vue3-core/packages/runtime-vapor/src/componentSlots.ts

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import { EMPTY_OBJ, NO, hasOwn, isArray, isFunction } from '@vue/shared'
import { type Block, type BlockRenderFn, DynamicFragment } from './block'
import type { RawProps } from './componentProps'
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import { currentInstance } from '@vue/runtime-core'
import type { VaporComponentInstance } from './component'
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import { renderEffect } from './renderEffect'
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export type RawSlots = Record<string, Slot> & {
$?: (StaticSlots | DynamicSlotFn)[]
}
export type StaticSlots = Record<string, Slot>
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export type Slot = BlockRenderFn
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export type DynamicSlot = { name: string; fn: Slot }
export type DynamicSlotFn = () => DynamicSlot | DynamicSlot[]
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export const dynamicSlotsProxyHandlers: ProxyHandler<RawSlots> = {
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get: getSlot,
has: (target, key: string) => !!getSlot(target, key),
getOwnPropertyDescriptor(target, key: string) {
const slot = getSlot(target, key)
if (slot) {
return {
configurable: true,
enumerable: true,
value: slot,
}
}
},
ownKeys(target) {
const keys = Object.keys(target)
const dynamicSources = target.$
if (dynamicSources) {
for (const source of dynamicSources) {
if (isFunction(source)) {
const slot = source()
if (isArray(slot)) {
for (const s of slot) keys.push(s.name)
} else {
keys.push(slot.name)
}
} else {
keys.push(...Object.keys(source))
}
}
}
return keys
},
set: NO,
deleteProperty: NO,
}
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export function getSlot(target: RawSlots, key: string): Slot | undefined {
if (key === '$') return
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const dynamicSources = target.$
if (dynamicSources) {
let i = dynamicSources.length
let source
while (i--) {
source = dynamicSources[i]
if (isFunction(source)) {
const slot = source()
if (isArray(slot)) {
for (const s of slot) {
if (s.name === key) return s.fn
}
} else if (slot.name === key) {
return slot.fn
}
} else if (hasOwn(source, key)) {
return source[key]
}
}
}
if (hasOwn(target, key)) {
return target[key]
}
}
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// TODO
const dynamicSlotsPropsProxyHandlers: ProxyHandler<RawProps> = {
get(target, key: string) {
return target[key]
},
has(target, key) {
return key in target
},
}
// TODO how to handle empty slot return blocks?
// e.g. a slot renders a v-if node that may toggle inside.
// we may need special handling by passing the fallback into the slot
// and make the v-if use it as fallback
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export function createSlot(
name: string | (() => string),
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rawProps?: RawProps,
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fallback?: Slot,
): Block {
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const rawSlots = (currentInstance as VaporComponentInstance)!.rawSlots
const resolveSlot = () => getSlot(rawSlots, isFunction(name) ? name() : name)
const slotProps = rawProps
? rawProps.$
? new Proxy(rawProps, dynamicSlotsPropsProxyHandlers)
: rawProps
: EMPTY_OBJ
if (isFunction(name) || rawSlots.$) {
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// dynamic slot name, or dynamic slot sources
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const fragment = new DynamicFragment('slot')
renderEffect(() => {
const slot = resolveSlot()
if (slot) {
fragment.update(
() => slot(slotProps) || (fallback && fallback()),
// pass the stable slot fn as key to avoid toggling when resolving
// to the same slot
slot,
)
} else {
fragment.update(fallback)
}
})
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return fragment
} else {
// static
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const slot = resolveSlot()
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if (slot) {
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const block = slot(slotProps)
if (block) return block
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}
return fallback ? fallback() : []
}
}