mirror of https://github.com/ollama/ollama.git
787 lines
25 KiB
Go
787 lines
25 KiB
Go
package server
|
|
|
|
import (
|
|
"context"
|
|
"errors"
|
|
"fmt"
|
|
"log/slog"
|
|
"os"
|
|
"reflect"
|
|
"runtime"
|
|
"slices"
|
|
"sort"
|
|
"strconv"
|
|
"strings"
|
|
"sync"
|
|
"time"
|
|
|
|
"github.com/ollama/ollama/api"
|
|
"github.com/ollama/ollama/discover"
|
|
"github.com/ollama/ollama/envconfig"
|
|
"github.com/ollama/ollama/format"
|
|
"github.com/ollama/ollama/fs/ggml"
|
|
"github.com/ollama/ollama/llm"
|
|
"github.com/ollama/ollama/types/model"
|
|
)
|
|
|
|
type LlmRequest struct {
|
|
ctx context.Context //nolint:containedctx
|
|
model *Model
|
|
opts api.Options
|
|
sessionDuration *api.Duration
|
|
successCh chan *runnerRef
|
|
errCh chan error
|
|
schedAttempts uint
|
|
}
|
|
|
|
type Scheduler struct {
|
|
pendingReqCh chan *LlmRequest
|
|
finishedReqCh chan *LlmRequest
|
|
expiredCh chan *runnerRef
|
|
unloadedCh chan any
|
|
|
|
// loadedMu protects loaded and activeLoading
|
|
loadedMu sync.Mutex
|
|
|
|
// activeLoading is the model that we are currently working on loading,
|
|
// including by evicting one or more other models. We can only load
|
|
// one model at a time but new requests to models that already loaded can
|
|
// happen in parallel
|
|
activeLoading llm.LlamaServer
|
|
loaded map[string]*runnerRef
|
|
|
|
loadFn func(req *LlmRequest, f *ggml.GGML, gpus discover.GpuInfoList, requireFull bool) bool
|
|
newServerFn func(gpus discover.GpuInfoList, model string, f *ggml.GGML, adapters []string, projectors []string, opts api.Options, numParallel int) (llm.LlamaServer, error)
|
|
getGpuFn func() discover.GpuInfoList
|
|
getCpuFn func() discover.GpuInfoList
|
|
reschedDelay time.Duration
|
|
}
|
|
|
|
// Default automatic value for number of models we allow per GPU
|
|
// Model will still need to fit in VRAM, but loading many small models
|
|
// on a large GPU can cause stalling
|
|
var defaultModelsPerGPU = 3
|
|
|
|
var ErrMaxQueue = errors.New("server busy, please try again. maximum pending requests exceeded")
|
|
|
|
func InitScheduler(ctx context.Context) *Scheduler {
|
|
maxQueue := envconfig.MaxQueue()
|
|
sched := &Scheduler{
|
|
pendingReqCh: make(chan *LlmRequest, maxQueue),
|
|
finishedReqCh: make(chan *LlmRequest, maxQueue),
|
|
expiredCh: make(chan *runnerRef, maxQueue),
|
|
unloadedCh: make(chan any, maxQueue),
|
|
loaded: make(map[string]*runnerRef),
|
|
newServerFn: llm.NewLlamaServer,
|
|
getGpuFn: discover.GetGPUInfo,
|
|
getCpuFn: discover.GetCPUInfo,
|
|
reschedDelay: 250 * time.Millisecond,
|
|
}
|
|
sched.loadFn = sched.load
|
|
return sched
|
|
}
|
|
|
|
// context must be canceled to decrement ref count and release the runner
|
|
func (s *Scheduler) GetRunner(c context.Context, m *Model, opts api.Options, sessionDuration *api.Duration) (chan *runnerRef, chan error) {
|
|
if opts.NumCtx < 4 {
|
|
opts.NumCtx = 4
|
|
}
|
|
|
|
if m.CheckCapabilities(model.CapabilityVision) == nil {
|
|
// multimodal models require at least 2048 context
|
|
opts.NumCtx = max(opts.NumCtx, 2048)
|
|
}
|
|
|
|
req := &LlmRequest{
|
|
ctx: c,
|
|
model: m,
|
|
opts: opts,
|
|
sessionDuration: sessionDuration,
|
|
successCh: make(chan *runnerRef, 1),
|
|
errCh: make(chan error, 1),
