mirror of https://github.com/kubevela/kubevela.git
				
				
				
			
		
			
				
	
	
		
			143 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Go
		
	
	
	
			
		
		
	
	
			143 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Go
		
	
	
	
/*
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Copyright 2021 The KubeVela Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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	http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package utils
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import (
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	"reflect"
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	"sort"
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	"strings"
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)
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// StringsContain strings contain
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func StringsContain(items []string, source string) bool {
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	for _, item := range items {
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		if item == source {
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			return true
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		}
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	}
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	return false
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}
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// ThreeWaySliceCompare will compare two string slice, with the three return values: [both in A and B], [only in A], [only in B]
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func ThreeWaySliceCompare(a []string, b []string) ([]string, []string, []string) {
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	m := make(map[string]struct{})
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	for _, k := range b {
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		m[k] = struct{}{}
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	}
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	var AB, AO, BO []string
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	for _, k := range a {
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		_, ok := m[k]
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		if !ok {
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			AO = append(AO, k)
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			continue
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		}
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		AB = append(AB, k)
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		delete(m, k)
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	}
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	for k := range m {
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		BO = append(BO, k)
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	}
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	sort.Strings(AB)
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	sort.Strings(AO)
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	sort.Strings(BO)
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	return AB, AO, BO
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}
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// EqualSlice checks if two slice are equal
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func EqualSlice(a, b []string) bool {
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	sort.Strings(a)
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	sort.Strings(b)
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	return reflect.DeepEqual(a, b)
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}
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// SliceIncludeSlice the a slice include the b slice
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func SliceIncludeSlice(a, b []string) bool {
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	if EqualSlice(a, b) {
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		return true
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	}
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	for _, item := range b {
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		if !StringsContain(a, item) {
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			return false
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		}
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	}
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	return true
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}
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// MapKey2Array convery map keys to array
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func MapKey2Array(source map[string]string) []string {
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	var list []string
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	for k := range source {
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		list = append(list, k)
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	}
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	return list
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}
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// GetBoxDrawingString get line drawing string, see https://en.wikipedia.org/wiki/Box-drawing_character
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// nolint:gocyclo
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func GetBoxDrawingString(up bool, down bool, left bool, right bool, padLeft int, padRight int) string {
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	var c rune
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	switch {
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	case up && down && left && right:
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		c = '┼'
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	case up && down && left && !right:
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		c = '┤'
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	case up && down && !left && right:
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		c = '├'
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	case up && down && !left && !right:
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		c = '│'
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	case up && !down && left && right:
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		c = '┴'
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	case up && !down && left && !right:
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		c = '┘'
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	case up && !down && !left && right:
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		c = '└'
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	case up && !down && !left && !right:
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		c = '╵'
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	case !up && down && left && right:
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		c = '┬'
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	case !up && down && left && !right:
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		c = '┐'
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	case !up && down && !left && right:
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		c = '┌'
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	case !up && down && !left && !right:
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		c = '╷'
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	case !up && !down && left && right:
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		c = '─'
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	case !up && !down && left && !right:
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		c = '╴'
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	case !up && !down && !left && right:
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		c = '╶'
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	case !up && !down && !left && !right:
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		c = ' '
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	}
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	sb := strings.Builder{}
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	writePadding := func(connect bool, width int) {
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		for i := 0; i < width; i++ {
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			if connect {
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				sb.WriteRune('─')
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			} else {
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				sb.WriteRune(' ')
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			}
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		}
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	}
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	writePadding(left, padLeft)
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	sb.WriteRune(c)
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	writePadding(right, padRight)
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	return sb.String()
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}
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