cesium/packages/engine/Source/Shaders/Model/ModelFS.glsl

134 lines
3.2 KiB
GLSL

precision highp float;
czm_modelMaterial defaultModelMaterial()
{
czm_modelMaterial material;
material.diffuse = vec3(0.0);
material.specular = vec3(1.0);
material.roughness = 1.0;
material.occlusion = 1.0;
material.normalEC = vec3(0.0, 0.0, 1.0);
material.emissive = vec3(0.0);
material.alpha = 1.0;
return material;
}
vec4 handleAlpha(vec3 color, float alpha)
{
#ifdef ALPHA_MODE_MASK
if (alpha < u_alphaCutoff) {
discard;
}
#endif
return vec4(color, alpha);
}
SelectedFeature selectedFeature;
void main()
{
#ifdef HAS_POINT_CLOUD_SHOW_STYLE
if (v_pointCloudShow == 0.0)
{
discard;
}
#endif
#ifdef HAS_MODEL_SPLITTER
modelSplitterStage();
#endif
czm_modelMaterial material = defaultModelMaterial();
ProcessedAttributes attributes;
geometryStage(attributes);
FeatureIds featureIds;
featureIdStage(featureIds, attributes);
Metadata metadata;
MetadataClass metadataClass;
MetadataStatistics metadataStatistics;
metadataStage(metadata, metadataClass, metadataStatistics, attributes);
//========================================================================
// When not picking metadata START
#ifndef METADATA_PICKING_ENABLED
#ifdef HAS_SELECTED_FEATURE_ID
selectedFeatureIdStage(selectedFeature, featureIds);
#endif
#ifndef CUSTOM_SHADER_REPLACE_MATERIAL
materialStage(material, attributes, selectedFeature);
#endif
#ifdef HAS_CUSTOM_FRAGMENT_SHADER
customShaderStage(material, attributes, featureIds, metadata, metadataClass, metadataStatistics);
#endif
lightingStage(material, attributes);
#ifdef HAS_SELECTED_FEATURE_ID
cpuStylingStage(material, selectedFeature);
#endif
#ifdef HAS_MODEL_COLOR
modelColorStage(material);
#endif
#ifdef HAS_PRIMITIVE_OUTLINE
primitiveOutlineStage(material);
#endif
vec4 color = handleAlpha(material.diffuse, material.alpha);
// When not picking metadata END
//========================================================================
#else
//========================================================================
// When picking metadata START
vec4 metadataValues = vec4(0.0, 0.0, 0.0, 0.0);
metadataPickingStage(metadata, metadataClass, metadataValues);
vec4 color = metadataValues;
#endif
// When picking metadata END
//========================================================================
#ifdef HAS_CLIPPING_PLANES
modelClippingPlanesStage(color);
#endif
#ifdef ENABLE_CLIPPING_POLYGONS
modelClippingPolygonsStage();
#endif
//========================================================================
// When not picking metadata START
#ifndef METADATA_PICKING_ENABLED
#if defined(HAS_SILHOUETTE) && defined(HAS_NORMALS)
silhouetteStage(color);
#endif
#ifdef HAS_ATMOSPHERE
atmosphereStage(color, attributes);
#endif
#ifdef HAS_EDGE_VISIBILITY
edgeVisibilityStage(color, featureIds);
edgeDetectionStage(color, featureIds);
#endif
#endif
// When not picking metadata END
//========================================================================
out_FragColor = color;
}