vue3-core/packages/compiler-core/src/parser/Tokenizer.ts

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/**
* This Tokenizer is adapted from htmlparser2 under the MIT License listed at
* https://github.com/fb55/htmlparser2/blob/master/LICENSE
Copyright 2010, 2011, Chris Winberry <chris@winberry.net>. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
*/
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import {
EntityDecoder,
DecodingMode,
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htmlDecodeTree
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} from 'entities/lib/decode.js'
const enum CharCodes {
Tab = 0x9, // "\t"
NewLine = 0xa, // "\n"
FormFeed = 0xc, // "\f"
CarriageReturn = 0xd, // "\r"
Space = 0x20, // " "
ExclamationMark = 0x21, // "!"
Number = 0x23, // "#"
Amp = 0x26, // "&"
SingleQuote = 0x27, // "'"
DoubleQuote = 0x22, // '"'
Dash = 0x2d, // "-"
Slash = 0x2f, // "/"
Zero = 0x30, // "0"
Nine = 0x39, // "9"
Semi = 0x3b, // ";"
Lt = 0x3c, // "<"
Eq = 0x3d, // "="
Gt = 0x3e, // ">"
Questionmark = 0x3f, // "?"
UpperA = 0x41, // "A"
LowerA = 0x61, // "a"
UpperF = 0x46, // "F"
LowerF = 0x66, // "f"
UpperZ = 0x5a, // "Z"
LowerZ = 0x7a, // "z"
LowerX = 0x78, // "x"
OpeningSquareBracket = 0x5b // "["
}
/** All the states the tokenizer can be in. */
const enum State {
Text = 1,
BeforeTagName, // After <
InTagName,
InSelfClosingTag,
BeforeClosingTagName,
InClosingTagName,
AfterClosingTagName,
// Attributes
BeforeAttributeName,
InAttributeName,
AfterAttributeName,
BeforeAttributeValue,
InAttributeValueDq, // "
InAttributeValueSq, // '
InAttributeValueNq,
// Declarations
BeforeDeclaration, // !
InDeclaration,
// Processing instructions
InProcessingInstruction, // ?
// Comments & CDATA
BeforeComment,
CDATASequence,
InSpecialComment,
InCommentLike,
// Special tags
BeforeSpecialS, // Decide if we deal with `<script` or `<style`
SpecialStartSequence,
InSpecialTag,
InEntity
}
function isWhitespace(c: number): boolean {
return (
c === CharCodes.Space ||
c === CharCodes.NewLine ||
c === CharCodes.Tab ||
c === CharCodes.FormFeed ||
c === CharCodes.CarriageReturn
)
}
function isEndOfTagSection(c: number): boolean {
return c === CharCodes.Slash || c === CharCodes.Gt || isWhitespace(c)
}
export enum QuoteType {
NoValue = 0,
Unquoted = 1,
Single = 2,
Double = 3
}
export interface Callbacks {
onattribdata(start: number, endIndex: number): void
onattribentity(codepoint: number): void
onattribend(quote: QuoteType, endIndex: number): void
onattribname(start: number, endIndex: number): void
oncdata(start: number, endIndex: number, endOffset: number): void
onclosetag(start: number, endIndex: number): void
oncomment(start: number, endIndex: number, endOffset: number): void
ondeclaration(start: number, endIndex: number): void
onend(): void
onopentagend(endIndex: number): void
onopentagname(start: number, endIndex: number): void
onprocessinginstruction(start: number, endIndex: number): void
onselfclosingtag(endIndex: number): void
ontext(start: number, endIndex: number): void
ontextentity(codepoint: number, endIndex: number): void
}
/**
* Sequences used to match longer strings.
*
* We don't have `Script`, `Style`, or `Title` here. Instead, we re-use the *End
* sequences with an increased offset.
