vue3-core/packages/runtime-vapor/src/apiCreateFor.ts

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import {
type EffectScope,
type ShallowRef,
effectScope,
isReactive,
shallowRef,
} from '@vue/reactivity'
import { isArray, isObject, isString } from '@vue/shared'
import {
createComment,
createTextNode,
insert,
remove as removeBlock,
} from './dom/element'
import { type Block, type Fragment, fragmentKey } from './apiRender'
import { warn } from './warning'
import { currentInstance } from './component'
import { componentKey } from './component'
import type { DynamicSlot } from './componentSlots'
import { renderEffect } from './renderEffect'
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import { withMemo } from './memo'
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interface ForBlock extends Fragment {
scope: EffectScope
state: [
item: ShallowRef<any>,
key: ShallowRef<any>,
index: ShallowRef<number | undefined>,
]
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key: any
memo: any[] | undefined
}
type Source = any[] | Record<any, any> | number | Set<any> | Map<any, any>
/*! #__NO_SIDE_EFFECTS__ */
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export const createFor = (
src: () => Source,
renderItem: (block: ForBlock['state']) => Block,
getKey?: (item: any, key: any, index?: number) => any,
getMemo?: (item: any, key: any, index?: number) => any[],
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hydrationNode?: Node,
once?: boolean,
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): Fragment => {
let isMounted = false
let oldBlocks: ForBlock[] = []
let newBlocks: ForBlock[]
let parent: ParentNode | undefined | null
const parentAnchor = __DEV__ ? createComment('for') : createTextNode()
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const ref: Fragment = {
nodes: oldBlocks,
[fragmentKey]: true,
}
const instance = currentInstance!
if (__DEV__ && !instance) {
warn('createFor() can only be used inside setup()')
}
const update = getMemo ? updateWithMemo : updateWithoutMemo
once ? renderList() : renderEffect(renderList)
return ref
function renderList() {
const source = src()
const newLength = getLength(source)
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const oldLength = oldBlocks.length
newBlocks = new Array(newLength)
if (!isMounted) {
isMounted = true
mountList(source)
} else {
parent = parent || parentAnchor.parentNode
if (!oldLength) {
// fast path for all new
mountList(source)
} else if (!newLength) {
// fast path for clearing
for (let i = 0; i < oldLength; i++) {
unmount(oldBlocks[i])
}
} else if (!getKey) {
// unkeyed fast path
const commonLength = Math.min(newLength, oldLength)
for (let i = 0; i < commonLength; i++) {
const [item] = getItem(source, i)
update((newBlocks[i] = oldBlocks[i]), item)
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}
mountList(source, oldLength)
for (let i = newLength; i < oldLength; i++) {
unmount(oldBlocks[i])
}
} else {
let i = 0
let e1 = oldLength - 1 // prev ending index
let e2 = newLength - 1 // next ending index
// 1. sync from start
// (a b) c
// (a b) d e
while (i <= e1 && i <= e2) {
if (tryPatchIndex(source, i)) {
i++
} else {
break
}
}
// 2. sync from end
// a (b c)
// d e (b c)
while (i <= e1 && i <= e2) {
if (tryPatchIndex(source, i)) {
e1--
e2--
} else {
break
}
}
// 3. common sequence + mount
// (a b)
// (a b) c
// i = 2, e1 = 1, e2 = 2
// (a b)
// c (a b)
// i = 0, e1 = -1, e2 = 0
if (i > e1) {
if (i <= e2) {
const nextPos = e2 + 1
const anchor =
nextPos < newLength
? normalizeAnchor(newBlocks[nextPos].nodes)
: parentAnchor
while (i <= e2) {
mount(source, i, anchor)
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i++
}
}
}
// 4. common sequence + unmount
// (a b) c
// (a b)
// i = 2, e1 = 2, e2 = 1
// a (b c)
// (b c)
// i = 0, e1 = 0, e2 = -1
else if (i > e2) {
while (i <= e1) {
unmount(oldBlocks[i])
i++
}
}
// 5. unknown sequence
// [i ... e1 + 1]: a b [c d e] f g
// [i ... e2 + 1]: a b [e d c h] f g
// i = 2, e1 = 4, e2 = 5
else {
const s1 = i // prev starting index
const s2 = i // next starting index
// 5.1 build key:index map for newChildren
const keyToNewIndexMap = new Map()
for (i = s2; i <= e2; i++) {
keyToNewIndexMap.set(getKey(...getItem(source, i)), i)
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}
// 5.2 loop through old children left to be patched and try to patch
// matching nodes & remove nodes that are no longer present
let j
let patched = 0
const toBePatched = e2 - s2 + 1
let moved = false
// used to track whether any node has moved
let maxNewIndexSoFar = 0
// works as Map<newIndex, oldIndex>
// Note that oldIndex is offset by +1
// and oldIndex = 0 is a special value indicating the new node has
// no corresponding old node.
