2025-01-29 19:07:40 +08:00
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import { EffectScope, type ShallowRef, shallowRef } from '@vue/reactivity'
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import { getSequence, isArray, isObject, isString } from '@vue/shared'
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import { createComment, createTextNode } from './dom/node'
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import { type Block, Fragment, insert, remove as removeBlock } from './block'
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import { warn } from '@vue/runtime-dom'
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import { currentInstance, isVaporComponent } from './component'
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import type { DynamicSlot } from './componentSlots'
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import { renderEffect } from './renderEffect'
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type ForBlockState = [
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item: ShallowRef<any>,
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key: ShallowRef<any>,
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index: ShallowRef<number | undefined>,
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]
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class ForBlock extends Fragment {
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scope: EffectScope | undefined
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state: ForBlockState
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2024-12-11 11:50:17 +08:00
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key: any
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2025-01-29 19:07:40 +08:00
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constructor(
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nodes: Block,
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scope: EffectScope | undefined,
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state: ForBlockState,
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key: any,
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) {
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super(nodes)
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this.scope = scope
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this.state = state
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this.key = key
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}
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2024-12-11 11:50:17 +08:00
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}
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type Source = any[] | Record<any, any> | number | Set<any> | Map<any, any>
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2025-01-29 19:07:40 +08:00
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/*! #__NO_SIDE_EFFECTS__ */
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2024-12-11 11:50:17 +08:00
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export const createFor = (
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src: () => Source,
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renderItem: (block: ForBlock['state']) => Block,
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getKey?: (item: any, key: any, index?: number) => any,
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2025-01-29 19:07:40 +08:00
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/**
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* Whether this v-for is used directly on a component. If true, we can avoid
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* creating an extra fragment / scope for each block
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*/
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isComponent = false,
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2024-12-11 11:50:17 +08:00
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once?: boolean,
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2025-01-29 19:07:40 +08:00
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// hydrationNode?: Node,
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2024-12-11 11:50:17 +08:00
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): Fragment => {
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2025-01-29 19:07:40 +08:00
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let isMounted = false
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let oldBlocks: ForBlock[] = []
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let newBlocks: ForBlock[]
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let parent: ParentNode | undefined | null
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const parentAnchor = __DEV__ ? createComment('for') : createTextNode()
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const ref = new Fragment(oldBlocks)
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const instance = currentInstance!
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if (__DEV__ && !instance) {
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warn('createFor() can only be used inside setup()')
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}
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const renderList = () => {
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const source = src()
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const newLength = getLength(source)
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const oldLength = oldBlocks.length
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newBlocks = new Array(newLength)
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if (!isMounted) {
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isMounted = true
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for (let i = 0; i < newLength; i++) {
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mount(source, i)
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}
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} else {
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parent = parent || parentAnchor!.parentNode
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if (!oldLength) {
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// fast path for all new
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for (let i = 0; i < newLength; i++) {
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mount(source, i)
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}
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} else if (!newLength) {
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// fast path for clearing
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for (let i = 0; i < oldLength; i++) {
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unmount(oldBlocks[i])
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}
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} else if (!getKey) {
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// unkeyed fast path
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const commonLength = Math.min(newLength, oldLength)
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for (let i = 0; i < commonLength; i++) {
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const [item] = getItem(source, i)
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update((newBlocks[i] = oldBlocks[i]), item)
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}
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for (let i = oldLength; i < newLength; i++) {
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mount(source, i)
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}
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for (let i = newLength; i < oldLength; i++) {
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unmount(oldBlocks[i])
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}
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} else {
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let i = 0
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let e1 = oldLength - 1 // prev ending index
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let e2 = newLength - 1 // next ending index
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// 1. sync from start
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// (a b) c
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// (a b) d e
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while (i <= e1 && i <= e2) {
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if (tryPatchIndex(source, i)) {
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i++
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} else {
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break
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}
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}
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// 2. sync from end
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// a (b c)
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// d e (b c)
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while (i <= e1 && i <= e2) {
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if (tryPatchIndex(source, i)) {
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e1--
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e2--
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} else {
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break
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}
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}
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// 3. common sequence + mount
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// (a b)
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// (a b) c
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// i = 2, e1 = 1, e2 = 2
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// (a b)
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// c (a b)
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// i = 0, e1 = -1, e2 = 0
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if (i > e1) {
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if (i <= e2) {
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const nextPos = e2 + 1
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const anchor =
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nextPos < newLength
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? normalizeAnchor(newBlocks[nextPos].nodes)
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: parentAnchor
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while (i <= e2) {
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mount(source, i, anchor)
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i++
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}
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}
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}
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// 4. common sequence + unmount
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// (a b) c
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// (a b)
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// i = 2, e1 = 2, e2 = 1
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// a (b c)
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// (b c)
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// i = 0, e1 = 0, e2 = -1
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else if (i > e2) {
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while (i <= e1) {
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unmount(oldBlocks[i])
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i++
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}
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}
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// 5. unknown sequence
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// [i ... e1 + 1]: a b [c d e] f g
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// [i ... e2 + 1]: a b [e d c h] f g
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// i = 2, e1 = 4, e2 = 5
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else {
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const s1 = i // prev starting index
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const s2 = i // next starting index
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// 5.1 build key:index map for newChildren
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const keyToNewIndexMap = new Map()
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for (i = s2; i <= e2; i++) {
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keyToNewIndexMap.set(getKey(...getItem(source, i)), i)
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}
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// 5.2 loop through old children left to be patched and try to patch
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// matching nodes & remove nodes that are no longer present
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let j
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let patched = 0
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const toBePatched = e2 - s2 + 1
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let moved = false
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// used to track whether any node has moved
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let maxNewIndexSoFar = 0
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// works as Map<newIndex, oldIndex>
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// Note that oldIndex is offset by +1
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// and oldIndex = 0 is a special value indicating the new node has
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// no corresponding old node.