*/
const Sequences = {
Cdata: new Uint8Array([0x43, 0x44, 0x41, 0x54, 0x41, 0x5b]), // CDATA[
CdataEnd: new Uint8Array([0x5d, 0x5d, 0x3e]), // ]]>
CommentEnd: new Uint8Array([0x2d, 0x2d, 0x3e]), // `-->`
ScriptEnd: new Uint8Array([0x3c, 0x2f, 0x73, 0x63, 0x72, 0x69, 0x70, 0x74]), // `</script`
StyleEnd: new Uint8Array([0x3c, 0x2f, 0x73, 0x74, 0x79, 0x6c, 0x65]), // `</style`
TitleEnd: new Uint8Array([0x3c, 0x2f, 0x74, 0x69, 0x74, 0x6c, 0x65]) // `</title`
}
export default class Tokenizer {
/** The current state the tokenizer is in. */
private state = State.Text
/** The read buffer. */
private buffer = ''
/** The beginning of the section that is currently being read. */
private sectionStart = 0
/** The index within the buffer that we are currently looking at. */
private index = 0
/** The start of the last entity. */
private entityStart = 0
/** Some behavior, eg. when decoding entities, is done while we are in another state. This keeps track of the other state type. */
private baseState = State.Text
/** For special parsing behavior inside of script and style tags. */
private isSpecial = false
private readonly decodeEntities: boolean
private readonly entityDecoder: EntityDecoder
constructor(
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{ decodeEntities = true }: { decodeEntities?: boolean },
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private readonly cbs: Callbacks
) {
this.decodeEntities = decodeEntities
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this.entityDecoder = new EntityDecoder(htmlDecodeTree, (cp, consumed) =>
this.emitCodePoint(cp, consumed)
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)
}
public reset(): void {
this.state = State.Text
this.buffer = ''
this.sectionStart = 0
this.index = 0
this.baseState = State.Text
this.currentSequence = undefined!
}
private stateText(c: number): void {
if (
c === CharCodes.Lt ||
(!this.decodeEntities && this.fastForwardTo(CharCodes.Lt))
) {
if (this.index > this.sectionStart) {
this.cbs.ontext(this.sectionStart, this.index)
}
this.state = State.BeforeTagName
this.sectionStart = this.index
} else if (this.decodeEntities && c === CharCodes.Amp) {
this.startEntity()
}
}
private currentSequence: Uint8Array = undefined!
private sequenceIndex = 0
private stateSpecialStartSequence(c: number): void {
const isEnd = this.sequenceIndex === this.currentSequence.length
const isMatch = isEnd
? // If we are at the end of the sequence, make sure the tag name has ended
isEndOfTagSection(c)
: // Otherwise, do a case-insensitive comparison
(c | 0x20) === this.currentSequence[this.sequenceIndex]
if (!isMatch) {
this.isSpecial = false
} else if (!isEnd) {
this.sequenceIndex++
return
}
this.sequenceIndex = 0
this.state = State.InTagName
this.stateInTagName(c)
}
/** Look for an end tag. For <title> tags, also decode entities. */
private stateInSpecialTag(c: number): void {
if (this.sequenceIndex === this.currentSequence.length) {
if (c === CharCodes.Gt || isWhitespace(c)) {
const endOfText = this.index - this.currentSequence.length
if (this.sectionStart < endOfText) {
// Spoof the index so that reported locations match up.
const actualIndex = this.index
this.index = endOfText
this.cbs.ontext(this.sectionStart, endOfText)
this.index = actualIndex
}
this.isSpecial = false
this.sectionStart = endOfText + 2 // Skip over the `</`
this.stateInClosingTagName(c)
return // We are done; skip the rest of the function.