// used for determining longest stable subsequence
const newIndexToOldIndexMap = new Array(toBePatched).fill(0)
for (i = s1; i <= e1; i++) {
const prevBlock = oldBlocks[i]
if (patched >= toBePatched) {
// all new children have been patched so this can only be a removal
unmount(prevBlock)
} else {
const newIndex = keyToNewIndexMap.get(prevBlock.key)
if (newIndex == null) {
unmount(prevBlock)
} else {
newIndexToOldIndexMap[newIndex - s2] = i + 1
if (newIndex >= maxNewIndexSoFar) {
maxNewIndexSoFar = newIndex
} else {
moved = true
}
update(
(newBlocks[newIndex] = prevBlock),
...getItem(source, newIndex),
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)
patched++
}
}
}
// 5.3 move and mount
// generate longest stable subsequence only when nodes have moved
const increasingNewIndexSequence = moved
? getSequence(newIndexToOldIndexMap)
: []
j = increasingNewIndexSequence.length - 1
// looping backwards so that we can use last patched node as anchor
for (i = toBePatched - 1; i >= 0; i--) {
const nextIndex = s2 + i
const anchor =
nextIndex + 1 < newLength
? normalizeAnchor(newBlocks[nextIndex + 1].nodes)
: parentAnchor
if (newIndexToOldIndexMap[i] === 0) {
// mount new
mount(source, nextIndex, anchor)
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} else if (moved) {
// move if:
// There is no stable subsequence (e.g. a reverse)
// OR current node is not among the stable sequence
if (j < 0 || i !== increasingNewIndexSequence[j]) {
insert(newBlocks[nextIndex].nodes, parent!, anchor)
} else {
j--
}
}
}
}
}
}
ref.nodes = [(oldBlocks = newBlocks), parentAnchor]
}
function mount(
source: any,
idx: number,
anchor: Node = parentAnchor,
): ForBlock {
const scope = effectScope()
const [item, key, index] = getItem(source, idx)
const state = [
shallowRef(item),
shallowRef(key),
shallowRef(index),
] as ForBlock['state']
const block: ForBlock = (newBlocks[idx] = {
nodes: null!, // set later
scope,
state,
key: getKey && getKey(item, key, index),
memo: getMemo && getMemo(item, key, index),
[fragmentKey]: true,
})
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block.nodes = scope.run(() => {
if (getMemo) {
return withMemo(
() => block.memo!,
() => renderItem(state),
)
}
return renderItem(state)
})!
