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			Canvas: Add corner radius option (#84873)
* Canvas: Add corner radius option * Update connection radius logic * Simplify angle calcs * Simplify math to be a bit more clear and efficient * Add checks for hyperbola behavior * Prevent arc calcs if no radius * Add comments for SOME clarity * Add some more clarity to comments * Fix linter issue * Check for segment overlap for first vertex * Update public/app/plugins/panel/canvas/components/connections/ConnectionSVG.tsx * Add comment for calc clarity
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				|  | @ -58,6 +58,7 @@ export interface BackgroundConfig { | |||
| 
 | ||||
| export interface LineConfig { | ||||
|   color?: ui.ColorDimensionConfig; | ||||
|   radius?: number; | ||||
|   width?: number; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -58,6 +58,7 @@ export interface CanvasConnection { | |||
|   size?: ScaleDimensionConfig; | ||||
|   lineStyle?: string; | ||||
|   vertices?: ConnectionCoordinates[]; | ||||
|   radius?: ScaleDimensionConfig; | ||||
|   direction?: ConnectionDirection; | ||||
|   // See https://github.com/anseki/leader-line#options for more examples of more properties
 | ||||
| } | ||||
|  |  | |||
|  | @ -358,6 +358,10 @@ export class ElementState implements LayerElement { | |||
|       } | ||||
|     } | ||||
| 
 | ||||
|     if (border && border.radius !== undefined) { | ||||
|       css.borderRadius = `${border.radius}px`; | ||||
|     } | ||||
| 
 | ||||
|     this.dataStyle = css; | ||||
|     this.applyLayoutStylesToDiv(); | ||||
|   } | ||||
|  |  | |||
|  | @ -11,7 +11,9 @@ import { ConnectionCoordinates } from '../../panelcfg.gen'; | |||
| import { ConnectionState } from '../../types'; | ||||
| import { | ||||
|   calculateAbsoluteCoords, | ||||
|   calculateAngle, | ||||
|   calculateCoordinates, | ||||
|   calculateDistance, | ||||
|   calculateMidpoint, | ||||
|   getConnectionStyles, | ||||
|   getParentBoundingClientRect, | ||||
|  | @ -135,8 +137,10 @@ export const ConnectionSVG = ({ | |||
| 
 | ||||
|       const { x1, y1, x2, y2 } = calculateCoordinates(sourceRect, parentRect, info, target, transformScale); | ||||
|       const midpoint = calculateMidpoint(x1, y1, x2, y2); | ||||
|       const xDist = x2 - x1; | ||||
|       const yDist = y2 - y1; | ||||
| 
 | ||||
|       const { strokeColor, strokeWidth, arrowDirection, lineStyle } = getConnectionStyles( | ||||
|       const { strokeColor, strokeWidth, strokeRadius, arrowDirection, lineStyle } = getConnectionStyles( | ||||
|         info, | ||||
|         scene, | ||||
|         defaultArrowSize, | ||||
|  | @ -151,6 +155,7 @@ export const ConnectionSVG = ({ | |||
|       const CONNECTION_HEAD_ID_START = `connectionHeadStart-${headId + Math.random()}`; | ||||
|       const CONNECTION_HEAD_ID_END = `connectionHeadEnd-${headId + Math.random()}`; | ||||
| 
 | ||||
|       const radius = strokeRadius; | ||||
|       // Create vertex path and populate array of add vertex controls
 | ||||
|       const addVertices: ConnectionCoordinates[] = []; | ||||
|       let pathString = `M${x1} ${y1} `; | ||||
|  | @ -158,20 +163,171 @@ export const ConnectionSVG = ({ | |||
|         vertices.map((vertex, index) => { | ||||
|           const x = vertex.x; | ||||
|           const y = vertex.y; | ||||
|           pathString += `L${x * (x2 - x1) + x1} ${y * (y2 - y1) + y1} `; | ||||
