minio/internal/grid/types.go

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perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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// Copyright (c) 2015-2023 MinIO, Inc.
//
// This file is part of MinIO Object Storage stack
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package grid
import (
"errors"
"net/url"
"sort"
"strings"
"sync"
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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"github.com/tinylib/msgp/msgp"
)
// MSS is a map[string]string that can be serialized.
// It is not very efficient, but it is only used for easy parameter passing.
type MSS map[string]string
// Get returns the value for the given key.
func (m *MSS) Get(key string) string {
if m == nil {
return ""
}
return (*m)[key]
}
// UnmarshalMsg deserializes m from the provided byte slice and returns the
// remainder of bytes.
func (m *MSS) UnmarshalMsg(bts []byte) (o []byte, err error) {
if m == nil {
return bts, errors.New("MSS: UnmarshalMsg on nil pointer")
}
if msgp.IsNil(bts) {
bts = bts[1:]
*m = nil
return bts, nil
}
var zb0002 uint32
zb0002, bts, err = msgp.ReadMapHeaderBytes(bts)
if err != nil {
err = msgp.WrapError(err, "Values")
return
}
dst := *m
if dst == nil {
dst = make(map[string]string, zb0002)
} else if len(dst) > 0 {
for key := range dst {
delete(dst, key)
}
}
for zb0002 > 0 {
var za0001 string
var za0002 string
zb0002--
za0001, bts, err = msgp.ReadStringBytes(bts)
if err != nil {
err = msgp.WrapError(err, "Values")
return
}
za0002, bts, err = msgp.ReadStringBytes(bts)
if err != nil {
err = msgp.WrapError(err, "Values", za0001)
return
}
dst[za0001] = za0002
}
*m = dst
return bts, nil
}
// MarshalMsg appends the bytes representation of b to the provided byte slice.
func (m *MSS) MarshalMsg(bytes []byte) (o []byte, err error) {
if m == nil || *m == nil {
return msgp.AppendNil(bytes), nil
}
o = msgp.AppendMapHeader(bytes, uint32(len(*m)))
for za0001, za0002 := range *m {
o = msgp.AppendString(o, za0001)
o = msgp.AppendString(o, za0002)
}
return o, nil
}
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message.
func (m *MSS) Msgsize() int {
if m == nil || *m == nil {
return msgp.NilSize
}
s := msgp.MapHeaderSize
for za0001, za0002 := range *m {
s += msgp.StringPrefixSize + len(za0001) + msgp.StringPrefixSize + len(za0002)
}
return s
}
// NewMSS returns a new MSS.
func NewMSS() *MSS {
m := MSS(make(map[string]string))
return &m
}
// NewMSSWith returns a new MSS with the given map.
func NewMSSWith(m map[string]string) *MSS {
m2 := MSS(m)
return &m2
}
// ToQuery constructs a URL query string from the MSS, including "?" if there are any keys.
func (m MSS) ToQuery() string {
if len(m) == 0 {
return ""
}
var buf strings.Builder
buf.WriteByte('?')
keys := make([]string, 0, len(m))
for k := range m {
keys = append(keys, k)
}
sort.Strings(keys)
for _, k := range keys {
v := m[k]
keyEscaped := url.QueryEscape(k)
if buf.Len() > 1 {
buf.WriteByte('&')
}
buf.WriteString(keyEscaped)
buf.WriteByte('=')
buf.WriteString(url.QueryEscape(v))
}
return buf.String()
}
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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// NewBytes returns a new Bytes.
func NewBytes() *Bytes {
b := Bytes(GetByteBuffer()[:0])
return &b
}
// NewBytesWith returns a new Bytes with the provided content.
func NewBytesWith(b []byte) *Bytes {
bb := Bytes(b)
return &bb
}
// Bytes provides a byte slice that can be serialized.
type Bytes []byte
// UnmarshalMsg deserializes b from the provided byte slice and returns the
// remainder of bytes.
func (b *Bytes) UnmarshalMsg(bytes []byte) ([]byte, error) {
if b == nil {
return bytes, errors.New("Bytes: UnmarshalMsg on nil pointer")
}
if bytes, err := msgp.ReadNilBytes(bytes); err == nil {
*b = nil
return bytes, nil
}
val, bytes, err := msgp.ReadBytesZC(bytes)
if err != nil {
return bytes, err
}
if cap(*b) >= len(val) {
*b = (*b)[:len(val)]
copy(*b, val)
} else {
*b = append(make([]byte, 0, len(val)), val...)
