cesium/Apps/Sandcastle/gallery/3D Tiles Point Cloud Classi...

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HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=Edge,chrome=1" />
<!-- Use Chrome Frame in IE -->
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<meta
name="description"
content="A sample Vector dataset on terrain rendered with 3D Tiles."
/>
<meta name="cesium-sandcastle-labels" content="Showcases, 3D Tiles" />
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script
type="text/javascript"
src="../../../Build/CesiumUnminified/Cesium.js"
nomodule
></script>
<script type="module" src="../load-cesium-es6.js"></script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
window.startup = async function (Cesium) {
"use strict";
//Sandcastle_Begin
// An example showing a point cloud tileset classified by a Geometry tileset.
const viewer = new Cesium.Viewer("cesiumContainer", {
terrain: Cesium.Terrain.fromWorldTerrain(),
});
try {
// Point Cloud by Prof. Peter Allen, Columbia University Robotics Lab. Scanning by Alejandro Troccoli and Matei Ciocarlie.
const tileset = await Cesium.Cesium3DTileset.fromIonAssetId(16421);
viewer.scene.primitives.add(tileset);
// Geometry Tiles are experimental and the format is subject to change in the future.
// For more details, see:
// https://github.com/CesiumGS/3d-tiles/tree/vctr/TileFormats/Geometry
const classificationTileset = await Cesium.Cesium3DTileset.fromUrl(
"../../SampleData/Cesium3DTiles/Classification/PointCloud/tileset.json",
{
classificationType: Cesium.ClassificationType.CESIUM_3D_TILE,
},
);
viewer.scene.primitives.add(classificationTileset);
classificationTileset.style = new Cesium.Cesium3DTileStyle({
color: {
conditions: [
["${id} === 'roof1'", "color('#004FFF', 0.5)"],
["${id} === 'towerBottom1'", "color('#33BB66', 0.5)"],
["${id} === 'towerTop1'", "color('#0099AA', 0.5)"],
["${id} === 'roof2'", "color('#004FFF', 0.5)"],
["${id} === 'tower3'", "color('#FF8833', 0.5)"],
["${id} === 'tower4'", "color('#FFAA22', 0.5)"],
["true", "color('#FFFF00', 0.5)"],
],
},
});
} catch (error) {
console.log(`Error loading tileset: ${error}`);
}
viewer.scene.camera.setView({
destination: new Cesium.Cartesian3(
4401744.644145314,
225051.41078911052,
4595420.374784433,
),
orientation: new Cesium.HeadingPitchRoll(
5.646733805039757,
-0.276607153839886,
6.281110875400085,
),
});
// Information about the currently highlighted feature
const highlighted = {
feature: undefined,
originalColor: new Cesium.Color(),
};
// Color a feature yellow on hover.
viewer.screenSpaceEventHandler.setInputAction(function onMouseMove(movement) {
// If a feature was previously highlighted, undo the highlight
if (Cesium.defined(highlighted.feature)) {
highlighted.feature.color = highlighted.originalColor;
highlighted.feature = undefined;
}
// Pick a new feature
const pickedFeature = viewer.scene.pick(movement.endPosition);
if (!Cesium.defined(pickedFeature)) {
return;
}
// Highlight the feature
highlighted.feature = pickedFeature;
Cesium.Color.clone(pickedFeature.color, highlighted.originalColor);
pickedFeature.color = Cesium.Color.YELLOW.withAlpha(0.5);
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
//Sandcastle_End
};
if (typeof Cesium !== "undefined") {
window.startupCalled = true;
window.startup(Cesium).catch((error) => {
"use strict";
console.error(error);
});
Sandcastle.finishedLoading();
}
</script>
</body>
</html>