const factor = i / numberOfSamples;
const time = Cesium.JulianDate.addSeconds(
start,
factor * totalSeconds,
new Cesium.JulianDate(),
);
// Lerp using a non-linear factor so that the vehicle accelerates.
const locationFactor = Math.pow(factor, 2);
const location = Cesium.Cartesian3.lerp(
startPosition,
endPosition,
locationFactor,
new Cesium.Cartesian3(),
);
position.addSample(time, location);
// Rotate the wheels based on how fast the vehicle is moving at each timestep.
velocityVectorProperty.getValue(time, velocityVector);
const metersPerSecond = Cesium.Cartesian3.magnitude(velocityVector);
const wheelRadius = 0.52; //in meters.
const circumference = Math.PI * wheelRadius * 2;
const rotationsPerSecond = metersPerSecond / circumference;
wheelAngle +=
((Math.PI * 2 * totalSeconds) / numberOfSamples) * rotationsPerSecond;
wheelAngleProperty.addSample(time, wheelAngle);
}
function updateSpeedLabel(time, result) {
velocityVectorProperty.getValue(time, velocityVector);
const metersPerSecond = Cesium.Cartesian3.magnitude(velocityVector);
const kmPerHour = Math.round(metersPerSecond * 3.6);
return `${kmPerHour} km/hr`;
}
const rotationProperty = new Cesium.CallbackProperty(function (time, result) {
return Cesium.Quaternion.fromAxisAngle(
Cesium.Cartesian3.UNIT_X,
wheelAngleProperty.getValue(time),
result,
);
}, false);
const wheelTransformation = new Cesium.NodeTransformationProperty({
rotation: rotationProperty,
});
const nodeTransformations = {
Wheels: wheelTransformation,
Wheels_mid: wheelTransformation,
Wheels_rear: wheelTransformation,
};
// Add our vehicle model.
const vehicleEntity = viewer.entities.add({
position: position,
orientation: new Cesium.VelocityOrientationProperty(position), // Automatically set the vehicle's orientation to the direction it's facing.
model: {
uri: "../../SampleData/models/GroundVehicle/GroundVehicle.glb",
runAnimations: false,
nodeTransformations: nodeTransformations,
},
label: {
text: new Cesium.CallbackProperty(updateSpeedLabel, false),
font: "20px sans-serif",
showBackground: true,
distanceDisplayCondition: new Cesium.DistanceDisplayCondition(0.0, 100.0),
eyeOffset: new Cesium.Cartesian3(0, 3.5, 0),
},
});
viewer.trackedEntity = vehicleEntity;
vehicleEntity.viewFrom = new Cesium.Cartesian3(-10.0, 7.0, 4.0);
//Sandcastle_End
};
if (typeof Cesium !== "undefined") {
window.startupCalled = true;
window.startup(Cesium).catch((error) => {
"use strict";
console.error(error);
});
Sandcastle.finishedLoading();
}
</script>
</body>
</html>