chore(reactivity): effectScope.ts variable declarations optimized and remove useless code in effect.ts (#11721)

* chore(reactivity): effectScope.ts variable declarations optimized and remove useless code in effect.ts

* fix(reactivity): batchDepth count error fixed

* fix(reactivity): batchDepth count error fixed

* chore(reactivity): modify the batchDepth increase type
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HEGGRIA 2024-08-28 18:16:59 +08:00 committed by GitHub
parent 47d81584a3
commit 64e1ca2657
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2 changed files with 7 additions and 7 deletions

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@ -258,12 +258,10 @@ export function startBatch(): void {
* @internal
*/
export function endBatch(): void {
if (batchDepth > 1) {
batchDepth--
if (--batchDepth > 0) {
return
}
batchDepth--
let error: unknown
while (batchedEffect) {
let e: ReactiveEffect | undefined = batchedEffect

View File

@ -53,12 +53,13 @@ export class EffectScope {
pause(): void {
if (this._active) {
this._isPaused = true
let i, l
if (this.scopes) {
for (let i = 0, l = this.scopes.length; i < l; i++) {
for (i = 0, l = this.scopes.length; i < l; i++) {
this.scopes[i].pause()
}
}
for (let i = 0, l = this.effects.length; i < l; i++) {
for (i = 0, l = this.effects.length; i < l; i++) {
this.effects[i].pause()
}
}
@ -71,12 +72,13 @@ export class EffectScope {
if (this._active) {
if (this._isPaused) {
this._isPaused = false
let i, l
if (this.scopes) {
for (let i = 0, l = this.scopes.length; i < l; i++) {
for (i = 0, l = this.scopes.length; i < l; i++) {
this.scopes[i].resume()
}
}
for (let i = 0, l = this.effects.length; i < l; i++) {
for (i = 0, l = this.effects.length; i < l; i++) {
this.effects[i].resume()
}
}