grafana/public/app/features/dashboard-scene/scene/layout-default/DefaultGridLayoutManager.tsx

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import {
SceneObjectState,
SceneGridLayout,
SceneObjectBase,
SceneGridRow,
VizPanel,
sceneGraph,
sceneUtils,
SceneComponentProps,
} from '@grafana/scenes';
import { GRID_COLUMN_COUNT } from 'app/core/constants';
import {
forceRenderChildren,
getPanelIdForVizPanel,
NEW_PANEL_HEIGHT,
NEW_PANEL_WIDTH,
getVizPanelKeyForPanelId,
} from '../../utils/utils';
import { DashboardGridItem } from '../DashboardGridItem';
import { RowRepeaterBehavior } from '../RowRepeaterBehavior';
import { RowActions } from '../row-actions/RowActions';
import { DashboardLayoutManager } from '../types';
interface DefaultGridLayoutManagerState extends SceneObjectState {
grid: SceneGridLayout;
}
/**
* State manager for the default grid layout
*/
export class DefaultGridLayoutManager
extends SceneObjectBase<DefaultGridLayoutManagerState>
implements DashboardLayoutManager
{
public editModeChanged(isEditing: boolean): void {
this.state.grid.setState({ isDraggable: isEditing, isResizable: isEditing });
forceRenderChildren(this.state.grid, true);
}
/**
* Removes the first panel
*/
public cleanUpStateFromExplore(): void {
this.state.grid.setState({
children: this.state.grid.state.children.slice(1),
});
}
public addPanel(vizPanel: VizPanel): void {
const panelId = getPanelIdForVizPanel(vizPanel);
const newGridItem = new DashboardGridItem({
height: NEW_PANEL_HEIGHT,
width: NEW_PANEL_WIDTH,
x: 0,
y: 0,
body: vizPanel,
key: `grid-item-${panelId}`,
});
this.state.grid.setState({
children: [newGridItem, ...this.state.grid.state.children],
});
}
/**
* Adds a new emtpy row
*/
public addNewRow(): SceneGridRow {
const id = this.getNextPanelId();
const row = new SceneGridRow({
key: getVizPanelKeyForPanelId(id),
title: 'Row title',
actions: new RowActions({}),
y: 0,
});
const sceneGridLayout = this.state.grid;
// find all panels until the first row and put them into the newly created row. If there are no other rows,
// add all panels to the row. If there are no panels just create an empty row
const indexTillNextRow = sceneGridLayout.state.children.findIndex((child) => child instanceof SceneGridRow);
const rowChildren = sceneGridLayout.state.children
.splice(0, indexTillNextRow === -1 ? sceneGridLayout.state.children.length : indexTillNextRow)
.map((child) => child.clone());
if (rowChildren) {
row.setState({ children: rowChildren });
}
sceneGridLayout.setState({ children: [row, ...sceneGridLayout.state.children] });
return row;
}
/**
* Removes a row
* @param row
* @param removePanels
*/
public removeRow(row: SceneGridRow, removePanels = false) {
const sceneGridLayout = this.state.grid;
const children = sceneGridLayout.state.children.filter((child) => child.state.key !== row.state.key);
if (!removePanels) {
const rowChildren = row.state.children.map((child) => child.clone());
const indexOfRow = sceneGridLayout.state.children.findIndex((child) => child.state.key === row.state.key);
children.splice(indexOfRow, 0, ...rowChildren);
}
sceneGridLayout.setState({ children });
}
/**
* Removes a panel
*/
public removePanel(panel: VizPanel) {
const gridItem = panel.parent!;
if (!(gridItem instanceof DashboardGridItem)) {
throw new Error('Trying to remove panel that is not inside a DashboardGridItem');
}
const layout = this.state.grid;
let row: SceneGridRow | undefined;
try {
row = sceneGraph.getAncestor(gridItem, SceneGridRow);
} catch {
row = undefined;
}
if (row) {
row.setState({ children: row.state.children.filter((child) => child !== gridItem) });
layout.forceRender();
return;
}
this.state.grid.setState({
children: layout.state.children.filter((child) => child !== gridItem),
});
}
public duplicatePanel(vizPanel: VizPanel): void {
const gridItem = vizPanel.parent;
if (!(gridItem instanceof DashboardGridItem)) {
console.error('Trying to duplicate a panel that is not inside a DashboardGridItem');
return;
}
let panelState;
let panelData;
let newGridItem;
const newPanelId = this.getNextPanelId();
const grid = this.state.grid;
if (gridItem instanceof DashboardGridItem) {
