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chore(reactivity): effectScope.ts variable declarations optimized and remove useless code in effect.ts (#11721)
* chore(reactivity): effectScope.ts variable declarations optimized and remove useless code in effect.ts * fix(reactivity): batchDepth count error fixed * fix(reactivity): batchDepth count error fixed * chore(reactivity): modify the batchDepth increase type
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@ -258,12 +258,10 @@ export function startBatch(): void {
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* @internal
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*/
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export function endBatch(): void {
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if (batchDepth > 1) {
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batchDepth--
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if (--batchDepth > 0) {
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return
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}
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batchDepth--
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let error: unknown
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while (batchedEffect) {
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let e: ReactiveEffect | undefined = batchedEffect
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@ -53,12 +53,13 @@ export class EffectScope {
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pause(): void {
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if (this._active) {
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this._isPaused = true
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let i, l
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if (this.scopes) {
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for (let i = 0, l = this.scopes.length; i < l; i++) {
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for (i = 0, l = this.scopes.length; i < l; i++) {
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this.scopes[i].pause()
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}
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}
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for (let i = 0, l = this.effects.length; i < l; i++) {
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for (i = 0, l = this.effects.length; i < l; i++) {
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this.effects[i].pause()
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}
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}
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@ -71,12 +72,13 @@ export class EffectScope {
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if (this._active) {
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if (this._isPaused) {
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this._isPaused = false
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let i, l
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if (this.scopes) {
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for (let i = 0, l = this.scopes.length; i < l; i++) {
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for (i = 0, l = this.scopes.length; i < l; i++) {
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this.scopes[i].resume()
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}
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}
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for (let i = 0, l = this.effects.length; i < l; i++) {
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for (i = 0, l = this.effects.length; i < l; i++) {
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this.effects[i].resume()
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}
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}
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