|
|
}
|
|
|
|
s.loadedMu.Lock()
|
|
runner := s.loaded[req.model.ModelPath]
|
|
s.loadedMu.Unlock()
|
|
if runner != nil && !runner.needsReload(c, req) {
|
|
req.useLoadedRunner(runner, s.finishedReqCh)
|
|
} else {
|
|
select {
|
|
case s.pendingReqCh <- req:
|
|
default:
|
|
req.errCh <- ErrMaxQueue
|
|
}
|
|
}
|
|
return req.successCh, req.errCh
|
|
}
|
|
|
|
// Returns immediately, spawns go routines for the scheduler which will shutdown when ctx is done
|
|
func (s *Scheduler) Run(ctx context.Context) {
|
|
slog.Debug("starting llm scheduler")
|
|
go func() {
|
|
s.processPending(ctx)
|
|
}()
|
|
|
|
go func() {
|
|
s.processCompleted(ctx)
|
|
}()
|
|
}
|
|
|
|
func (s *Scheduler) processPending(ctx context.Context) {
|
|
for {
|
|
select {
|
|
case <-ctx.Done():
|
|
slog.Debug("shutting down scheduler pending loop")
|
|
return
|
|
case pending := <-s.pendingReqCh:
|
|
// Block other requests until we get this pending request running
|
|
pending.schedAttempts++
|
|
|
|
if pending.ctx.Err() != nil {
|
|
slog.Debug("pending request cancelled or timed out, skipping scheduling")
|
|
continue
|
|
}
|
|
|
|
for {
|
|
var runnerToExpire *runnerRef
|
|
s.loadedMu.Lock()
|
|
runner := s.loaded[pending.model.ModelPath]
|
|
loadedCount := len(s.loaded)
|
|
s.loadedMu.Unlock()
|
|
if runner != nil {
|
|
if runner.needsReload(ctx, pending) {
|
|
slog.Debug("reloading", "runner", runner)
|
|
runnerToExpire = runner
|
|
} else {
|
|
// Runner is usable, return it
|
|
pending.useLoadedRunner(runner, s.finishedReqCh)
|
|
break
|
|
}
|
|
} else if envconfig.MaxRunners() > 0 && loadedCount >= int(envconfig.MaxRunners()) {
|
|
slog.Debug("max runners achieved, unloading one to make room", "runner_count", loadedCount)
|
|
runnerToExpire = s.findRunnerToUnload()
|
|
} else {
|
|
// Either no models are loaded or below envconfig.MaxRunners
|
|
// Get a refreshed GPU list
|
|
var gpus discover.GpuInfoList
|
|
if pending.opts.NumGPU == 0 {
|
|
gpus = s.getCpuFn()
|
|
} else {
|
|
gpus = s.getGpuFn()
|
|
}
|
|
|
|
if envconfig.MaxRunners() <= 0 {
|
|
// No user specified MaxRunners, so figure out what automatic setting to use
|
|
// If all GPUs have reliable free memory reporting, defaultModelsPerGPU * the number of GPUs
|
|
// if any GPU has unreliable free memory reporting, 1x the number of GPUs
|
|
allReliable := true
|
|
for _, gpu := range gpus {
|
|
if gpu.UnreliableFreeMemory {
|
|
allReliable = false
|
|
break
|
|
}
|
|
}
|
|
if allReliable {
|
|
// HACK
|
|
os.Setenv("OLLAMA_MAX_LOADED_MODELS", strconv.Itoa(defaultModelsPerGPU*len(gpus)))
|
|
slog.Debug("updating default concurrency", "OLLAMA_MAX_LOADED_MODELS", envconfig.MaxRunners(), "gpu_count", len(gpus))
|
|
} else {
|
|
// HACK
|
|
os.Setenv("OLLAMA_MAX_LOADED_MODELS", strconv.Itoa(len(gpus)))
|
|
slog.Info("one or more GPUs detected that are unable to accurately report free memory - disabling default concurrency")
|
|
}
|
|
}
|
|
|
|
// Load model for fitting
|
|
ggml, err := llm.LoadModel(pending.model.ModelPath, 1024)
|
|
if err != nil {
|
|
pending.errCh <- err
|
|
break
|
|
}
|
|
|
|
// Update free memory from currently loaded models
|
|
s.updateFreeSpace(gpus)
|
|
|
|
if loadedCount == 0 {
|
|
// No models loaded. Load the model but prefer the best fit.