| 
 | ||||
|           // Convert vertex relative coordinates to scene coordinates
 | ||||
|           const X = x * xDist + x1; | ||||
|           const Y = y * yDist + y1; | ||||
| 
 | ||||
|           // Initialize coordinates for first arc control point
 | ||||
|           let xa = X; | ||||
|           let ya = Y; | ||||
| 
 | ||||
|           // Initialize coordinates for second arc control point
 | ||||
|           let xb = X; | ||||
|           let yb = Y; | ||||
| 
 | ||||
|           // Initialize half arc distance and segment angles
 | ||||
|           let lHalfArc = 0; | ||||
|           let angle1 = 0; | ||||
|           let angle2 = 0; | ||||
| 
 | ||||
|           // Only calculate arcs if there is a radius
 | ||||
|           if (radius) { | ||||
|             if (index < vertices.length - 1) { | ||||
|               const Xn = vertices[index + 1].x * xDist + x1; | ||||
|               const Yn = vertices[index + 1].y * yDist + y1; | ||||
|               if (index === 0) { | ||||
|                 // First vertex
 | ||||
|                 angle1 = calculateAngle(x1, y1, X, Y); | ||||
|                 angle2 = calculateAngle(X, Y, Xn, Yn); | ||||
|               } else { | ||||
|                 // All vertices
 | ||||
|                 const previousVertex = vertices[index - 1]; | ||||
|                 const Xp = previousVertex.x * xDist + x1; | ||||
|                 const Yp = previousVertex.y * yDist + y1; | ||||
|                 angle1 = calculateAngle(Xp, Yp, X, Y); | ||||
|                 angle2 = calculateAngle(X, Y, Xn, Yn); | ||||
|               } | ||||
|             } else { | ||||
|               // Last vertex
 | ||||
|               let previousVertex = { x: 0, y: 0 }; | ||||
|               if (index > 0) { | ||||
|                 // Not also the first vertex
 | ||||
|                 previousVertex = vertices[index - 1]; | ||||
|               } | ||||
|               const Xp = previousVertex.x * xDist + x1; | ||||
|               const Yp = previousVertex.y * yDist + y1; | ||||
|               angle1 = calculateAngle(Xp, Yp, X, Y); | ||||
|               angle2 = calculateAngle(X, Y, x2, y2); | ||||
|             } | ||||
| 
 | ||||
|             // Calculate angle between two segments where arc will be placed
 | ||||
|             const theta = angle2 - angle1; //radians
 | ||||
|             // Attempt to determine if arc is counter clockwise (ccw)
 | ||||
|             const ccw = theta < 0; | ||||
|             // Half arc is used for arc control points
 | ||||
|             lHalfArc = radius * Math.tan(theta / 2); | ||||
|             if (ccw) { | ||||
|               lHalfArc *= -1; | ||||
|             } | ||||
|           } | ||||
| 
 | ||||
|           if (index === 0) { | ||||
|             // For first vertex
 | ||||
|             addVertices.push(calculateMidpoint(0, 0, x, y)); | ||||
| 
 | ||||
|             // Only calculate arcs if there is a radius
 | ||||
|             if (radius) { | ||||
|               // Length of segment
 | ||||
|               const lSegment = calculateDistance(X, Y, x1, y1); | ||||
|               if (Math.abs(lHalfArc) > 0.5 * Math.abs(lSegment)) { | ||||
|                 // Limit curve control points to mid segment
 | ||||
|                 lHalfArc = 0.5 * lSegment; | ||||
|               } | ||||
|               // Default next point to last point
 | ||||
