VulkanTutorial/code/31_shader_compute.frag

12 lines
210 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
vec2 coord = gl_PointCoord - vec2(0.5);
outColor = vec4(fragColor, 0.5 - length(coord));
}