|
|
slog.Debug("loading first model", "model", pending.model.ModelPath)
|
|
s.loadFn(pending, ggml, gpus, false)
|
|
break
|
|
}
|
|
|
|
// More than one loaded model, so we have to see if the
|
|
// new one fits
|
|
|
|
needEvict := s.loadFn(pending, ggml, gpus, true)
|
|
if !needEvict {
|
|
slog.Debug("new model fits with existing models, loading")
|
|
break
|
|
}
|
|
|
|
runnerToExpire = s.findRunnerToUnload()
|
|
}
|
|
|
|
if runnerToExpire == nil {
|
|
// Shouildn't happen
|
|
slog.Error("runner to expire was nil!")
|
|
continue
|
|
}
|
|
// Trigger an expiration to unload once it's done
|
|
runnerToExpire.refMu.Lock()
|
|
slog.Debug("resetting model to expire immediately to make room", "runner", runnerToExpire, "refCount", runnerToExpire.refCount)
|
|
if runnerToExpire.expireTimer != nil {
|
|
runnerToExpire.expireTimer.Stop()
|
|
runnerToExpire.expireTimer = nil
|
|
}
|
|
runnerToExpire.sessionDuration = 0
|
|
if runnerToExpire.refCount <= 0 {
|
|
s.expiredCh <- runnerToExpire
|
|
}
|
|
runnerToExpire.refMu.Unlock()
|
|
// Wait for the unload to happen
|
|
slog.Debug("waiting for pending requests to complete and unload to occur", "runner", runnerToExpire)
|
|
select {
|
|
case <-ctx.Done():
|
|
slog.Debug("shutting down scheduler pending loop")
|
|
return
|
|
case <-s.unloadedCh:
|
|
slog.Debug("unload completed", "runner", runnerToExpire)
|
|
continue
|
|
}
|
|
}
|
|
case <-s.unloadedCh:
|
|
// An unload request when there are no pending request can be ignored
|
|
slog.Debug("ignoring unload event with no pending requests")
|
|
}
|
|
}
|
|
}
|
|
|
|
func (s *Scheduler) processCompleted(ctx context.Context) {
|
|
// Process completed requests, expired timers, and unloading models
|
|
for {
|
|
select {
|
|
case <-ctx.Done():
|
|
slog.Debug("shutting down scheduler completed loop")
|
|
return
|
|
case finished := <-s.finishedReqCh:
|
|
s.loadedMu.Lock()
|
|
runner := s.loaded[finished.model.ModelPath]
|
|
s.loadedMu.Unlock()
|
|
if runner == nil {
|
|
slog.Error("finished request signal received after model unloaded", "modelPath", finished.model.ModelPath)
|
|
continue
|
|
}
|
|
runner.refMu.Lock()
|
|
runner.refCount--
|
|
if runner.refCount <= 0 {
|
|
if runner.sessionDuration <= 0 {
|
|
slog.Debug("runner with zero duration has gone idle, expiring to unload", "runner", runner)
|
|
if runner.expireTimer != nil {
|
|
runner.expireTimer.Stop()
|
|
runner.expireTimer = nil
|
|
}
|
|
s.expiredCh <- runner
|
|
} else if runner.expireTimer == nil {
|
|
slog.Debug("runner with non-zero duration has gone idle, adding timer", "runner", runner, "duration", runner.sessionDuration)
|
|
runner.expireTimer = time.AfterFunc(runner.sessionDuration, func() {
|
|
slog.Debug("timer expired, expiring to unload", "runner", runner)
|
|
runner.refMu.Lock()
|
|
defer runner.refMu.Unlock()
|
|
if runner.expireTimer != nil {
|
|
runner.expireTimer.Stop()
|
|
runner.expireTimer = nil
|
|
}
|
|
s.expiredCh <- runner
|
|
})
|
|
runner.expiresAt = time.Now().Add(runner.sessionDuration)
|
|
} else {
|
|
slog.Debug("runner with non-zero duration has gone idle, resetting timer", "runner", runner, "duration", runner.sessionDuration)
|
|
runner.expireTimer.Reset(runner.sessionDuration)
|
|
runner.expiresAt = time.Now().Add(runner.sessionDuration)
|
|
}
|
|
}
|
|