}
this.sequenceIndex = 0
}
if ((c | 0x20) === this.currentSequence[this.sequenceIndex]) {
this.sequenceIndex += 1
} else if (this.sequenceIndex === 0) {
if (this.currentSequence === Sequences.TitleEnd) {
// We have to parse entities in <title> tags.
if (this.decodeEntities && c === CharCodes.Amp) {
this.startEntity()
}
} else if (this.fastForwardTo(CharCodes.Lt)) {
// Outside of <title> tags, we can fast-forward.
this.sequenceIndex = 1
}
} else {
// If we see a `<`, set the sequence index to 1; useful for eg. `<</script>`.
this.sequenceIndex = Number(c === CharCodes.Lt)
}
}
private stateCDATASequence(c: number): void {
if (c === Sequences.Cdata[this.sequenceIndex]) {
if (++this.sequenceIndex === Sequences.Cdata.length) {
this.state = State.InCommentLike
this.currentSequence = Sequences.CdataEnd
this.sequenceIndex = 0
this.sectionStart = this.index + 1
}
} else {
this.sequenceIndex = 0
this.state = State.InDeclaration
this.stateInDeclaration(c) // Reconsume the character
}
}
/**
* When we wait for one specific character, we can speed things up
* by skipping through the buffer until we find it.
*
* @returns Whether the character was found.
*/
private fastForwardTo(c: number): boolean {
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while (++this.index < this.buffer.length) {
if (this.buffer.charCodeAt(this.index) === c) {
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return true
}
}
/*
* We increment the index at the end of the `parse` loop,
* so set it to `buffer.length - 1` here.
*
* TODO: Refactor `parse` to increment index before calling states.
*/
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this.index = this.buffer.length - 1
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return false
}
/**
* Comments and CDATA end with `-->` and `]]>`.
*
* Their common qualities are:
* - Their end sequences have a distinct character they start with.
* - That character is then repeated, so we have to check multiple repeats.
* - All characters but the start character of the sequence can be skipped.
*/
private stateInCommentLike(c: number): void {
if (c === this.currentSequence[this.sequenceIndex]) {
if (++this.sequenceIndex === this.currentSequence.length) {
if (this.currentSequence === Sequences.CdataEnd) {
this.cbs.oncdata(this.sectionStart, this.index, 2)
} else {
this.cbs.oncomment(this.sectionStart, this.index, 2)
}
this.sequenceIndex = 0
this.sectionStart = this.index + 1
this.state = State.Text
}
} else if (this.sequenceIndex === 0) {
// Fast-forward to the first character of the sequence
if (this.fastForwardTo(this.currentSequence[0])) {
this.sequenceIndex = 1
}
} else if (c !== this.currentSequence[this.sequenceIndex - 1]) {
// Allow long sequences, eg. --->, ]]]>
this.sequenceIndex = 0
}
}
/**
* HTML only allows ASCII alpha characters (a-z and A-Z) at the beginning of a tag name.
*/
private isTagStartChar(c: number) {
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return (
(c >= CharCodes.LowerA && c <= CharCodes.LowerZ) ||
(c >= CharCodes.UpperA && c <= CharCodes.UpperZ)
)
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}
private startSpecial(sequence: Uint8Array, offset: number) {
this.isSpecial = true
this.currentSequence = sequence
this.sequenceIndex = offset
this.state = State.SpecialStartSequence
}
private stateBeforeTagName(c: number): void {
if (c === CharCodes.ExclamationMark) {
this.state = State.BeforeDeclaration
this.sectionStart = this.index + 1
} else if (c === CharCodes.Questionmark) {
this.state = State.InProcessingInstruction
this.sectionStart = this.index + 1
} else if (this.isTagStartChar(c)) {
