cesium/Specs/createCamera.js

43 lines
1014 B
JavaScript

import {
Cartesian3,
Frozen,
defined,
GeographicProjection,
Matrix4,
Camera,
} from "@cesium/engine";
function MockScene(canvas) {
canvas = canvas ?? {
clientWidth: 512,
clientHeight: 384,
};
this.canvas = canvas;
this.drawingBufferWidth = canvas.clientWidth * 2;
this.drawingBufferHeight = canvas.clientHeight * 2;
this.mapProjection = new GeographicProjection();
}
function createCamera(options) {
options = options ?? Frozen.EMPTY_OBJECT;
const scene = new MockScene(options.canvas);
const camera = new Camera(scene);
camera.frustum.near = options.near ?? 0.01;
camera.frustum.far = options.far ?? 10.0;
const offset = options.offset ?? new Cartesian3(-1.0, 0.0, 0.0);
if (defined(options.target)) {
camera.lookAt(options.target, offset);
} else if (defined(options.transform)) {
camera.lookAtTransform(options.transform, offset);
} else {
camera.lookAtTransform(Matrix4.IDENTITY, offset);
}
return camera;
}
export default createCamera;