MNN/source/backend/opencl/schema/CLCache/Shader.py

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2025-06-05 15:15:29 +08:00
# automatically generated by the FlatBuffers compiler, do not modify
# namespace: CLCache
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class Shader(object):
__slots__ = ['_tab']
@classmethod
def GetRootAs(cls, buf, offset=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = Shader()
x.Init(buf, n + offset)
return x
@classmethod
def GetRootAsShader(cls, buf, offset=0):
"""This method is deprecated. Please switch to GetRootAs."""
return cls.GetRootAs(buf, offset)
# Shader
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# Shader
def Buffer(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Int8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Shader
def BufferAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int8Flags, o)
return 0
# Shader
def BufferLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Shader
def BufferIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
return o == 0
# Shader
def Program(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# Shader
def Kernel(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# Shader
def BuildInfo(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
def ShaderStart(builder):
builder.StartObject(4)
def Start(builder):
ShaderStart(builder)
def ShaderAddBuffer(builder, buffer):
builder.PrependUOffsetTRelativeSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(buffer), 0)
def AddBuffer(builder, buffer):
ShaderAddBuffer(builder, buffer)
def ShaderStartBufferVector(builder, numElems):
return builder.StartVector(1, numElems, 1)
def StartBufferVector(builder, numElems):
return ShaderStartBufferVector(builder, numElems)
def ShaderAddProgram(builder, program):
builder.PrependUOffsetTRelativeSlot(1, flatbuffers.number_types.UOffsetTFlags.py_type(program), 0)
def AddProgram(builder, program):
ShaderAddProgram(builder, program)
def ShaderAddKernel(builder, kernel):
builder.PrependUOffsetTRelativeSlot(2, flatbuffers.number_types.UOffsetTFlags.py_type(kernel), 0)
def AddKernel(builder, kernel):
ShaderAddKernel(builder, kernel)
def ShaderAddBuildInfo(builder, buildInfo):
builder.PrependUOffsetTRelativeSlot(3, flatbuffers.number_types.UOffsetTFlags.py_type(buildInfo), 0)
def AddBuildInfo(builder, buildInfo):
ShaderAddBuildInfo(builder, buildInfo)
def ShaderEnd(builder):
return builder.EndObject()
def End(builder):
return ShaderEnd(builder)