}
return bytes, nil
}
// MarshalMsg appends the bytes representation of b to the provided byte slice.
func (b *Bytes) MarshalMsg(bytes []byte) ([]byte, error) {
if b == nil || *b == nil {
return msgp.AppendNil(bytes), nil
}
return msgp.AppendBytes(bytes, *b), nil
}
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message.
func (b *Bytes) Msgsize() int {
if b == nil || *b == nil {
return msgp.NilSize
}
return msgp.ArrayHeaderSize + len(*b)
}
// Recycle puts the Bytes back into the pool.
func (b *Bytes) Recycle() {
if *b != nil {
PutByteBuffer(*b)
*b = nil
}
}
// URLValues can be used for url.Values.
type URLValues map[string][]string
var urlValuesPool = sync.Pool{
New: func() interface{} {
return make(map[string][]string, 10)
},
}
// NewURLValues returns a new URLValues.
func NewURLValues() *URLValues {
u := URLValues(urlValuesPool.Get().(map[string][]string))
return &u
}
// NewURLValuesWith returns a new URLValues with the provided content.
func NewURLValuesWith(values map[string][]string) *URLValues {
u := URLValues(values)
return &u
}
// Values returns the url.Values.
// If u is nil, an empty url.Values is returned.
// The values are a shallow copy of the underlying map.
func (u *URLValues) Values() url.Values {
if u == nil {
return url.Values{}
}
return url.Values(*u)
}
// Recycle the underlying map.
func (u *URLValues) Recycle() {
if *u != nil {
for key := range *u {
delete(*u, key)
}
val := map[string][]string(*u)
urlValuesPool.Put(val)
*u = nil
}
}
// MarshalMsg implements msgp.Marshaler
func (u URLValues) MarshalMsg(b []byte) (o []byte, err error) {
o = msgp.Require(b, u.Msgsize())
o = msgp.AppendMapHeader(o, uint32(len(u)))
for zb0006, zb0007 := range u {
o = msgp.AppendString(o, zb0006)
o = msgp.AppendArrayHeader(o, uint32(len(zb0007)))
for zb0008 := range zb0007 {
o = msgp.AppendString(o, zb0007[zb0008])
}
}
return
}
// UnmarshalMsg implements msgp.Unmarshaler
func (u *URLValues) UnmarshalMsg(bts []byte) (o []byte, err error) {
var zb0004 uint32
zb0004, bts, err = msgp.ReadMapHeaderBytes(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
if *u == nil {
*u = urlValuesPool.Get().(map[string][]string)
}
if len(*u) > 0 {
for key := range *u {
delete(*u, key)
}
}
for zb0004 > 0 {
var zb0001 string
var zb0002 []string
zb0004--
zb0001, bts, err = msgp.ReadStringBytes(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
var zb0005 uint32
zb0005, bts, err = msgp.ReadArrayHeaderBytes(bts)
if err != nil {
err = msgp.WrapError(err, zb0001)
return
}
if cap(zb0002) >= int(zb0005) {
zb0002 = zb0002[:zb0005]
} else {
zb0002 = make([]string, zb0005)
}
for zb0003 := range zb0002 {
zb0002[zb0003], bts, err = msgp.ReadStringBytes(bts)
if err != nil {
err = msgp.WrapError(err, zb0001, zb0003)
return
}
}
(*u)[zb0001] = zb0002
}
o = bts
return
}
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
func (u URLValues) Msgsize() (s int) {
s = msgp.MapHeaderSize
if u != nil {
for zb0006, zb0007 := range u {
_ = zb0007
s += msgp.StringPrefixSize + len(zb0006) + msgp.ArrayHeaderSize
for zb0008 := range zb0007 {
s += msgp.StringPrefixSize + len(zb0007[zb0008])
}
}
}
return
}