slog.Debug("after processing request finished event", "runner", runner, "refCount", runner.refCount)
|
|
runner.refMu.Unlock()
|
|
case runner := <-s.expiredCh:
|
|
slog.Debug("runner expired event received", "runner", runner)
|
|
runner.refMu.Lock()
|
|
if runner.refCount > 0 {
|
|
slog.Debug("expired event with positive ref count, retrying", "runner", runner, "refCount", runner.refCount)
|
|
go func(runner *runnerRef) {
|
|
// We can't unload yet, but want to as soon as the current request completes
|
|
// So queue up another expired event
|
|
time.Sleep(10 * time.Millisecond)
|
|
s.expiredCh <- runner
|
|
}(runner)
|
|
runner.refMu.Unlock()
|
|
continue
|
|
}
|
|
|
|
s.loadedMu.Lock()
|
|
slog.Debug("got lock to unload expired event", "runner", runner)
|
|
runnerToUnload := s.loaded[runner.modelPath]
|
|
if runnerToUnload == nil {
|
|
// If runnerToUnload is nil, we already processed an event and
|
|
// unloaded it. This double unload can happen if the initial
|
|
// request is canceled and we're trying to load another model
|
|
// that requires this one to be evicted, or the settings change
|
|
// and require a reload
|
|
s.loadedMu.Unlock()
|
|
runner.refMu.Unlock()
|
|
slog.Debug("duplicate expired event, ignoring", "runner", runner)
|
|
} else if runner.pid != runnerToUnload.pid {
|
|
// If the pids do not match, we likely had multiple load
|
|
// failures for the same model in quick succession due to
|
|
// request context canceled and are draining the queue of
|
|
// events. Ensure the orphaned runner is properly shut down, but
|
|
// do not delete the mismatched loaded runner, or wait for VRAM
|
|
// convergence.
|
|
slog.Debug("orphaned runner shutting down", "orphan", runner, "loaded", runnerToUnload)
|
|
runner.unload()
|
|
s.loadedMu.Unlock()
|
|
runner.refMu.Unlock()
|
|
} else {
|
|
slog.Debug("starting background wait for VRAM recovery", "runner", runner)
|
|
finished := runner.waitForVRAMRecovery()
|
|
runner.unload()
|
|
delete(s.loaded, runner.modelPath)
|
|
s.loadedMu.Unlock()
|
|
slog.Debug("runner terminated and removed from list, blocking for VRAM recovery", "runner", runner)
|
|
<-finished
|
|
runner.refMu.Unlock()
|
|
slog.Debug("sending an unloaded event", "runner", runner)
|
|
s.unloadedCh <- struct{}{}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Complete the pending request and send the runner back to the requester
|
|
// Wires up a finished event after the request context is completed
|
|
// Updates session duration, and resets expiration timer
|
|
func (pending *LlmRequest) useLoadedRunner(runner *runnerRef, finished chan *LlmRequest) {
|
|
runner.refMu.Lock()
|
|
defer runner.refMu.Unlock()
|
|
runner.refCount++
|
|
if runner.expireTimer != nil {
|
|
runner.expireTimer.Stop()
|
|
runner.expireTimer = nil
|
|
}
|
|
if pending.sessionDuration != nil {
|
|
runner.sessionDuration = pending.sessionDuration.Duration
|
|
}
|
|
pending.successCh <- runner
|
|
go func() {
|
|
<-pending.ctx.Done()
|
|
slog.Debug("context for request finished", "runner", runner)
|
|
finished <- pending
|
|
}()
|
|
}
|
|
|
|
// load creates a new model based on req and loads it. If requireFull is true then the model must be loaded fully onto GPUs
|
|
// (if any). Returns whether the scheduler needs to evict a model to make this one fit.