const lower = c | 0x20
this.sectionStart = this.index
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if (lower === Sequences.TitleEnd[2]) {
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this.startSpecial(Sequences.TitleEnd, 3)
} else {
this.state =
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lower === Sequences.ScriptEnd[2]
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? State.BeforeSpecialS
: State.InTagName
}
} else if (c === CharCodes.Slash) {
this.state = State.BeforeClosingTagName
} else {
this.state = State.Text
this.stateText(c)
}
}
private stateInTagName(c: number): void {
if (isEndOfTagSection(c)) {
this.cbs.onopentagname(this.sectionStart, this.index)
this.sectionStart = -1
this.state = State.BeforeAttributeName
this.stateBeforeAttributeName(c)
}
}
private stateBeforeClosingTagName(c: number): void {
if (isWhitespace(c)) {
// Ignore
} else if (c === CharCodes.Gt) {
this.state = State.Text
} else {
this.state = this.isTagStartChar(c)
? State.InClosingTagName
: State.InSpecialComment
this.sectionStart = this.index
}
}
private stateInClosingTagName(c: number): void {
if (c === CharCodes.Gt || isWhitespace(c)) {
this.cbs.onclosetag(this.sectionStart, this.index)
this.sectionStart = -1
this.state = State.AfterClosingTagName
this.stateAfterClosingTagName(c)
}
}
private stateAfterClosingTagName(c: number): void {
// Skip everything until ">"
if (c === CharCodes.Gt || this.fastForwardTo(CharCodes.Gt)) {
this.state = State.Text
this.sectionStart = this.index + 1
}
}
private stateBeforeAttributeName(c: number): void {
if (c === CharCodes.Gt) {
this.cbs.onopentagend(this.index)
if (this.isSpecial) {
this.state = State.InSpecialTag
this.sequenceIndex = 0
} else {
this.state = State.Text
}
this.sectionStart = this.index + 1
} else if (c === CharCodes.Slash) {
this.state = State.InSelfClosingTag
} else if (!isWhitespace(c)) {
this.state = State.InAttributeName
this.sectionStart = this.index
}
}
private stateInSelfClosingTag(c: number): void {
if (c === CharCodes.Gt) {
this.cbs.onselfclosingtag(this.index)
this.state = State.Text
this.sectionStart = this.index + 1
this.isSpecial = false // Reset special state, in case of self-closing special tags
} else if (!isWhitespace(c)) {
this.state = State.BeforeAttributeName
this.stateBeforeAttributeName(c)
}
}
private stateInAttributeName(c: number): void {
if (c === CharCodes.Eq || isEndOfTagSection(c)) {
this.cbs.onattribname(this.sectionStart, this.index)
this.sectionStart = this.index
this.state = State.AfterAttributeName
this.stateAfterAttributeName(c)
}
}
private stateAfterAttributeName(c: number): void {
if (c === CharCodes.Eq) {
this.state = State.BeforeAttributeValue
} else if (c === CharCodes.Slash || c === CharCodes.Gt) {
this.cbs.onattribend(QuoteType.NoValue, this.sectionStart)
this.sectionStart = -1
this.state = State.BeforeAttributeName
this.stateBeforeAttributeName(c)
} else if (!isWhitespace(c)) {
this.cbs.onattribend(QuoteType.NoValue, this.sectionStart)
this.state = State.InAttributeName
this.sectionStart = this.index
}
}
private stateBeforeAttributeValue(c: number): void {
if (c === CharCodes.DoubleQuote) {
this.state = State.InAttributeValueDq
this.sectionStart = this.index + 1
} else if (c === CharCodes.SingleQuote) {
this.state = State.InAttributeValueSq
this.sectionStart = this.index + 1
} else if (!isWhitespace(c)) {
this.sectionStart = this.index
this.state = State.InAttributeValueNq
this.stateInAttributeValueNoQuotes(c) // Reconsume token
}
}
private handleInAttributeValue(c: number, quote: number) {
if (c === quote || (!this.decodeEntities && this.fastForwardTo(quote))) {
