mirror of https://github.com/vuejs/core.git
392 lines
11 KiB
TypeScript
392 lines
11 KiB
TypeScript
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import { type EffectScope, effectScope, isReactive } from '@vue/reactivity'
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import { isArray, isObject, isString } from '@vue/shared'
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import { createComment, createTextNode, insert, remove } from './dom/element'
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import { renderEffect } from './renderWatch'
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import { type Block, type Fragment, fragmentKey } from './render'
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import { warn } from './warning'
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interface ForBlock extends Fragment {
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scope: EffectScope
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/** state, use short key since it's used a lot in generated code */
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s: [item: any, key: any, index?: number]
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update: () => void
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key: any
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memo: any[] | undefined
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}
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/*! #__NO_SIDE_EFFECTS__ */
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export const createFor = (
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src: () => any[] | Record<any, any> | number | Set<any> | Map<any, any>,
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renderItem: (block: ForBlock) => [Block, () => void],
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getKey?: (item: any, key: any, index?: number) => any,
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getMemo?: (item: any, key: any, index?: number) => any[],
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hydrationNode?: Node,
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): Fragment => {
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let isMounted = false
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let oldBlocks: ForBlock[] = []
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let newBlocks: ForBlock[]
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let parent: ParentNode | undefined | null
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const parentAnchor = __DEV__ ? createComment('for') : createTextNode()
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const ref: Fragment = {
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nodes: oldBlocks,
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[fragmentKey]: true,
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}
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const update = getMemo ? updateWithMemo : updateWithoutMemo
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renderEffect(() => {
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const source = src()
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const newLength = getLength(source)
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const oldLength = oldBlocks.length
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newBlocks = new Array(newLength)
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if (!isMounted) {
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isMounted = true
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mountList(source)
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} else {
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parent = parent || parentAnchor.parentNode
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if (!oldLength) {
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// fast path for all new
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mountList(source)
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} else if (!newLength) {
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// fast path for clearing
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for (let i = 0; i < oldLength; i++) {
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unmount(oldBlocks[i])
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}
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} else if (!getKey) {
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// unkeyed fast path
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const commonLength = Math.min(newLength, oldLength)
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for (let i = 0; i < commonLength; i++) {
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const [item] = getItem(source, i)
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update((newBlocks[i] = oldBlocks[i]), item)
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}
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mountList(source, oldLength)
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for (let i = newLength; i < oldLength; i++) {
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unmount(oldBlocks[i])
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}
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} else {
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let i = 0
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let e1 = oldLength - 1 // prev ending index
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let e2 = newLength - 1 // next ending index
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// 1. sync from start
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// (a b) c
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// (a b) d e
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while (i <= e1 && i <= e2) {
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if (tryPatchIndex(source, i)) {
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i++
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} else {
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break
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}
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}
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// 2. sync from end
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// a (b c)
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// d e (b c)
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while (i <= e1 && i <= e2) {
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if (tryPatchIndex(source, i)) {
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e1--
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e2--
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} else {
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break
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}
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}
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// 3. common sequence + mount
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// (a b)
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// (a b) c
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// i = 2, e1 = 1, e2 = 2
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// (a b)
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// c (a b)
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// i = 0, e1 = -1, e2 = 0
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if (i > e1) {
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if (i <= e2) {
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const nextPos = e2 + 1
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const anchor =
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nextPos < newLength
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? normalizeAnchor(newBlocks[nextPos].nodes)
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: parentAnchor
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while (i <= e2) {
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mount(source, i, anchor)
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i++
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}
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}
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}
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// 4. common sequence + unmount
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// (a b) c
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// (a b)
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// i = 2, e1 = 2, e2 = 1
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// a (b c)
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// (b c)
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// i = 0, e1 = 0, e2 = -1
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else if (i > e2) {
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while (i <= e1) {
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unmount(oldBlocks[i])
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i++
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}
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}
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// 5. unknown sequence
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// [i ... e1 + 1]: a b [c d e] f g
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// [i ... e2 + 1]: a b [e d c h] f g
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// i = 2, e1 = 4, e2 = 5
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else {
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const s1 = i // prev starting index
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const s2 = i // next starting index
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// 5.1 build key:index map for newChildren
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const keyToNewIndexMap = new Map()
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for (i = s2; i <= e2; i++) {
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keyToNewIndexMap.set(getKey(...getItem(source, i)), i)
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}
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// 5.2 loop through old children left to be patched and try to patch
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// matching nodes & remove nodes that are no longer present
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let j
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let patched = 0
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const toBePatched = e2 - s2 + 1
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let moved = false
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// used to track whether any node has moved
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let maxNewIndexSoFar = 0
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// works as Map<newIndex, oldIndex>
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// Note that oldIndex is offset by +1
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// and oldIndex = 0 is a special value indicating the new node has
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// no corresponding old node.