|
|
func (s *Scheduler) load(req *LlmRequest, f *ggml.GGML, gpus discover.GpuInfoList, requireFull bool) bool {
|
|
numParallel := max(int(envconfig.NumParallel()), 1)
|
|
|
|
// Embedding models should always be loaded with parallel=1
|
|
if req.model.CheckCapabilities(model.CapabilityCompletion) != nil {
|
|
numParallel = 1
|
|
}
|
|
|
|
// `mllama` is a snowflake and uses an encoder cache which cannot be used with num_parallel > 1
|
|
// ref: https://github.com/ollama/ollama/issues/4165
|
|
if slices.Contains(req.model.Config.ModelFamilies, "mllama") && numParallel != 1 {
|
|
numParallel = 1
|
|
slog.Warn("mllama does not currently support parallel requests")
|
|
}
|
|
|
|
sessionDuration := envconfig.KeepAlive()
|
|
if req.sessionDuration != nil {
|
|
sessionDuration = req.sessionDuration.Duration
|
|
}
|
|
|
|
s.loadedMu.Lock()
|
|
llama := s.activeLoading
|
|
|
|
if llama == nil {
|
|
var err error
|
|
llama, err = s.newServerFn(gpus, req.model.ModelPath, f, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts, numParallel)
|
|
if err != nil {
|
|
// some older models are not compatible with newer versions of llama.cpp
|
|
// show a generalized compatibility error until there is a better way to
|
|
// check for model compatibility
|
|
if errors.Is(err, ggml.ErrUnsupportedFormat) || strings.Contains(err.Error(), "failed to load model") {
|
|
err = fmt.Errorf("%v: this model may be incompatible with your version of Ollama. If you previously pulled this model, try updating it by running `ollama pull %s`", err, req.model.ShortName)
|
|
}
|
|
slog.Info("NewLlamaServer failed", "model", req.model.ModelPath, "error", err)
|
|
req.errCh <- err
|
|
s.loadedMu.Unlock()
|
|
return false
|
|
}
|
|
|
|
s.activeLoading = llama
|
|
} else {
|
|
if s.activeLoading.ModelPath() != req.model.ModelPath {
|
|
panic(fmt.Errorf("attempting to load different model after eviction (original %v new %v)", s.activeLoading.ModelPath(), req.model.ModelPath))
|
|
}
|
|
}
|
|
|
|
s.loadedMu.Unlock()
|
|
|
|
err := llama.Load(req.ctx, gpus, requireFull)
|
|
if err != nil {
|
|
if errors.Is(err, llm.ErrLoadRequiredFull) {
|
|
return true
|
|
}
|
|
|
|
slog.Info("Load failed", "model", req.model.ModelPath, "error", err)
|
|
s.activeLoading.Close()
|
|
s.activeLoading = nil
|
|
req.errCh <- err
|
|
return false
|
|
}
|
|
|
|
runner := &runnerRef{
|
|
model: req.model,
|
|
modelPath: req.model.ModelPath,
|
|
llama: llama,
|
|
Options: &req.opts,
|
|
sessionDuration: sessionDuration,
|
|
gpus: gpus,
|
|
vramSize: llama.VRAMSize(),
|
|
totalSize: llama.TotalSize(),
|
|
loading: true,
|
|
pid: llama.Pid(),
|
|
}
|
|
runner.numParallel = numParallel
|
|
runner.refMu.Lock() // hold lock until running or aborted
|
|
|
|
s.loadedMu.Lock()
|
|
if oldRunner, ok := s.loaded[req.model.ModelPath]; ok {
|
|
// Shouldn't happen, but safeguard against leaking a runner
|
|
slog.Warn("model was still loaded", "old_runner", oldRunner, "new_runner", runner)
|
|
oldRunner.refMu.Lock()
|
|
oldRunner.unload()
|
|
oldRunner.refMu.Unlock()
|
|
}
|
|
s.activeLoading = nil
|
|
s.loaded[req.model.ModelPath] = runner
|
|
slog.Info("loaded runners", "count", len(s.loaded))
|
|
s.loadedMu.Unlock()
|
|
|
|
go func() {
|
|
defer runner.refMu.Unlock()
|
|
if err = llama.WaitUntilRunning(req.ctx); err != nil {
|
|
slog.Error("error loading llama server", "error", err)
|
|
req.errCh <- err
|
|
slog.Debug("triggering expiration for failed load", "runner", runner)
|
|
s.expiredCh <- runner
|
|
return
|
|
}
|
|
slog.Debug("finished setting up", "runner", runner)
|
|
if runner.pid < 0 {
|
|
runner.pid = llama.Pid()