this.cbs.onattribdata(this.sectionStart, this.index)
this.sectionStart = -1
this.cbs.onattribend(
quote === CharCodes.DoubleQuote ? QuoteType.Double : QuoteType.Single,
this.index + 1
)
this.state = State.BeforeAttributeName
} else if (this.decodeEntities && c === CharCodes.Amp) {
this.startEntity()
}
}
private stateInAttributeValueDoubleQuotes(c: number): void {
this.handleInAttributeValue(c, CharCodes.DoubleQuote)
}
private stateInAttributeValueSingleQuotes(c: number): void {
this.handleInAttributeValue(c, CharCodes.SingleQuote)
}
private stateInAttributeValueNoQuotes(c: number): void {
if (isWhitespace(c) || c === CharCodes.Gt) {
this.cbs.onattribdata(this.sectionStart, this.index)
this.sectionStart = -1
this.cbs.onattribend(QuoteType.Unquoted, this.index)
this.state = State.BeforeAttributeName
this.stateBeforeAttributeName(c)
} else if (this.decodeEntities && c === CharCodes.Amp) {
this.startEntity()
}
}
private stateBeforeDeclaration(c: number): void {
if (c === CharCodes.OpeningSquareBracket) {
this.state = State.CDATASequence
this.sequenceIndex = 0
} else {
this.state =
c === CharCodes.Dash ? State.BeforeComment : State.InDeclaration
}
}
private stateInDeclaration(c: number): void {
if (c === CharCodes.Gt || this.fastForwardTo(CharCodes.Gt)) {
this.cbs.ondeclaration(this.sectionStart, this.index)
this.state = State.Text
this.sectionStart = this.index + 1
}
}
private stateInProcessingInstruction(c: number): void {
if (c === CharCodes.Gt || this.fastForwardTo(CharCodes.Gt)) {
this.cbs.onprocessinginstruction(this.sectionStart, this.index)
this.state = State.Text
this.sectionStart = this.index + 1
}
}
private stateBeforeComment(c: number): void {
if (c === CharCodes.Dash) {
this.state = State.InCommentLike
this.currentSequence = Sequences.CommentEnd
// Allow short comments (eg. <!-->)
this.sequenceIndex = 2
this.sectionStart = this.index + 1
} else {
this.state = State.InDeclaration
}
}
private stateInSpecialComment(c: number): void {
if (c === CharCodes.Gt || this.fastForwardTo(CharCodes.Gt)) {
this.cbs.oncomment(this.sectionStart, this.index, 0)
this.state = State.Text
this.sectionStart = this.index + 1
}
}
private stateBeforeSpecialS(c: number): void {
const lower = c | 0x20
if (lower === Sequences.ScriptEnd[3]) {
this.startSpecial(Sequences.ScriptEnd, 4)
} else if (lower === Sequences.StyleEnd[3]) {
this.startSpecial(Sequences.StyleEnd, 4)
} else {
this.state = State.InTagName
this.stateInTagName(c) // Consume the token again
}
}
private startEntity() {
this.baseState = this.state
this.state = State.InEntity
this.entityStart = this.index
this.entityDecoder.startEntity(
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this.baseState === State.Text || this.baseState === State.InSpecialTag
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? DecodingMode.Legacy
: DecodingMode.Attribute
)
}
private stateInEntity(): void {
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const length = this.entityDecoder.write(this.buffer, this.index)
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// If `length` is positive, we are done with the entity.
if (length >= 0) {
this.state = this.baseState
if (length === 0) {
this.index = this.entityStart
}
} else {
// Mark buffer as consumed.
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this.index = this.buffer.length - 1
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}
}
/**
* Iterates through the buffer, calling the function corresponding to the current state.
*
* States that are more likely to be hit are higher up, as a performance improvement.
