mirror of https://github.com/minio/minio.git
				
				
				
			
		
			
	
	
		
			85 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Go
		
	
	
	
		
		
			
		
	
	
			85 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Go
		
	
	
	
| 
								 | 
							
								// Copyright (c) 2015-2021 MinIO, Inc.
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// This file is part of MinIO Object Storage stack
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// This program is free software: you can redistribute it and/or modify
							 | 
						||
| 
								 | 
							
								// it under the terms of the GNU Affero General Public License as published by
							 | 
						||
| 
								 | 
							
								// the Free Software Foundation, either version 3 of the License, or
							 | 
						||
| 
								 | 
							
								// (at your option) any later version.
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// This program is distributed in the hope that it will be useful
							 | 
						||
| 
								 | 
							
								// but WITHOUT ANY WARRANTY; without even the implied warranty of
							 | 
						||
| 
								 | 
							
								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
							 | 
						||
| 
								 | 
							
								// GNU Affero General Public License for more details.
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// You should have received a copy of the GNU Affero General Public License
							 | 
						||
| 
								 | 
							
								// along with this program.  If not, see <http://www.gnu.org/licenses/>.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								package event
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// RulesMap - map of rules for every event name.
							 | 
						||
| 
								 | 
							
								type RulesMap map[Name]Rules
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// add - adds event names, prefixes, suffixes and target ID to rules map.
							 | 
						||
| 
								 | 
							
								func (rulesMap RulesMap) add(eventNames []Name, pattern string, targetID TargetID) {
							 | 
						||
| 
								 | 
							
									rules := make(Rules)
							 | 
						||
| 
								 | 
							
									rules.Add(pattern, targetID)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for _, eventName := range eventNames {
							 | 
						||
| 
								 | 
							
										for _, name := range eventName.Expand() {
							 | 
						||
| 
								 | 
							
											rulesMap[name] = rulesMap[name].Union(rules)
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Clone - returns copy of this rules map.
							 | 
						||
| 
								 | 
							
								func (rulesMap RulesMap) Clone() RulesMap {
							 | 
						||
| 
								 | 
							
									rulesMapCopy := make(RulesMap)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for eventName, rules := range rulesMap {
							 | 
						||
| 
								 | 
							
										rulesMapCopy[eventName] = rules.Clone()
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return rulesMapCopy
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Add - adds given rules map.
							 | 
						||
| 
								 | 
							
								func (rulesMap RulesMap) Add(rulesMap2 RulesMap) {
							 | 
						||
| 
								 | 
							
									for eventName, rules := range rulesMap2 {
							 | 
						||
| 
								 | 
							
										rulesMap[eventName] = rules.Union(rulesMap[eventName])
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Remove - removes given rules map.
							 | 
						||
| 
								 | 
							
								func (rulesMap RulesMap) Remove(rulesMap2 RulesMap) {
							 | 
						||
| 
								 | 
							
									for eventName, rules := range rulesMap {
							 | 
						||
| 
								 | 
							
										if nr := rules.Difference(rulesMap2[eventName]); len(nr) != 0 {
							 | 
						||
| 
								 | 
							
											rulesMap[eventName] = nr
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
											delete(rulesMap, eventName)
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// MatchSimple - returns true if matching object name and event name in rules map.
							 | 
						||
| 
								 | 
							
								func (rulesMap RulesMap) MatchSimple(eventName Name, objectName string) bool {
							 | 
						||
| 
								 | 
							
									return rulesMap[eventName].MatchSimple(objectName)
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Match - returns TargetIDSet matching object name and event name in rules map.
							 | 
						||
| 
								 | 
							
								func (rulesMap RulesMap) Match(eventName Name, objectName string) TargetIDSet {
							 | 
						||
| 
								 | 
							
									return rulesMap[eventName].Match(objectName)
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// NewRulesMap - creates new rules map with given values.
							 | 
						||
| 
								 | 
							
								func NewRulesMap(eventNames []Name, pattern string, targetID TargetID) RulesMap {
							 | 
						||
| 
								 | 
							
									// If pattern is empty, add '*' wildcard to match all.
							 | 
						||
| 
								 | 
							
									if pattern == "" {
							 | 
						||
| 
								 | 
							
										pattern = "*"
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									rulesMap := make(RulesMap)
							 | 
						||
| 
								 | 
							
									rulesMap.add(eventNames, pattern, targetID)
							 | 
						||
| 
								 | 
							
									return rulesMap
							 | 
						||
| 
								 | 
							
								}
							 |