cesium/Specs/createScene.js

73 lines
2.1 KiB
JavaScript

import { Cartesian2, clone, defined, Scene } from "@cesium/engine";
import createCanvas from "./createCanvas.js";
import getWebGLStub from "./getWebGLStub.js";
function createScene(options) {
options = options ?? {};
// Render tests can be difficult to debug. Let the caller choose a larger
// canvas size temporarily. By stepping through a render test, you can see
// what the camera sees after each render call.
const debugWidth = window.debugCanvasWidth;
const debugHeight = window.debugCanvasHeight ?? window.debugCanvasWidth;
// save the canvas so we don't try to clone an HTMLCanvasElement
const canvas = defined(options.canvas)
? options.canvas
: createCanvas(debugWidth, debugHeight);
options.canvas = undefined;
options = clone(options, true);
options.canvas = canvas;
options.contextOptions = options.contextOptions ?? {};
const contextOptions = options.contextOptions;
contextOptions.webgl = contextOptions.webgl ?? {};
contextOptions.webgl.antialias = contextOptions.webgl.antialias ?? false;
contextOptions.webgl.stencil = contextOptions.webgl.stencil ?? true;
if (!!window.webglStub) {
contextOptions.getWebGLStub = getWebGLStub;
}
const scene = new Scene(options);
scene.highDynamicRange = false;
if (
scene.context.drawingBufferWidth <= 2 ||
scene.context.drawingBufferHeight <= 2
) {
scene.msaaSamples = 1;
}
if (!!window.webglValidation) {
const context = scene.context;
context.validateShaderProgram = true;
context.validateFramebuffer = true;
context.logShaderCompilation = true;
context.throwOnWebGLError = true;
}
// Add functions for test
scene.destroyForSpecs = function () {
const canvas = this.canvas;
this.destroy();
document.body.removeChild(canvas);
};
scene.renderForSpecs = function (time) {
this.initializeFrame();
this.render(time);
};
scene.pickForSpecs = function () {
this.pick(new Cartesian2(0, 0));
};
scene.rethrowRenderErrors = options.rethrowRenderErrors ?? true;
return scene;
}
export default createScene;