// TODO v-memo
// if (getMemo) block.update()
if (parent) insert(block.nodes, parent, anchor)
return block
}
function mountList(source: any, offset = 0) {
for (let i = offset; i < getLength(source); i++) {
mount(source, i)
}
}
function tryPatchIndex(source: any, idx: number) {
const block = oldBlocks[idx]
const [item, key, index] = getItem(source, idx)
if (block.key === getKey!(item, key, index)) {
update((newBlocks[idx] = block), item)
return true
}
}
function updateWithMemo(
block: ForBlock,
newItem: any,
newKey = block.state[1].value,
newIndex = block.state[2].value,
) {
const [, key, index] = block.state
let needsUpdate = newKey !== key.value || newIndex !== index.value
if (!needsUpdate) {
const oldMemo = block.memo!
const newMemo = (block.memo = getMemo!(newItem, newKey, newIndex))
for (let i = 0; i < newMemo.length; i++) {
if ((needsUpdate = newMemo[i] !== oldMemo[i])) {
break
}
}
}
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if (needsUpdate) updateState(block, newItem, newKey, newIndex)
}
function updateWithoutMemo(
block: ForBlock,
newItem: any,
newKey = block.state[1].value,
newIndex = block.state[2].value,
) {
const [item, key, index] = block.state
let needsUpdate =
newItem !== item.value ||
newKey !== key.value ||
newIndex !== index.value ||
// shallowRef list
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(isObject(newItem) && !isReactive(newItem))
if (needsUpdate) updateState(block, newItem, newKey, newIndex)
}
function unmount({ nodes, scope }: ForBlock) {
removeBlock(nodes, parent!)
scope.stop()
}
}
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function updateState(
block: ForBlock,
newItem: any,
newKey: any,
newIndex: number | undefined,
) {
const [item, key, index] = block.state
item.value = newItem
key.value = newKey
index.value = newIndex
}
export function createForSlots(
source: any[] | Record<any, any> | number | Set<any> | Map<any, any>,
getSlot: (item: any, key: any, index?: number) => DynamicSlot,
): DynamicSlot[] {
const sourceLength = getLength(source)
const slots = new Array<DynamicSlot>(sourceLength)
for (let i = 0; i < sourceLength; i++) {
const [item, key, index] = getItem(source, i)
slots[i] = getSlot(item, key, index)
}
return slots
}
function getLength(source: any): number {
if (isArray(source) || isString(source)) {
return source.length
} else if (typeof source === 'number') {
if (__DEV__ && !Number.isInteger(source)) {
warn(`The v-for range expect an integer value but got ${source}.`)
}
return source
} else if (isObject(source)) {
if (source[Symbol.iterator as any]) {
return Array.from(source as Iterable<any>).length
} else {
return Object.keys(source).length
}
}
return 0
}
function getItem(
source: any,
idx: number,
): [item: any, key: any, index?: number] {
if (isArray(source) || isString(source)) {
return [source[idx], idx, undefined]
} else if (typeof source === 'number') {
return [idx + 1, idx, undefined]
} else if (isObject(source)) {
if (source && source[Symbol.iterator as any]) {
source = Array.from(source as Iterable<any>)
return [source[idx], idx, undefined]
} else {
const key = Object.keys(source)[idx]
return [source[key], key, idx]
}
}
return null!
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}
function normalizeAnchor(node: Block): Node {
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if (node instanceof Node) {
return node
} else if (isArray(node)) {
return normalizeAnchor(node[0])
} else if (componentKey in node) {
return normalizeAnchor(node.block!)
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} else {
return normalizeAnchor(node.nodes!)
}
}
// https://en.wikipedia.org/wiki/Longest_increasing_subsequence
function getSequence(arr: number[]): number[] {
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const p = arr.slice()
const result = [0]
let i, j, u, v, c
const len = arr.length
for (i = 0; i < len; i++) {
const arrI = arr[i]
if (arrI !== 0) {
j = result[result.length - 1]
if (arr[j] < arrI) {
p[i] = j
result.push(i)
continue
}
u = 0
v = result.length - 1
while (u < v) {
c = (u + v) >> 1
if (arr[result[c]] < arrI) {
u = c + 1
} else {
v = c
}
}
if (arrI < arr[result[u]]) {
if (u > 0) {
p[i] = result[u - 1]
}
result[u] = i
}
}
}
u = result.length
v = result[u - 1]
while (u-- > 0) {
result[u] = v
v = p[v]
}
return result
}