|               let Xn = x2; | ||||
|               let Yn = y2; | ||||
|               if (index < vertices.length - 1) { | ||||
|                 // Not also the last point
 | ||||
|                 const nextVertex = vertices[index + 1]; | ||||
|                 Xn = nextVertex.x * xDist + x1; | ||||
|                 Yn = nextVertex.y * yDist + y1; | ||||
|               } | ||||
| 
 | ||||
|               // Length of next segment
 | ||||
|               const lSegmentNext = calculateDistance(X, Y, Xn, Yn); | ||||
|               if (Math.abs(lHalfArc) > 0.5 * Math.abs(lSegmentNext)) { | ||||
|                 // Limit curve control points to mid segment
 | ||||
|                 lHalfArc = 0.5 * lSegmentNext; | ||||
|               } | ||||
|               // Calculate arc control points
 | ||||
|               const lDelta = lSegment - lHalfArc; | ||||
|               xa = lDelta * Math.cos(angle1) + x1; | ||||
|               ya = lDelta * Math.sin(angle1) + y1; | ||||
|               xb = lHalfArc * Math.cos(angle2) + X; | ||||
|               yb = lHalfArc * Math.sin(angle2) + Y; | ||||
| 
 | ||||
|               // Check if arc control points are inside of segment, otherwise swap sign
 | ||||
|               if ((xa > X && xa > x1) || (xa < X && xa < x1)) { | ||||
|                 xa = (lDelta + 2 * lHalfArc) * Math.cos(angle1) + x1; | ||||
|                 ya = (lDelta + 2 * lHalfArc) * Math.sin(angle1) + y1; | ||||
|                 xb = -lHalfArc * Math.cos(angle2) + X; | ||||
|                 yb = -lHalfArc * Math.sin(angle2) + Y; | ||||
|               } | ||||
|             } | ||||
|           } else { | ||||
|             // For all other vertices
 | ||||
|             const previousVertex = vertices[index - 1]; | ||||
|             addVertices.push(calculateMidpoint(previousVertex.x, previousVertex.y, x, y)); | ||||
| 
 | ||||
|             // Only calculate arcs if there is a radius
 | ||||
|             if (radius) { | ||||
|               // Convert previous vertex relative coorindates to scene coordinates
 | ||||
|               const Xp = previousVertex.x * xDist + x1; | ||||
|               const Yp = previousVertex.y * yDist + y1; | ||||
| 
 | ||||
|               // Length of segment
 | ||||
|               const lSegment = calculateDistance(X, Y, Xp, Yp); | ||||
|               if (Math.abs(lHalfArc) > 0.5 * Math.abs(lSegment)) { | ||||
|                 // Limit curve control points to mid segment
 | ||||
|                 lHalfArc = 0.5 * lSegment; | ||||
|               } | ||||
|               // Default next point to last point
 | ||||
|               let Xn = x2; | ||||
|               let Yn = y2; | ||||
|               if (index < vertices.length - 1) { | ||||
|                 // Not also the last point
 | ||||
|                 const nextVertex = vertices[index + 1]; | ||||
|                 Xn = nextVertex.x * xDist + x1; | ||||
|                 Yn = nextVertex.y * yDist + y1; | ||||
|               } | ||||
| 
 | ||||
|               // Length of next segment
 | ||||
|               const lSegmentNext = calculateDistance(X, Y, Xn, Yn); | ||||
|               if (Math.abs(lHalfArc) > 0.5 * Math.abs(lSegmentNext)) { | ||||
|                 // Limit curve control points to mid segment
 | ||||
|                 lHalfArc = 0.5 * lSegmentNext; | ||||
|               } | ||||
| 
 | ||||
|               // Calculate arc control points