|
|
}
|
|
runner.refCount++
|
|
runner.loading = false
|
|
go func() {
|
|
<-req.ctx.Done()
|
|
slog.Debug("context for request finished")
|
|
s.finishedReqCh <- req
|
|
}()
|
|
req.successCh <- runner
|
|
}()
|
|
|
|
return false
|
|
}
|
|
|
|
func (s *Scheduler) updateFreeSpace(allGpus discover.GpuInfoList) {
|
|
type predKey struct {
|
|
Library string
|
|
ID string
|
|
}
|
|
predMap := map[predKey]uint64{} // Sum up the total predicted usage per GPU for all runners
|
|
s.loadedMu.Lock()
|
|
runners := make([]*runnerRef, 0, len(s.loaded))
|
|
for _, r := range s.loaded {
|
|
runners = append(runners, r)
|
|
}
|
|
s.loadedMu.Unlock()
|
|
for _, r := range runners {
|
|
r.refMu.Lock()
|
|
if r.llama != nil {
|
|
for _, gpu := range allGpus {
|
|
predMap[predKey{gpu.Library, gpu.ID}] += r.llama.VRAMByGPU(gpu.ID)
|
|
}
|
|
} else {
|
|
slog.Warn("unexpected nil runner reference, memory prediction may be incorrect")
|
|
}
|
|
r.refMu.Unlock()
|
|
}
|
|
|
|
// Now that we've summed up all the GPU usage predictions across all the loaded runners, update the gpu list
|
|
for i := range allGpus {
|
|
if p, ok := predMap[predKey{allGpus[i].Library, allGpus[i].ID}]; ok {
|
|
slog.Debug("gpu reported", "gpu", allGpus[i].ID, "library", allGpus[i].Library, "available", format.HumanBytes2(allGpus[i].FreeMemory))
|
|
if p > allGpus[i].TotalMemory {
|
|
// Shouldn't happen
|
|
slog.Warn("predicted usage exceeds VRAM", "gpu", allGpus[i].ID, "totalMemory", allGpus[i].TotalMemory, "predicted", p)
|
|
allGpus[i].FreeMemory = 0
|
|
} else if (allGpus[i].TotalMemory - p) < allGpus[i].FreeMemory { // predicted free is smaller than reported free, use it
|
|
// TODO maybe we should just always trust our numbers, since cuda's free memory reporting is laggy
|
|
// and we might unload models we didn't actually need to. The risk is if some other GPU intensive app is loaded
|
|
// after we start our first runner, then we'll never account for that, so picking the smallest free value seems prudent.
|
|
allGpus[i].FreeMemory = allGpus[i].TotalMemory - p
|
|
}
|
|
slog.Info("updated VRAM based on existing loaded models", "gpu", allGpus[i].ID, "library", allGpus[i].Library, "total", format.HumanBytes2(allGpus[i].TotalMemory), "available", format.HumanBytes2(allGpus[i].FreeMemory))
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO consolidate sched_types.go
|
|
type runnerRef struct {
|
|
refMu sync.Mutex
|
|
refCount uint // prevent unloading if > 0
|
|
|
|
llama llm.LlamaServer
|
|
pid int
|
|
loading bool // True only during initial load, then false forever
|
|
gpus discover.GpuInfoList // Recorded at time of provisioning
|
|
vramSize uint64
|
|
totalSize uint64
|
|
|
|
sessionDuration time.Duration
|
|
expireTimer *time.Timer
|
|
expiresAt time.Time
|
|
|
|
model *Model
|
|
modelPath string
|
|
numParallel int
|
|
*api.Options
|
|
}
|
|
|
|
// The refMu must already be held when calling unload
|
|
func (runner *runnerRef) unload() {
|
|
if runner.expireTimer != nil {
|
|
runner.expireTimer.Stop()
|
|
runner.expireTimer = nil
|
|
}
|
|
if runner.llama != nil {
|
|
runner.llama.Close()
|
|
}
|
|
runner.model = nil
|
|
runner.llama = nil
|
|
runner.Options = nil
|
|
runner.gpus = nil
|
|
}
|
|
|
|
func (runner *runnerRef) needsReload(ctx context.Context, req *LlmRequest) bool {
|
|
slog.Debug("evaluating already loaded", "model", req.model.ModelPath)
|
|
runner.refMu.Lock()
|
|
defer runner.refMu.Unlock()
|
|
|
|
timeout := 10 * time.Second
|
|
if runner.loading {
|
|
timeout = 2 * time.Minute // Initial load can take a long time for big models on slow systems...
