mirror of https://github.com/alibaba/MNN.git
116 lines
3.4 KiB
Python
116 lines
3.4 KiB
Python
# automatically generated by the FlatBuffers compiler, do not modify
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# namespace: CLCache
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class Shader(object):
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__slots__ = ['_tab']
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@classmethod
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def GetRootAs(cls, buf, offset=0):
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n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
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x = Shader()
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x.Init(buf, n + offset)
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return x
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@classmethod
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def GetRootAsShader(cls, buf, offset=0):
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"""This method is deprecated. Please switch to GetRootAs."""
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return cls.GetRootAs(buf, offset)
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# Shader
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def Init(self, buf, pos):
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self._tab = flatbuffers.table.Table(buf, pos)
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# Shader
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def Buffer(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.Get(flatbuffers.number_types.Int8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
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return 0
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# Shader
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def BufferAsNumpy(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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if o != 0:
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return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int8Flags, o)
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return 0
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# Shader
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def BufferLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# Shader
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def BufferIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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return o == 0
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# Shader
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def Program(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# Shader
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def Kernel(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# Shader
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def BuildInfo(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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def ShaderStart(builder):
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builder.StartObject(4)
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def Start(builder):
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ShaderStart(builder)
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def ShaderAddBuffer(builder, buffer):
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builder.PrependUOffsetTRelativeSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(buffer), 0)
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def AddBuffer(builder, buffer):
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ShaderAddBuffer(builder, buffer)
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def ShaderStartBufferVector(builder, numElems):
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return builder.StartVector(1, numElems, 1)
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def StartBufferVector(builder, numElems):
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return ShaderStartBufferVector(builder, numElems)
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def ShaderAddProgram(builder, program):
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builder.PrependUOffsetTRelativeSlot(1, flatbuffers.number_types.UOffsetTFlags.py_type(program), 0)
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def AddProgram(builder, program):
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ShaderAddProgram(builder, program)
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def ShaderAddKernel(builder, kernel):
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builder.PrependUOffsetTRelativeSlot(2, flatbuffers.number_types.UOffsetTFlags.py_type(kernel), 0)
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def AddKernel(builder, kernel):
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ShaderAddKernel(builder, kernel)
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def ShaderAddBuildInfo(builder, buildInfo):
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builder.PrependUOffsetTRelativeSlot(3, flatbuffers.number_types.UOffsetTFlags.py_type(buildInfo), 0)
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def AddBuildInfo(builder, buildInfo):
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ShaderAddBuildInfo(builder, buildInfo)
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def ShaderEnd(builder):
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return builder.EndObject()
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def End(builder):
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return ShaderEnd(builder)
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