 | ||||
|               const lDelta = lSegment - lHalfArc; | ||||
|               xa = lDelta * Math.cos(angle1) + Xp; | ||||
|               ya = lDelta * Math.sin(angle1) + Yp; | ||||
|               xb = lHalfArc * Math.cos(angle2) + X; | ||||
|               yb = lHalfArc * Math.sin(angle2) + Y; | ||||
| 
 | ||||
|               // Check if arc control points are inside of segment, otherwise swap sign
 | ||||
|               if ((xa > X && xa > Xp) || (xa < X && xa < Xp)) { | ||||
|                 xa = (lDelta + 2 * lHalfArc) * Math.cos(angle1) + Xp; | ||||
|                 ya = (lDelta + 2 * lHalfArc) * Math.sin(angle1) + Yp; | ||||
|                 xb = -lHalfArc * Math.cos(angle2) + X; | ||||
|                 yb = -lHalfArc * Math.sin(angle2) + Y; | ||||
|               } | ||||
|             } | ||||
|           } | ||||
|           if (index === vertices.length - 1) { | ||||
|             // For last vertex
 | ||||
|             // For last vertex only
 | ||||
|             addVertices.push(calculateMidpoint(1, 1, x, y)); | ||||
|           } | ||||
|           // Add segment to path
 | ||||
|           pathString += `L${xa} ${ya} `; | ||||
| 
 | ||||
|           if (lHalfArc !== 0) { | ||||
|             // Add arc if applicable
 | ||||
|             pathString += `Q ${X} ${Y} ${xb} ${yb} `; | ||||
|           } | ||||
|         }); | ||||
|         // Add last segment
 | ||||
|         pathString += `L${x2} ${y2}`; | ||||
|       } | ||||
| 
 | ||||
|  |  | |||
|  | @ -22,7 +22,7 @@ import { ConnectionSVG } from './ConnectionSVG'; | |||
| export const CONNECTION_VERTEX_ID = 'vertex'; | ||||
| export const CONNECTION_VERTEX_ADD_ID = 'vertexAdd'; | ||||
| const CONNECTION_VERTEX_ORTHO_TOLERANCE = 0.05; // Cartesian ratio against vertical or horizontal tolerance
 | ||||
| const CONNECTION_VERTEX_SNAP_TOLERANCE = 5; // Multi-segment snapping angle in degrees to trigger vertex removal
 | ||||
| const CONNECTION_VERTEX_SNAP_TOLERANCE = (5 / 180) * Math.PI; // Multi-segment snapping angle in radians to trigger vertex removal
 | ||||
| 
 | ||||
| export class Connections { | ||||
|   scene: Scene; | ||||
|  |  | |||
|  | @ -36,6 +36,7 @@ export function getConnectionEditor(opts: CanvasConnectionEditorOptions): Nested | |||
|       const ctx = { ...context, options: opts.connection.info }; | ||||
|       optionBuilder.addColor(builder, ctx); | ||||
|       optionBuilder.addSize(builder, ctx); | ||||
|       optionBuilder.addRadius(builder, ctx); | ||||
|       optionBuilder.addDirection(builder, ctx); | ||||
|       optionBuilder.addLineStyle(builder, ctx); | ||||
|     }, | ||||
|  |  | |||
|  | @ -14,6 +14,7 @@ interface OptionSuppliers { | |||
|   addBorder: PanelOptionsSupplier<CanvasElementOptions>; | ||||
|   addColor: PanelOptionsSupplier<CanvasConnection>; | ||||
|   addSize: PanelOptionsSupplier<CanvasConnection>; | ||||
|   addRadius: PanelOptionsSupplier<CanvasConnection>; | ||||
|   addDirection: PanelOptionsSupplier<CanvasConnection>; | ||||
|   addLineStyle: PanelOptionsSupplier<CanvasConnection>; | ||||
| } | ||||
|  | @ -90,6 +91,17 @@ export const optionBuilder: OptionSuppliers = { | |||
|         }, | ||||
|       }); | ||||
|     } | ||||
| 
 | ||||
|     builder.addSliderInput({ | ||||
|       category, | ||||
|       path: 'border.radius', | ||||
|       name: 'Radius', | ||||
|       defaultValue: 0, | ||||
|       settings: { | ||||
