cesium/Apps/Sandcastle/gallery/glTF PBR Extensions.html

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<meta
name="description"
content="Use glTF extensions for physically-based rendering."
/>
<meta name="cesium-sandcastle-labels" content="Showcases" />
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script type="module" src="../load-cesium-es6.js"></script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar">
<div id="lightingToolbar"></div>
<div id="modelsToolbar"></div>
</div>
<script id="cesium_sandcastle_script">
window.startup = async function (Cesium) {
"use strict";
//Sandcastle_Begin
const viewer = new Cesium.Viewer("cesiumContainer", {
animation: false,
timeline: false,
useBrowserRecommendedResolution: false,
});
const { scene, camera, clock } = viewer;
if (!scene.specularEnvironmentMapsSupported) {
window.alert("This browser does not support specular environment maps.");
}
const height = 20.0;
const hpr = new Cesium.HeadingPitchRoll(0.0, 0.0, 0.0);
const origin = Cesium.Cartesian3.fromDegrees(-123.0744619, 44.0503706, height);
const modelMatrix = Cesium.Transforms.headingPitchRollToFixedFrame(origin, hpr);
scene.light = new Cesium.DirectionalLight({
direction: new Cesium.Cartesian3(
0.2454278300540191,
0.8842635425193919,
0.39729481195458805,
),
intensity: 0.0,
});
// This environment map was processed using Khronos's glTF IBL Sampler. To process your own:
// 1 - Download and build the Khronos glTF IBL Sampler (https://github.com/KhronosGroup/glTF-IBL-Sampler).
// 2 - Run `cli -inputPath /path/to/image.hdr -outCubeMap /path/to/output.ktx2`. Run `cli -h` for all options.
const environmentMapURL =
"https://cesium.com/public/SandcastleSampleData/kiara_6_afternoon_2k_ibl.ktx2";
// To generate the spherical harmonic coefficients below, use Google's Filament project:
// 1 - Download the Filament release (https://github.com/google/filament/releases).
// 2 - Run `cmgen --no-mirror --type=ktx --deploy=/path/to/output /path/to/image.hdr`.
// Other formats are also supported. Run `cmgen --help` for all options.
// 3 - Take the generated coefficients and load them in CesiumJS as shown below.
const L00 = new Cesium.Cartesian3(
1.234897375106812,
1.221635103225708,
1.273374080657959,
);
const L1_1 = new Cesium.Cartesian3(
1.136140108108521,
1.171419978141785,
1.287894368171692,
);
const L10 = new Cesium.Cartesian3(
1.245410919189453,
1.245791077613831,
1.283067107200623,
);
const L11 = new Cesium.Cartesian3(
1.107124328613281,
1.112697005271912,
1.153419137001038,
);
const L2_2 = new Cesium.Cartesian3(
1.08641505241394,
1.079904079437256,
1.10212504863739,
);
const L2_1 = new Cesium.Cartesian3(
1.190043210983276,
1.186099290847778,
1.214627981185913,
);
const L20 = new Cesium.Cartesian3(
0.017783647403121,
0.020140396431088,
0.025317270308733,
);
const L21 = new Cesium.Cartesian3(
1.087014317512512,
1.084779262542725,
1.111417651176453,
);
const L22 = new Cesium.Cartesian3(
-0.052426788955927,
-0.048315055668354,
-0.041973855346441,
);
const coefficients = [L00, L1_1, L10, L11, L2_2, L2_1, L20, L21, L22];
const imageBasedLighting = new Cesium.ImageBasedLighting({
sphericalHarmonicCoefficients: coefficients,
specularEnvironmentMaps: environmentMapURL,
});
const lightingOptions = [
{
text: "Environment map lighting",
onselect: () => {
imageBasedLighting.sphericalHarmonicCoefficients = coefficients;
imageBasedLighting.specularEnvironmentMaps = environmentMapURL;
imageBasedLighting.imageBasedLightingFactor = Cesium.Cartesian2.ONE;
scene.light.intensity = 0.0;
},
},
{
text: "Procedural sky lighting",
onselect: () => {
imageBasedLighting.sphericalHarmonicCoefficients = undefined;
imageBasedLighting.specularEnvironmentMaps = undefined;
imageBasedLighting.imageBasedLightingFactor = Cesium.Cartesian2.ONE;
scene.light.intensity = 2.0;
},
},
{
text: "Direct lighting only",
onselect: () => {
imageBasedLighting.imageBasedLightingFactor = Cesium.Cartesian2.ZERO;
scene.light.intensity = 1.0;
},
},
];
Sandcastle.addToolbarMenu(lightingOptions, "lightingToolbar");
let model;
const modelOptions = [
{
text: "Clear Coat Wicker",
onselect: () => loadModel(2584329),
},
{
text: "Damaged Helmet",
onselect: () => loadModel(2681021),
},
{
text: "Water Bottle",
onselect: () => loadModel(2654597),
},
{
text: "Antique Camera",
onselect: () => loadModel(2681022),
},
{
text: "Toy Car",
onselect: () => loadModel(2584331),
},
{
text: "Pot of Coals",
onselect: () => loadModel(2584330),
},
{
text: "Barn Lamp",
onselect: () => loadModel(2583726),
},
{
text: "Duck",
onselect: () => loadModel(2681027),
},
{
text: "Environment Test",
onselect: () => loadModel(2681028),
},
{
text: "Mirror Ball",
onselect: () => loadModel(2674524),
},
{
text: "Metal-Roughness Spheres",
onselect: () => loadModel(2635364),
},
{
text: "Specular Test",
onselect: () => loadModel(2572779),
},
{
text: "Anisotropy Strength Test",
onselect: () => loadModel(2583526),
},
{
text: "Anisotropy Disc Test",
onselect: () => loadModel(2583858),
},
{
text: "Anisotropy Rotation Test",
onselect: () => loadModel(2583859),
},
{
text: "Clear Coat Test",
onselect: () => loadModel(2584326),
},
{
text: "Clear Coat Car Paint",
onselect: () => loadModel(2584328),
},
];
Sandcastle.addToolbarMenu(modelOptions, "modelsToolbar");
loadModel(2584329);
async function loadModel(ionAssetId) {
try {
const resource = await Cesium.IonResource.fromAssetId(ionAssetId);
model = await Cesium.Model.fromGltfAsync({
url: resource,
modelMatrix: modelMatrix,
imageBasedLighting,
});
scene.primitives.removeAll();
scene.primitives.add(model);
model.readyEvent.addEventListener(() => {
zoomToModel(model);
});
} catch (error) {
window.alert(`Error loading model: ${error}`);
}
}
function zoomToModel(model) {
const controller = scene.screenSpaceCameraController;
controller.minimumZoomDistance = camera.frustum.near;
controller._minimumRotateRate = 1.0;
let { radius } = model.boundingSphere;
if (radius < 10.0) {
// ScreenSpaceCameraController doesn't handle small models well
const scale = 10.0 / radius;
Cesium.Matrix4.multiplyByUniformScale(
model.modelMatrix,
scale,
model.modelMatrix,
);
radius *= scale;
}
const heading = Cesium.Math.toRadians(270.0);
const pitch = 0.0;
camera.lookAt(
model.boundingSphere.center,
new Cesium.HeadingPitchRange(heading, pitch, radius * 2.0),
);
}
//Sandcastle_End
Sandcastle.finishedLoading();
};
if (typeof Cesium !== "undefined") {
window.startupCalled = true;
window.startup(Cesium).catch((error) => {
"use strict";
console.error(error);
});
}
</script>
</body>
</html>