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// used for determining longest stable subsequence
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const newIndexToOldIndexMap = new Array(toBePatched).fill(0)
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for (i = s1; i <= e1; i++) {
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const prevBlock = oldBlocks[i]
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if (patched >= toBePatched) {
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// all new children have been patched so this can only be a removal
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unmount(prevBlock)
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} else {
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const newIndex = keyToNewIndexMap.get(prevBlock.key)
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if (newIndex == null) {
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unmount(prevBlock)
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} else {
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newIndexToOldIndexMap[newIndex - s2] = i + 1
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if (newIndex >= maxNewIndexSoFar) {
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maxNewIndexSoFar = newIndex
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} else {
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moved = true
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}
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update(
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(newBlocks[newIndex] = prevBlock),
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...getItem(source, newIndex),
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)
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patched++
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}
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}
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}
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// 5.3 move and mount
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// generate longest stable subsequence only when nodes have moved
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const increasingNewIndexSequence = moved
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? getSequence(newIndexToOldIndexMap)
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: []
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j = increasingNewIndexSequence.length - 1
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// looping backwards so that we can use last patched node as anchor
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for (i = toBePatched - 1; i >= 0; i--) {
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const nextIndex = s2 + i
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const anchor =
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nextIndex + 1 < newLength
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? normalizeAnchor(newBlocks[nextIndex + 1].nodes)
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: parentAnchor
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if (newIndexToOldIndexMap[i] === 0) {
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// mount new
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mount(source, nextIndex, anchor)
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} else if (moved) {
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// move if:
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// There is no stable subsequence (e.g. a reverse)
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// OR current node is not among the stable sequence
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if (j < 0 || i !== increasingNewIndexSequence[j]) {
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insert(newBlocks[nextIndex].nodes, parent!, anchor)
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} else {
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j--
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}
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}
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}
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}
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}
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}
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ref.nodes = [(oldBlocks = newBlocks), parentAnchor]
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})
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return ref
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function mount(
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source: any,
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idx: number,
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anchor: Node = parentAnchor,
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): ForBlock {
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const scope = effectScope()
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const [item, key, index] = getItem(source, idx)
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const block: ForBlock = (newBlocks[idx] = {
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nodes: null!, // set later
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update: null!, // set later
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scope,
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s: [item, key, index],
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key: getKey && getKey(item, key, index),
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memo: getMemo && getMemo(item, key, index),
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[fragmentKey]: true,
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})
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const res = scope.run(() => renderItem(block))!
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block.nodes = res[0]
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block.update = res[1]
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if (getMemo) block.update()
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if (parent) insert(block.nodes, parent, anchor)
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return block
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}
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function mountList(source: any, offset = 0) {
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for (let i = offset; i < getLength(source); i++) {
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mount(source, i)
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}
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}
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function tryPatchIndex(source: any, idx: number) {
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const block = oldBlocks[idx]
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const [item, key, index] = getItem(source, idx)
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if (block.key === getKey!(item, key, index)) {
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update((newBlocks[idx] = block), item)
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return true
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}
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}
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function updateWithMemo(
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block: ForBlock,
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newItem: any,
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newKey = block.s[1],
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newIndex = block.s[2],
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) {
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let needsUpdate = newKey !== block.s[1] || newIndex !== block.s[2]
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if (!needsUpdate) {
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const oldMemo = block.memo!
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const newMemo = (block.memo = getMemo!(newItem, newKey, newIndex))
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for (let i = 0; i < newMemo.length; i++) {
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if ((needsUpdate = newMemo[i] !== oldMemo[i])) {
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break
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}
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}
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}
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if (needsUpdate) {
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block.s = [newItem, newKey, newIndex]
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block.update()
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}
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}
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function updateWithoutMemo(
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block: ForBlock,
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newItem: any,
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newKey = block.s[1],
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newIndex = block.s[2],
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) {
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if (
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newItem !== block.s[0] ||
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newKey !== block.s[1] ||
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newIndex !== block.s[2] ||
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!isReactive(newItem)
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) {
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block.s = [newItem, newKey, newIndex]
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block.update()
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}
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}
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function unmount({ nodes, scope }: ForBlock) {
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remove(nodes, parent!)
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scope.stop()
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}
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function getLength(source: any): number {
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if (isArray(source) || isString(source)) {
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return source.length
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} else if (typeof source === 'number') {
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if (__DEV__ && !Number.isInteger(source)) {
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warn(`The v-for range expect an integer value but got ${source}.`)
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}
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return source
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} else if (isObject(source)) {
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if (source[Symbol.iterator as any]) {
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return Array.from(source as Iterable<any>).length
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} else {
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return Object.keys(source).length
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}
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}
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return 0
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}
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function getItem(
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source: any,
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idx: number,
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): [item: any, key: any, index?: number] {
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if (isArray(source) || isString(source)) {
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return [source[idx], idx, undefined]
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} else if (typeof source === 'number') {
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return [idx + 1, idx, undefined]
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} else if (isObject(source)) {
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if (source && source[Symbol.iterator as any]) {
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source = Array.from(source as Iterable<any>)
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return [source[idx], idx, undefined]
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} else {
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const key = Object.keys(source)[idx]
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return [source[key], key, idx]
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}
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}
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return null!
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}
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}
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function normalizeAnchor(node: Block): Node {
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if (node instanceof Node) {
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return node
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} else if (isArray(node)) {
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return normalizeAnchor(node[0])
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} else {
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return normalizeAnchor(node.nodes!)
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}
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}
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// https://en.wikipedia.org/wiki/Longest_increasing_subsequence
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function getSequence(arr: number[]): number[] {
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const p = arr.slice()
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const result = [0]
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let i, j, u, v, c
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const len = arr.length
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for (i = 0; i < len; i++) {
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const arrI = arr[i]
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if (arrI !== 0) {
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j = result[result.length - 1]
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if (arr[j] < arrI) {
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p[i] = j
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result.push(i)
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continue
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}
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u = 0
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v = result.length - 1
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while (u < v) {
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c = (u + v) >> 1
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if (arr[result[c]] < arrI) {
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u = c + 1
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} else {
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v = c
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}
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}
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if (arrI < arr[result[u]]) {
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if (u > 0) {
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p[i] = result[u - 1]
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}
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result[u] = i
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}
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}
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}
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u = result.length
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v = result[u - 1]
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while (u-- > 0) {
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result[u] = v
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v = p[v]
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}
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return result
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}
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