mirror of https://github.com/CesiumGS/cesium.git
57 lines
1.5 KiB
JavaScript
57 lines
1.5 KiB
JavaScript
import { defined, Intersect, Pass, SceneMode } from "@cesium/engine";
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function executeCommands(frameState, commands) {
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let commandsExecuted = 0;
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const cullingVolume = frameState.cullingVolume;
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let occluder;
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if (frameState.mode === SceneMode.SCENE3D) {
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occluder = frameState.occluder;
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}
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const length = commands.length;
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for (let i = 0; i < length; ++i) {
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const command = commands[i];
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const boundingVolume = command.boundingVolume;
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if (defined(boundingVolume)) {
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if (
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cullingVolume.computeVisibility(boundingVolume) === Intersect.OUTSIDE ||
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(defined(occluder) && !occluder.isBoundingSphereVisible(boundingVolume))
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) {
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continue;
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}
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}
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command.execute(frameState.context);
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commandsExecuted++;
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}
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return commandsExecuted;
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}
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function render(frameState, primitive) {
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frameState.commandList.length = 0;
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primitive.update(frameState);
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let i;
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const renderCommands = new Array(Pass.NUMBER_OF_PASSES);
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for (i = 0; i < Pass.NUMBER_OF_PASSES; ++i) {
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renderCommands[i] = [];
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}
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const commands = frameState.commandList;
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const length = commands.length;
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for (i = 0; i < length; i++) {
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const command = commands[i];
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const pass = defined(command.pass) ? command.pass : Pass.OPAQUE;
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renderCommands[pass].push(command);
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}
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let commandsExecuted = 0;
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for (i = 0; i < Pass.NUMBER_OF_PASSES; ++i) {
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commandsExecuted += executeCommands(frameState, renderCommands[i]);
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}
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return commandsExecuted;
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}
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export default render;
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