|         min: 0, | ||||
|         max: 60, | ||||
|       }, | ||||
|     }); | ||||
|   }, | ||||
| 
 | ||||
|   addColor: (builder, context) => { | ||||
|  | @ -129,6 +141,27 @@ export const optionBuilder: OptionSuppliers = { | |||
|     }); | ||||
|   }, | ||||
| 
 | ||||
|   addRadius: (builder, context) => { | ||||
|     const category = ['Radius']; | ||||
|     builder.addCustomEditor({ | ||||
|       category, | ||||
|       id: 'radius', | ||||
|       path: 'radius', | ||||
|       name: 'Radius', | ||||
|       editor: ScaleDimensionEditor, | ||||
|       settings: { | ||||
|         min: 0, | ||||
|         max: 200, | ||||
|       }, | ||||
|       defaultValue: { | ||||
|         // Configured values
 | ||||
|         fixed: 0, | ||||
|         min: 0, | ||||
|         max: 100, | ||||
|       }, | ||||
|     }); | ||||
|   }, | ||||
| 
 | ||||
|   addDirection: (builder, context) => { | ||||
|     const category = ['Arrow Direction']; | ||||
|     builder.addRadio({ | ||||
|  |  | |||
|  | @ -54,6 +54,7 @@ composableKinds: PanelCfg: { | |||
| 				LineConfig: { | ||||
| 					color?:  ui.ColorDimensionConfig | ||||
| 					width?:  float64 | ||||
| 					radius?: float64 | ||||
| 				} @cuetsy(kind="interface") | ||||
| 
 | ||||
| 				HttpRequestMethod: "GET" | "POST" | "PUT" @cuetsy(kind="enum", memberNames="GET|POST|PUT") | ||||
|  |  | |||
|  | @ -56,6 +56,7 @@ export interface BackgroundConfig { | |||
| 
 | ||||
| export interface LineConfig { | ||||
|   color?: ui.ColorDimensionConfig; | ||||
|   radius?: number; | ||||
|   width?: number; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -370,8 +370,14 @@ export const calculateAbsoluteCoords = ( | |||
|   return { x: valueX * (x2 - x1) + x1, y: valueY * (y2 - y1) + y1 }; | ||||
| }; | ||||
| 
 | ||||
| // Calculate angle between two points and return angle in radians
 | ||||
| export const calculateAngle = (x1: number, y1: number, x2: number, y2: number) => { | ||||
|   return (Math.atan2(y2 - y1, x2 - x1) * 180) / Math.PI; | ||||
|   return Math.atan2(y2 - y1, x2 - x1); | ||||
| }; | ||||
| 
 | ||||
| export const calculateDistance = (x1: number, y1: number, x2: number, y2: number) => { | ||||
|   //TODO add sqrt approx option
 | ||||
|   return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2); | ||||
| }; | ||||
| 
 | ||||
| // @TODO revisit, currently returning last row index for field
 | ||||
|  | @ -395,9 +401,10 @@ export const getConnectionStyles = ( | |||
|   const lastRowIndex = getRowIndex(info.size?.field, scene); | ||||
|   const strokeColor = info.color ? scene.context.getColor(info.color).value() : defaultArrowColor; | ||||
|   const strokeWidth = info.size ? scene.context.getScale(info.size).get(lastRowIndex) : defaultArrowSize; | ||||
|   const strokeRadius = info.radius ? scene.context.getScale(info.radius).get(lastRowIndex) : 0; | ||||
|   const arrowDirection = info.direction ? info.direction : defaultArrowDirection; | ||||
|   const lineStyle = info.lineStyle === LineStyle.Dashed ? StrokeDasharray.Dashed : StrokeDasharray.Solid; | ||||
|   return { strokeColor, strokeWidth, arrowDirection, lineStyle }; | ||||
|   return { strokeColor, strokeWidth, strokeRadius, arrowDirection, lineStyle }; | ||||
| }; | ||||
| 
 | ||||
| export const getParentBoundingClientRect = (scene: Scene) => { | ||||
|  |  | |||
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