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// used for determining longest stable subsequence
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const newIndexToOldIndexMap = new Array(toBePatched).fill(0)
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for (i = s1; i <= e1; i++) {
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const prevBlock = oldBlocks[i]
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if (patched >= toBePatched) {
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// all new children have been patched so this can only be a removal
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unmount(prevBlock)
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} else {
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const newIndex = keyToNewIndexMap.get(prevBlock.key)
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if (newIndex == null) {
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unmount(prevBlock)
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} else {
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newIndexToOldIndexMap[newIndex - s2] = i + 1
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if (newIndex >= maxNewIndexSoFar) {
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maxNewIndexSoFar = newIndex
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} else {
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moved = true
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}
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update(
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(newBlocks[newIndex] = prevBlock),
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...getItem(source, newIndex),
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)
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patched++
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}
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}
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}
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// 5.3 move and mount
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// generate longest stable subsequence only when nodes have moved
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const increasingNewIndexSequence = moved
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? getSequence(newIndexToOldIndexMap)
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: []
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j = increasingNewIndexSequence.length - 1
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// looping backwards so that we can use last patched node as anchor
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for (i = toBePatched - 1; i >= 0; i--) {
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const nextIndex = s2 + i
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const anchor =
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nextIndex + 1 < newLength
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? normalizeAnchor(newBlocks[nextIndex + 1].nodes)
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: parentAnchor
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if (newIndexToOldIndexMap[i] === 0) {
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// mount new
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mount(source, nextIndex, anchor)
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} else if (moved) {
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// move if:
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// There is no stable subsequence (e.g. a reverse)
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// OR current node is not among the stable sequence
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if (j < 0 || i !== increasingNewIndexSequence[j]) {
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insert(newBlocks[nextIndex].nodes, parent!, anchor)
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} else {
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j--
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}
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}
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}
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}
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}
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}
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ref.nodes = [(oldBlocks = newBlocks)]
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if (parentAnchor) {
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ref.nodes.push(parentAnchor)
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}
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}
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const mount = (
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source: any,
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idx: number,
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anchor: Node | undefined = parentAnchor,
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): ForBlock => {
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const [item, key, index] = getItem(source, idx)
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const state = [
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shallowRef(item),
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shallowRef(key),
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shallowRef(index),
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] as ForBlock['state']
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let nodes: Block
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let scope: EffectScope | undefined
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if (isComponent) {
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// component already has its own scope so no outer scope needed
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nodes = renderItem(state)
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} else {
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scope = new EffectScope()
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nodes = scope.run(() => renderItem(state))!
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}
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const block = (newBlocks[idx] = new ForBlock(
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nodes,
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scope,
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state,
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getKey && getKey(item, key, index),
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))
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if (parent) insert(block.nodes, parent, anchor)
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return block
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}
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const tryPatchIndex = (source: any, idx: number) => {
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const block = oldBlocks[idx]
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const [item, key, index] = getItem(source, idx)
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if (block.key === getKey!(item, key, index)) {
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update((newBlocks[idx] = block), item)
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return true
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}
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}
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const update = (
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block: ForBlock,
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newItem: any,
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newKey = block.state[1].value,
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newIndex = block.state[2].value,
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) => {
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const [item, key, index] = block.state
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if (
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newItem !== item.value ||
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newKey !== key.value ||
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newIndex !== index.value
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) {
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item.value = newItem
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key.value = newKey
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index.value = newIndex
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}
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}
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const unmount = ({ nodes, scope }: ForBlock) => {
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removeBlock(nodes, parent!)
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scope && scope.stop()
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}
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once ? renderList() : renderEffect(renderList)
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return ref
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}
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export function createForSlots(
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2025-01-30 10:12:36 +08:00
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source: Source,
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2025-01-29 19:07:40 +08:00
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getSlot: (item: any, key: any, index?: number) => DynamicSlot,
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): DynamicSlot[] {
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const sourceLength = getLength(source)
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const slots = new Array<DynamicSlot>(sourceLength)
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for (let i = 0; i < sourceLength; i++) {
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const [item, key, index] = getItem(source, i)
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slots[i] = getSlot(item, key, index)
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}
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return slots
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}
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function getLength(source: any): number {
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if (isArray(source) || isString(source)) {
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return source.length
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} else if (typeof source === 'number') {
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if (__DEV__ && !Number.isInteger(source)) {
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warn(`The v-for range expect an integer value but got ${source}.`)
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}
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return source
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} else if (isObject(source)) {
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if (source[Symbol.iterator as any]) {
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return Array.from(source as Iterable<any>).length
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} else {
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return Object.keys(source).length
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}
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}
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return 0
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}
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function getItem(
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source: any,
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idx: number,
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): [item: any, key: any, index?: number] {
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if (isArray(source) || isString(source)) {
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return [source[idx], idx, undefined]
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} else if (typeof source === 'number') {
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return [idx + 1, idx, undefined]
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} else if (isObject(source)) {
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if (source[Symbol.iterator as any]) {
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source = Array.from(source as Iterable<any>)
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return [source[idx], idx, undefined]
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} else {
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const key = Object.keys(source)[idx]
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return [source[key], key, idx]
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}
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}
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return null!
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}
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function normalizeAnchor(node: Block): Node {
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if (node instanceof Node) {
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return node
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} else if (isArray(node)) {
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return normalizeAnchor(node[0])
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} else if (isVaporComponent(node)) {
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return normalizeAnchor(node.block!)
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} else {
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return normalizeAnchor(node.nodes!)
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}
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2024-12-11 11:50:17 +08:00
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}
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