cesium/Specs/createContext.js

38 lines
1.1 KiB
JavaScript

import { clone, Context } from "@cesium/engine";
import createCanvas from "./createCanvas.js";
import createFrameState from "./createFrameState.js";
import getWebGLStub from "./getWebGLStub.js";
function createContext(options, canvasWidth, canvasHeight) {
// clone options so we can change properties
options = clone(options ?? {});
options.webgl = clone(options.webgl ?? {});
options.webgl.antialias = options.webgl.antialias ?? false;
if (!!window.webglStub) {
options.getWebGLStub = getWebGLStub;
}
const canvas = createCanvas(canvasWidth, canvasHeight);
const context = new Context(canvas, options);
if (!!window.webglValidation) {
context.validateShaderProgram = true;
context.validateFramebuffer = true;
context.logShaderCompilation = true;
context.throwOnWebGLError = true;
}
const us = context.uniformState;
us.update(createFrameState(context));
// Add function for test
context.destroyForSpecs = function () {
document.body.removeChild(context.canvas);
return context.destroy();
};
return context;
}
export default createContext;