|
|
}
|
|
|
|
if runner.Options == nil {
|
|
return true
|
|
}
|
|
|
|
// Don't reload runner if num_gpu=-1 was provided
|
|
optsExisting := runner.Options.Runner
|
|
optsNew := req.opts.Runner
|
|
if optsNew.NumGPU < 0 {
|
|
optsExisting.NumGPU = -1
|
|
optsNew.NumGPU = -1
|
|
}
|
|
|
|
ctx, cancel := context.WithTimeout(ctx, timeout)
|
|
defer cancel()
|
|
if !reflect.DeepEqual(runner.model.AdapterPaths, req.model.AdapterPaths) || // have the adapters changed?
|
|
!reflect.DeepEqual(runner.model.ProjectorPaths, req.model.ProjectorPaths) || // have the projectors changed?
|
|
!reflect.DeepEqual(optsExisting, optsNew) || // have the runner options changed?
|
|
runner.llama.Ping(ctx) != nil {
|
|
return true
|
|
}
|
|
|
|
return false
|
|
}
|
|
|
|
// Free memory reporting on GPUs can lag for a while even after the runner
|
|
// exits, so we have to keep checking until we see the available memory recover,
|
|
// otherwise subsequent model loads will get far less layers loaded or worse
|
|
// case, may completely fall back to CPU mode.
|
|
// This routine must be called before the runner unloads so it can establish
|
|
// a before and after GPU memory allocation. The returned channel
|
|
// will be notified when we're done waiting, or have timed out and should
|
|
// proceed anyway
|
|
func (runner *runnerRef) waitForVRAMRecovery() chan any {
|
|
finished := make(chan any, 1)
|
|
|
|
// CPU or Metal don't need checking, so no waiting required
|
|
// windows can page VRAM, only cuda currently can report accurate used vram usage
|
|
if len(runner.gpus) == 0 ||
|
|
(len(runner.gpus) == 1 && (runner.gpus[0].Library == "cpu" || runner.gpus[0].Library == "metal")) ||
|
|
(runtime.GOOS == "windows" && runner.gpus[0].Library != "cuda") {
|
|
finished <- struct{}{}
|
|
slog.Debug("no need to wait for VRAM recovery", "runner", runner)
|
|
return finished
|
|
}
|
|
start := time.Now()
|
|
|
|
// Establish a baseline before we unload
|
|
gpusBefore := discover.GetGPUInfo()
|
|
var totalMemoryBefore, freeMemoryBefore uint64
|
|
for _, gpu := range gpusBefore {
|
|
totalMemoryBefore += gpu.TotalMemory
|
|
freeMemoryBefore += gpu.FreeMemory
|
|
}
|
|
go func() {
|
|
expiresAt := start.Add(5 * time.Second) // typical convergence is 0.5-1.5s
|
|
ticker := time.NewTicker(250 * time.Millisecond)
|
|
defer ticker.Stop()
|
|
for {
|
|
<-ticker.C
|
|
if time.Now().After(expiresAt) {
|
|
slog.Warn("gpu VRAM usage didn't recover within timeout", "seconds", time.Since(start).Seconds(), "runner", runner)
|
|
finished <- struct{}{}
|
|
}
|
|
|
|
// Query GPUs, look for free to go back up
|
|
gpusNow := discover.GetGPUInfo()
|
|
var totalMemoryNow, freeMemoryNow uint64
|
|
for _, gpu := range gpusNow {
|
|
totalMemoryNow += gpu.TotalMemory
|
|
freeMemoryNow += gpu.FreeMemory
|
|
}
|
|
// If we're within ~80% of the estimated memory usage recovered, bail out
|
|
if float32(freeMemoryNow-freeMemoryBefore) > float32(runner.vramSize)*0.8 {
|
|
slog.Debug(fmt.Sprintf("gpu VRAM free memory converged after %0.2f seconds", time.Since(start).Seconds()), "runner", runner)
|
|
finished <- struct{}{}
|
|
return
|
|
}
|
|
}
|
|
}()
|
|
return finished
|
|
}
|
|
|
|
func (runner *runnerRef) LogValue() slog.Value {
|
|
if runner == nil {
|
|
return slog.StringValue("nil")
|
|
}
|
|
attrs := []slog.Attr{}
|
|
if runner.model != nil {
|
|
attrs = append(attrs, slog.String("name", runner.model.Name))
|
|
}
|
|
if len(runner.gpus) > 0 {
|
|
attrs = append(attrs,
|
|
slog.String("inference", runner.gpus[0].Library),
|
|
slog.Int("devices", len(runner.gpus)),
|
|
)
|
|
}
|
|
attrs = append(attrs,
|
|
slog.String("size", format.HumanBytes2(runner.totalSize)),
|
|
slog.String("vram", format.HumanBytes2(runner.vramSize)),
|
|
slog.Int("parallel", runner.numParallel),
|
|
slog.Int("pid", runner.pid),
|
|
slog.String("model", runner.modelPath),
|
|
)
|
|
if runner.Options != nil {
|
|
attrs = append(attrs, slog.Int("num_ctx", runner.Options.NumCtx))
|
|
}
|
|
return slog.GroupValue(attrs...)
