mirror of https://github.com/CesiumGS/cesium.git
225 lines
5.8 KiB
JavaScript
225 lines
5.8 KiB
JavaScript
import Check from "../Core/Check.js";
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import Frozen from "../Core/Frozen.js";
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import defined from "../Core/defined.js";
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import ResourceLoader from "./ResourceLoader.js";
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import ResourceLoaderState from "./ResourceLoaderState.js";
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import { loadSpz } from "@spz-loader/core";
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/**
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* Load a SPZ buffer from a glTF.
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* <p>
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* Implements the {@link ResourceLoader} interface.
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* </p>
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* @alias GltfSpzLoader
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* @constructor
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* @augments ResourceLoader
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* @param {object} options Object with the following properties:
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* @param {ResourceCache} options.resourceCache The {@link ResourceCache} (to avoid circular dependencies).
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* @param {object} options.gltf The glTF JSON.
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* @param {object} options.primitive The primitive containing the SPZ extension.
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* @param {object} options.spz The SPZ extension object.
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* @param {Resource} options.gltfResource The {@link Resource} containing the glTF.
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* @param {Resource} options.baseResource The {@link Resource} that paths in the glTF JSON are relative to.
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* @param {string} [options.cacheKey] The cache key of the resource.
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*
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* @private
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*/
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function GltfSpzLoader(options) {
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options = options ?? Frozen.EMPTY_OBJECT;
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const resourceCache = options.resourceCache;
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const gltf = options.gltf;
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const primitive = options.primitive;
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const spz = options.spz;
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const gltfResource = options.gltfResource;
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const baseResource = options.baseResource;
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const cacheKey = options.cacheKey;
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.func("options.resourceCache", resourceCache);
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Check.typeOf.object("options.gltf", gltf);
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Check.typeOf.object("options.primitive", primitive);
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Check.typeOf.object("options.spz", spz);
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Check.typeOf.object("options.gltfResource", gltfResource);
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Check.typeOf.object("options.baseResource", baseResource);
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//>>includeEnd('debug');
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this._resourceCache = resourceCache;
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this._gltfResource = gltfResource;
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this._baseResource = baseResource;
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this._gltf = gltf;
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this._primitive = primitive;
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this._spz = spz;
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this._cacheKey = cacheKey;
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this._bufferViewLoader = undefined;
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this._bufferViewTypedArray = undefined;
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this._decodePromise = undefined;
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this._decodedData = undefined;
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this._state = ResourceLoaderState.UNLOADED;
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this._promise = undefined;
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this._spzError = undefined;
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}
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if (defined(Object.create)) {
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GltfSpzLoader.prototype = Object.create(ResourceLoader.prototype);
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GltfSpzLoader.prototype.constructor = GltfSpzLoader;
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}
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Object.defineProperties(GltfSpzLoader.prototype, {
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/**
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* The cache key of the resource.
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* @memberof GltfSpzLoader.prototype
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* @type {string}
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* @readonly
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* @private
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*/
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cacheKey: {
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get: function () {
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return this._cacheKey;
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},
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},
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/**
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* The decoded SPZ data.
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* @memberof GltfSpzLoader.prototype
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* @type {object}
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* @readonly
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* @private
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*/
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decodedData: {
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get: function () {
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return this._decodedData;
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},
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},
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});
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async function loadResources(loader) {
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const resourceCache = loader._resourceCache;
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try {
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const bufferViewLoader = resourceCache.getBufferViewLoader({
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gltf: loader._gltf,
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bufferViewId: 0,
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gltfResource: loader._gltfResource,
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baseResource: loader._baseResource,
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});
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loader._bufferViewLoader = bufferViewLoader;
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await bufferViewLoader.load();
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if (loader.isDestroyed()) {
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return;
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}
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loader._bufferViewTypedArray = bufferViewLoader.typedArray;
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loader._state = ResourceLoaderState.PROCESSING;
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return loader;
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} catch (error) {
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if (loader.isDestroyed()) {
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return;
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}
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handleError(loader, error);
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}
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}
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/**
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* Loads the SPZ resource.
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* @returns {Promise<Resource>} A promise that resolves to the resource when the SPZ is loaded.
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* @private
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*/
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GltfSpzLoader.prototype.load = async function () {
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if (defined(this._promise)) {
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return this._promise;
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}
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this._state = ResourceLoaderState.LOADING;
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this._promise = loadResources(this);
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return this._promise;
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};
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function handleError(spzLoader, error) {
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spzLoader.unload();
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spzLoader._state = ResourceLoaderState.FAILED;
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const errorMessage = "Failed to load SPZ";
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throw spzLoader.getError(errorMessage, error);
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}
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async function processDecode(loader, decodePromise) {
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try {
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const gcloud = await decodePromise;
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if (loader.isDestroyed()) {
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return;
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}
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loader.unload();
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loader._decodedData = {
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gcloud: gcloud,
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};
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loader._state = ResourceLoaderState.READY;
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return loader._baseResource;
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} catch (error) {
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if (loader.isDestroyed()) {
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return;
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}
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loader._spzError = error;
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}
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}
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/**
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* Processes the SPZ resource.
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* @param {FrameState} frameState The frame state.
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* @private
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*/
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GltfSpzLoader.prototype.process = function (frameState) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("frameState", frameState);
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//>>includeEnd('debug');
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if (this._state === ResourceLoaderState.READY) {
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return true;
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}
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if (this._state !== ResourceLoaderState.PROCESSING) {
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return false;
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}
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if (defined(this._spzError)) {
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handleError(this, this._spzError);
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}
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if (!defined(this._bufferViewTypedArray)) {
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return false;
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}
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if (defined(this._decodePromise)) {
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return false;
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}
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const decodePromise = loadSpz(this._bufferViewTypedArray, {
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unpackOptions: { coordinateSystem: "UNSPECIFIED" },
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});
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if (!defined(decodePromise)) {
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return false;
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}
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this._decodePromise = processDecode(this, decodePromise);
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};
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/**
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* Unloads the SPZ resource and frees associated resources.
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* @private
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*/
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GltfSpzLoader.prototype.unload = function () {
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if (defined(this._bufferViewLoader)) {
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this._resourceCache.unload(this._bufferViewLoader);
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}
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this._bufferViewLoader = undefined;
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this._bufferViewTypedArray = undefined;
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this._decodedData = undefined;
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this._gltf = undefined;
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this._primitive = undefined;
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};
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export default GltfSpzLoader;
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