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About Unity Render Streaming
This package contains public APIs and project samples that are built on top of our Unity Render Streaming. We can develop a peer-to-peer streaming solution quickly by using this package.
Main features
This package provides the main features below.
- Video streaming
- Audio streaming
- Remote control
Video streaming
We can broadcast video rendered on Unity to browsers via network. For example, It can show the video rendered with HDRP on the browser on the iPad. In addition, broadcasting from multiple cameras is supported.
Audio streaming
This package enables streaming sounds generated on Unity. And it can cast to multi-browsers simultaneously.
Remote control
It is possible to send input messages to Unity from the browser, and sending inputs from multiple browsers is supported. Mouse, keyboard, touch, and gamepad are supported as input devices on the browser. For more information, please see the Using with Input System page.
Requirements
This version of Render Streaming is compatible with the following versions of the Unity Editor
- Unity 2020.3
- Unity 2021.3
- Unity 2022.1
Platform
- Windows
- Linux
- macOS (Apple Slicon is not supported yet)
- iOS
- Android (ARMv7 is not supported)
Browser support
Unity Render Streaming supports almost all browsers that can use WebRTC.
| Browser | Windows | Mac | iOS | Android |
|---|---|---|---|---|
| Google Chrome | ✅ | ✅ | ✅ | |
| Safari | ✅ | ✅ | ||
| Firefox | ✅ | |||
| Microsoft edge (Chromium based) | ✅ |
[!NOTE] It may not work properly on some browsers caused by depending on the status of support about WebRTC.
[!NOTE] In Safari and iOS Safari, WebRTC features cannot be used with http. Instead, https must be used.
Samples
Please check this page.
Project template
Please check this page.
Furioos compatibility
Unity Render Streaming is also supported natively by Furioos platform https://www.furioos.com/ . That means that you can easily build a Unity application, upload it on Furioos and enjoy all the features of Unity Render Streaming without worrying about the deployment and scalability issues of your project.
Please see Furioos Tutorial section to find out how it works.