|
|
}
|
|
|
|
type ByDurationAndName []*runnerRef
|
|
|
|
func (a ByDurationAndName) Len() int { return len(a) }
|
|
func (a ByDurationAndName) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
|
|
func (a ByDurationAndName) Less(i, j int) bool {
|
|
// Primary sort by session duration (uint64 to handle negatives)
|
|
d1 := uint64(a[i].sessionDuration)
|
|
d2 := uint64(a[j].sessionDuration)
|
|
if d1 != d2 {
|
|
return d1 < d2
|
|
}
|
|
// Secondary sort by model path lex order
|
|
return a[i].modelPath < a[j].modelPath
|
|
}
|
|
|
|
// TODO - future consideration to pick runners based on size
|
|
// type BySize []*runnerRef
|
|
// func (a BySize) Len() int { return len(a) }
|
|
// func (a BySize) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
|
|
// func (a BySize) Less(i, j int) bool { return a[i].vramSize < a[j].vramSize }
|
|
|
|
// findRunnerToUnload finds a runner to unload to make room for a new model
|
|
func (s *Scheduler) findRunnerToUnload() *runnerRef {
|
|
s.loadedMu.Lock()
|
|
runnerList := make([]*runnerRef, 0, len(s.loaded))
|
|
for _, r := range s.loaded {
|
|
runnerList = append(runnerList, r)
|
|
}
|
|
s.loadedMu.Unlock()
|
|
if len(runnerList) == 0 {
|
|
slog.Debug("no loaded runner to unload")
|
|
return nil
|
|
}
|
|
|
|
// In the future we can enhance the algorithm to be smarter about picking the optimal runner to unload
|
|
// e.g., if we have multiple options, will one make room for the request?
|
|
sort.Sort(ByDurationAndName(runnerList))
|
|
|
|
// First try to find a runner that's already idle
|
|
for _, runner := range runnerList {
|
|
runner.refMu.Lock()
|
|
rc := runner.refCount
|
|
runner.refMu.Unlock()
|
|
if rc == 0 {
|
|
slog.Debug("found an idle runner to unload", "runner", runner)
|
|
return runner
|
|
}
|
|
}
|
|
// None appear idle, just wait for the one with the shortest duration
|
|
slog.Debug("no idle runners, picking the shortest duration", "runner_count", len(runnerList), "runner", runnerList[0])
|
|
return runnerList[0]
|
|
}
|
|
|
|
func (s *Scheduler) unloadAllRunners() {
|
|
s.loadedMu.Lock()
|
|
defer s.loadedMu.Unlock()
|
|
|
|
if s.activeLoading != nil {
|
|
slog.Debug("shutting down currently loading runner")
|
|
s.activeLoading.Close()
|
|
s.activeLoading = nil
|
|
}
|
|
|
|
for model, runner := range s.loaded {
|
|
if runner.llama != nil {
|
|
slog.Debug("shutting down runner", "model", model)
|
|
runner.llama.Close()
|
|
}
|
|
}
|
|
}
|
|
|
|
func (s *Scheduler) expireRunner(model *Model) {
|
|
s.loadedMu.Lock()
|
|
runner, ok := s.loaded[model.ModelPath]
|
|
s.loadedMu.Unlock()
|
|
if ok {
|
|
runner.refMu.Lock()
|
|
runner.expiresAt = time.Now()
|
|
if runner.expireTimer != nil {
|
|
runner.expireTimer.Stop()
|
|
runner.expireTimer = nil
|
|
}
|
|
runner.sessionDuration = 0
|
|
if runner.refCount <= 0 {
|
|
s.expiredCh <- runner
|
|
}
|
|
runner.refMu.Unlock()
|
|
}
|
|
}
|