mirror of https://github.com/CesiumGS/cesium.git
125 lines
4.7 KiB
HTML
125 lines
4.7 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<meta
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name="viewport"
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content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
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/>
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<meta
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name="description"
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content="Use Viewer to start building new applications or easily embed Cesium into existing applications."
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/>
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<meta name="cesium-sandcastle-labels" content="Beginner, Showcases" />
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<title>Cesium Demo</title>
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<script type="text/javascript" src="../Sandcastle-header.js"></script>
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<script type="module" src="../load-cesium-es6.js"></script>
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</head>
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<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
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<style>
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@import url(../templates/bucket.css);
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</style>
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<div id="cesiumContainer" class="fullSize"></div>
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<div id="loadingOverlay"><h1>Loading...</h1></div>
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<div id="toolbar"></div>
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<script id="cesium_sandcastle_script">
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window.startup = async function (Cesium) {
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"use strict";
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//Sandcastle_Begin
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const viewer = new Cesium.Viewer("cesiumContainer", {
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timeline: false,
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animation: false,
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sceneModePicker: false,
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baseLayerPicker: false,
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geocoder: Cesium.IonGeocodeProviderType.GOOGLE,
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// The globe does not need to be displayed,
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// since the Photorealistic 3D Tiles include terrain
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globe: false,
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});
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// Enable rendering the sky
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viewer.scene.skyAtmosphere.show = true;
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// Add Photorealistic 3D Tiles
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try {
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const googleTileset = await Cesium.createGooglePhotorealistic3DTileset({
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// Only the Google Geocoder can be used with Google Photorealistic 3D Tiles. Set the `geocode` property of the viewer constructor options to IonGeocodeProviderType.GOOGLE.
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onlyUsingWithGoogleGeocoder: true,
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});
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viewer.scene.primitives.add(googleTileset);
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} catch (error) {
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console.log(`Error loading Photorealistic 3D Tiles tileset.
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${error}`);
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}
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// Add highlight of target lot for development
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const targetHighlight = new Cesium.Entity({
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polygon: {
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hierarchy: Cesium.Cartesian3.fromDegreesArray(
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[
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[-105.0077102972673, 39.75198671798765],
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[-105.0095858062031, 39.75049417970743],
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[-105.00969000114443, 39.75035082687128],
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[-105.00972838875393, 39.75013579705808],
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[-105.00971742086537, 39.74997136204101],
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[-105.00962967775735, 39.749768979944236],
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[-105.00932806082336, 39.74928832007956],
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[-105.00887837739427, 39.749444324087904],
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[-105.00854934073887, 39.749663572365904],
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[-105.00822578802776, 39.749967145754084],
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[-105.00715641889735, 39.751312128419926],
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[-105.00715641889735, 39.75135429046085],
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[-105.0077102972673, 39.75198671798765],
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].flat(2),
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),
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material: Cesium.Color.YELLOW.withAlpha(0.6),
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classificationType: Cesium.ClassificationType.CESIUM_3D_TILE,
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},
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});
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viewer.entities.add(targetHighlight);
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// Add tileset of proposed new building
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let buildingTileset;
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try {
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buildingTileset = await Cesium.Cesium3DTileset.fromIonAssetId(1670818);
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viewer.scene.primitives.add(buildingTileset);
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} catch (error) {
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console.log(`Error loading building tileset.
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${error}`);
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}
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// Zoom to the new building location
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const cameraOffset = new Cesium.HeadingPitchRange(
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Cesium.Math.toRadians(95.0),
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Cesium.Math.toRadians(-18.0),
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600.0,
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);
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viewer.zoomTo(buildingTileset, cameraOffset);
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// Enable toggling of new building visibility
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Sandcastle.addToggleButton("Show proposed building", true, function (checked) {
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buildingTileset.show = checked;
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});
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// Enable toggling of target location highlight
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Sandcastle.addToggleButton("Highlight target location", true, function (checked) {
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if (checked) {
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viewer.entities.add(targetHighlight);
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} else {
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viewer.entities.remove(targetHighlight);
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}
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}); //Sandcastle_End
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Sandcastle.finishedLoading();
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};
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if (typeof Cesium !== "undefined") {
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window.startupCalled = true;
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window.startup(Cesium).catch((error) => {
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"use strict";
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console.error(error);
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});
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}
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</script>
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</body>
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</html>
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