treeland/misc/shaders/radiussmoothtexture.vert

25 lines
542 B
GLSL

#version 440
layout(location = 0) in vec4 vertex;
layout(location = 1) in vec2 multiTexCoord;
layout(location = 2) in float vertexOpacityIn;
layout(location = 0) out vec2 texCoord;
layout(location = 1) out float vertexOpacity;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float opacity;
vec2 pixelSize;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
vec4 pos = ubuf.qt_Matrix * vertex;
gl_Position = pos;
texCoord = multiTexCoord;
vertexOpacity = ubuf.opacity * vertexOpacityIn;
}