vue3-core/packages/scheduler/src/experimental.ts

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import { NodeOps } from '@vue/runtime-core'
import { nodeOps } from '../../runtime-dom/src/nodeOps'
const enum Priorities {
NORMAL = 500
}
const frameBudget = 1000 / 60
let start: number = 0
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let currentOps: Op[]
const getNow = () => window.performance.now()
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const evaluate = (v: any) => {
return typeof v === 'function' ? v() : v
}
// patch nodeOps to record operations without touching the DOM
Object.keys(nodeOps).forEach((key: keyof NodeOps) => {
const original = nodeOps[key] as Function
if (key === 'querySelector') {
return
}
if (/create/.test(key)) {
nodeOps[key] = (...args: any[]) => {
let res: any
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if (currentOps) {
return () => res || (res = original(...args))
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} else {
return original(...args)
}
}
} else {
nodeOps[key] = (...args: any[]) => {
if (currentOps) {
currentOps.push([original, ...args.map(evaluate)])
} else {
original(...args)
}
}
}
})
type Op = [Function, ...any[]]
interface Job extends Function {
ops: Op[]
post: Function | null
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expiration: number
}
// Microtask for batching state mutations
const p = Promise.resolve()
export function nextTick(fn?: () => void): Promise<void> {
return p.then(fn)
}
// Macrotask for time slicing
const key = `__vueSchedulerTick`
window.addEventListener(
'message',
event => {
if (event.source !== window || event.data !== key) {
return
}
start = getNow()
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flush()
},
false
)
function flushAfterYield() {
window.postMessage(key, `*`)
}
const patchQueue: Job[] = []
const commitQueue: Job[] = []
function patch(job: Job) {
// job with existing ops means it's already been patched in a low priority queue
if (job.ops.length === 0) {
currentOps = job.ops
job()
commitQueue.push(job)
}
}
function commit({ ops }: Job) {
for (let i = 0; i < ops.length; i++) {
const [fn, ...args] = ops[i]
fn(...args)
}
ops.length = 0
}
function invalidate(job: Job) {
job.ops.length = 0
}
let hasPendingFlush = false
export function queueJob(
rawJob: Function,
postJob?: Function | null,
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onError?: (reason: any) => void
) {
const job = rawJob as Job
job.post = postJob || null
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job.ops = job.ops || []
// 1. let's see if this invalidates any work that
// has already been done.
const commitIndex = commitQueue.indexOf(job)
if (commitIndex > -1) {
// invalidated. remove from commit queue
// and move it back to the patch queue
commitQueue.splice(commitIndex, 1)
invalidate(job)
// With varying priorities we should insert job at correct position
// based on expiration time.
for (let i = 0; i < patchQueue.length; i++) {
if (job.expiration < patchQueue[i].expiration) {
patchQueue.splice(i, 0, job)
break
}
}
} else if (patchQueue.indexOf(job) === -1) {
// a new job
job.expiration = getNow() + Priorities.NORMAL
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patchQueue.push(job)
}
if (!hasPendingFlush) {
hasPendingFlush = true
start = getNow()
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const p = nextTick(flush)
if (onError) p.catch(onError)
}
}
function flush() {
let job
while (true) {
job = patchQueue.shift()
if (job) {
patch(job)
} else {
break
}
const now = getNow()
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if (now - start > frameBudget && job.expiration > now) {
break
}
}
if (patchQueue.length === 0) {
const postQueue: Function[] = []
// all done, time to commit!
while ((job = commitQueue.shift())) {
commit(job)
if (job.post && postQueue.indexOf(job.post) < 0) {
postQueue.push(job.post)
}
}
while ((job = postQueue.shift())) {
job()
}
if (patchQueue.length > 0) {
return flushAfterYield()
}
hasPendingFlush = false
} else {
// got more job to do
flushAfterYield()
}
}