*/
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public parse(input: string) {
this.buffer = input
while (this.index < this.buffer.length) {
const c = this.buffer.charCodeAt(this.index)
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switch (this.state) {
case State.Text: {
this.stateText(c)
break
}
case State.SpecialStartSequence: {
this.stateSpecialStartSequence(c)
break
}
case State.InSpecialTag: {
this.stateInSpecialTag(c)
break
}
case State.CDATASequence: {
this.stateCDATASequence(c)
break
}
case State.InAttributeValueDq: {
this.stateInAttributeValueDoubleQuotes(c)
break
}
case State.InAttributeName: {
this.stateInAttributeName(c)
break
}
case State.InCommentLike: {
this.stateInCommentLike(c)
break
}
case State.InSpecialComment: {
this.stateInSpecialComment(c)
break
}
case State.BeforeAttributeName: {
this.stateBeforeAttributeName(c)
break
}
case State.InTagName: {
this.stateInTagName(c)
break
}
case State.InClosingTagName: {
this.stateInClosingTagName(c)
break
}
case State.BeforeTagName: {
this.stateBeforeTagName(c)
break
}
case State.AfterAttributeName: {
this.stateAfterAttributeName(c)
break
}
case State.InAttributeValueSq: {
this.stateInAttributeValueSingleQuotes(c)
break
}
case State.BeforeAttributeValue: {
this.stateBeforeAttributeValue(c)
break
}
case State.BeforeClosingTagName: {
this.stateBeforeClosingTagName(c)
break
}
case State.AfterClosingTagName: {
this.stateAfterClosingTagName(c)
break
}
case State.BeforeSpecialS: {
this.stateBeforeSpecialS(c)
break
}
case State.InAttributeValueNq: {
this.stateInAttributeValueNoQuotes(c)
break
}
case State.InSelfClosingTag: {
this.stateInSelfClosingTag(c)
break
}
case State.InDeclaration: {
this.stateInDeclaration(c)
break
}
case State.BeforeDeclaration: {
this.stateBeforeDeclaration(c)
break
}
case State.BeforeComment: {
this.stateBeforeComment(c)
break
}
case State.InProcessingInstruction: {
this.stateInProcessingInstruction(c)
break
}
case State.InEntity: {
this.stateInEntity()
break
}
}
this.index++
}
this.cleanup()
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this.finish()
}
/**
* Remove data that has already been consumed from the buffer.
*/
private cleanup() {
// If we are inside of text or attributes, emit what we already have.
if (this.sectionStart !== this.index) {
if (
this.state === State.Text ||
(this.state === State.InSpecialTag && this.sequenceIndex === 0)
) {
this.cbs.ontext(this.sectionStart, this.index)
this.sectionStart = this.index
} else if (
this.state === State.InAttributeValueDq ||
this.state === State.InAttributeValueSq ||
this.state === State.InAttributeValueNq
) {
this.cbs.onattribdata(this.sectionStart, this.index)
this.sectionStart = this.index
}
}
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}
private finish() {
if (this.state === State.InEntity) {
this.entityDecoder.end()
this.state = this.baseState
}
this.handleTrailingData()
this.cbs.onend()
}
/** Handle any trailing data. */
private handleTrailingData() {
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const endIndex = this.buffer.length
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// If there is no remaining data, we are done.
if (this.sectionStart >= endIndex) {
return
}
if (this.state === State.InCommentLike) {
if (this.currentSequence === Sequences.CdataEnd) {
this.cbs.oncdata(this.sectionStart, endIndex, 0)
} else {
this.cbs.oncomment(this.sectionStart, endIndex, 0)
}
} else if (
this.state === State.InTagName ||
this.state === State.BeforeAttributeName ||
this.state === State.BeforeAttributeValue ||
this.state === State.AfterAttributeName ||
this.state === State.InAttributeName ||
this.state === State.InAttributeValueSq ||
this.state === State.InAttributeValueDq ||
this.state === State.InAttributeValueNq ||
this.state === State.InClosingTagName
) {
/*
* If we are currently in an opening or closing tag, us not calling the
* respective callback signals that the tag should be ignored.
*/
} else {
this.cbs.ontext(this.sectionStart, endIndex)
}
}
private emitCodePoint(cp: number, consumed: number): void {
if (
this.baseState !== State.Text &&
this.baseState !== State.InSpecialTag
) {
if (this.sectionStart < this.entityStart) {
this.cbs.onattribdata(this.sectionStart, this.entityStart)
}
this.sectionStart = this.entityStart + consumed
this.index = this.sectionStart - 1
this.cbs.onattribentity(cp)
} else {
if (this.sectionStart < this.entityStart) {
this.cbs.ontext(this.sectionStart, this.entityStart)
}
this.sectionStart = this.entityStart + consumed
this.index = this.sectionStart - 1
this.cbs.ontextentity(cp, this.sectionStart)
}
}
}