panelState = sceneUtils.cloneSceneObjectState(gridItem.state.body.state);
panelData = sceneGraph.getData(gridItem.state.body).clone();
} else {
panelState = sceneUtils.cloneSceneObjectState(vizPanel.state);
panelData = sceneGraph.getData(vizPanel).clone();
}
// when we duplicate a panel we don't want to clone the alert state
delete panelData.state.data?.alertState;
newGridItem = new DashboardGridItem({
x: gridItem.state.x,
y: gridItem.state.y,
height: gridItem.state.height,
width: gridItem.state.width,
variableName: gridItem.state.variableName,
repeatDirection: gridItem.state.repeatDirection,
maxPerRow: gridItem.state.maxPerRow,
key: `grid-item-${newPanelId}`,
body: new VizPanel({ ...panelState, $data: panelData, key: getVizPanelKeyForPanelId(newPanelId) }),
});
if (gridItem.parent instanceof SceneGridRow) {
const row = gridItem.parent;
row.setState({ children: [...row.state.children, newGridItem] });
grid.forceRender();
return;
}
grid.setState({ children: [...grid.state.children, newGridItem] });
}
public getVizPanels(): VizPanel[] {
const panels: VizPanel[] = [];
this.state.grid.forEachChild((child) => {
if (!(child instanceof DashboardGridItem) && !(child instanceof SceneGridRow)) {
throw new Error('Child is not a DashboardGridItem or SceneGridRow, invalid scene');
}
if (child instanceof DashboardGridItem) {
if (child.state.body instanceof VizPanel) {
panels.push(child.state.body);
}
} else if (child instanceof SceneGridRow) {
child.forEachChild((child) => {
if (child instanceof DashboardGridItem) {
if (child.state.body instanceof VizPanel) {
panels.push(child.state.body);
}
}
});
}
});
return panels;
}
public getNextPanelId(): number {
let max = 0;
for (const child of this.state.grid.state.children) {
if (child instanceof DashboardGridItem) {
const vizPanel = child.state.body;
if (vizPanel) {
const panelId = getPanelIdForVizPanel(vizPanel);
if (panelId > max) {
max = panelId;
}
}
}
if (child instanceof SceneGridRow) {
//rows follow the same key pattern --- e.g.: `panel-6`
const panelId = getPanelIdForVizPanel(child);
if (panelId > max) {
max = panelId;
}
for (const rowChild of child.state.children) {
if (rowChild instanceof DashboardGridItem) {
const vizPanel = rowChild.state.body;
if (vizPanel) {
const panelId = getPanelIdForVizPanel(vizPanel);
if (panelId > max) {
max = panelId;
}
}
}
}
}
}
return max + 1;
}
public collapseAllRows() {
this.state.grid.state.children.forEach((child) => {
if (!(child instanceof SceneGridRow)) {
return;
}
if (!child.state.isCollapsed) {
this.state.grid.toggleRow(child);
}
});
}
public expandAllRows() {
this.state.grid.state.children.forEach((child) => {
if (!(child instanceof SceneGridRow)) {
return;
}
if (child.state.isCollapsed) {
this.state.grid.toggleRow(child);
}
});
}
activateRepeaters(): void {
this.state.grid.forEachChild((child) => {
if (child instanceof DashboardGridItem && !child.isActive) {
child.activate();
return;
}
if (child instanceof SceneGridRow && child.state.$behaviors) {
for (const behavior of child.state.$behaviors) {
if (behavior instanceof RowRepeaterBehavior && !child.isActive) {
child.activate();
break;
}
}
child.state.children.forEach((child) => {
if (child instanceof DashboardGridItem && !child.isActive) {
child.activate();
return;
}
});
}
});
}
/**
* For simple test grids
* @param panels
*/
public static fromVizPanels(panels: VizPanel[] = []): DefaultGridLayoutManager {
const children: DashboardGridItem[] = [];
const panelHeight = 10;
const panelWidth = GRID_COLUMN_COUNT / 3;
let currentY = 0;
let currentX = 0;
for (let panel of panels) {
children.push(
new DashboardGridItem({
key: `griditem-${getPanelIdForVizPanel(panel)}`,
x: currentX,
y: currentY,
width: panelWidth,
height: panelHeight,
body: panel,
})
);
currentX += panelWidth;
if (currentX + panelWidth >= GRID_COLUMN_COUNT) {
currentX = 0;
currentY += panelHeight;
}
}
return new DefaultGridLayoutManager({
grid: new SceneGridLayout({
children: children,
isDraggable: false,
isResizable: false,
}),
});
}
public static Component = ({ model }: SceneComponentProps<DefaultGridLayoutManager>) => {
return <model.state.grid.Component model={model.state.grid} />;
};
}