VulkanTutorial/code
Daxturus 02e283d548
Remove invalid "warn" argument passed to tinyobj::loadObject(...) (#406)
* Update 28_model_loading.cpp

Removed "warn" argument passed to tinyobj::LoadObj(...).

* Update 29_mipmapping.cpp

Removed "warn" argument passed to tinyobj::LoadObj(...).

* Update 30_multisampling.cpp

Removed "warn" argument passed to tinyobj::LoadObj(...).

* Update 08_Loading_models.md

Removed "warn" argument passed to tinyobj::LoadObj(...) from e-book.

* Update 08_Charger_des_modèles.md

Removed "warn" argument passed to tinyobj::LoadObj(...).
2025-05-11 12:26:42 +02:00
..
.gitignore Code samples: add CMakeLists.txt 2021-08-23 20:20:44 -05:00
00_base_code.cpp Code: Use uint32_t for WIDTH and HEIGHT to prevent narrowing conversion 2020-04-07 14:14:02 +02:00
01_instance_creation.cpp Change code to use value initialization 2020-04-19 13:39:36 +02:00
02_validation_layers.cpp Initialize debugCreateInfo everywhere 2021-06-12 15:22:25 -06:00
03_physical_device_selection.cpp Initialize debugCreateInfo everywhere 2021-06-12 15:22:25 -06:00
04_logical_device.cpp Initialize debugCreateInfo everywhere 2021-06-12 15:22:25 -06:00
05_window_surface.cpp More elegant code (#342) 2023-06-23 23:04:50 +02:00
06_swap_chain_creation.cpp Use std::numeric_limits<uint32_t>::max() 2022-02-21 21:09:21 +01:00
07_image_views.cpp Use std::numeric_limits<uint32_t>::max() 2022-02-21 21:09:21 +01:00
08_graphics_pipeline.cpp Use std::numeric_limits<uint32_t>::max() 2022-02-21 21:09:21 +01:00
09_shader_base.frag Properly remove GL_ARB_separate_shader_objects references (fixes #112) 2021-06-15 21:05:39 +02:00
09_shader_base.vert Properly remove GL_ARB_separate_shader_objects references (fixes #112) 2021-06-15 21:05:39 +02:00
09_shader_modules.cpp Use std::numeric_limits<uint32_t>::max() 2022-02-21 21:09:21 +01:00
10_fixed_functions.cpp Update tutorial to use dynamic state for viewport and scissor (#293) 2022-07-03 14:03:58 +02:00
11_render_passes.cpp Update tutorial to use dynamic state for viewport and scissor (#293) 2022-07-03 14:03:58 +02:00
12_graphics_pipeline_complete.cpp Update tutorial to use dynamic state for viewport and scissor (#293) 2022-07-03 14:03:58 +02:00
13_framebuffers.cpp Update tutorial to use dynamic state for viewport and scissor (#293) 2022-07-03 14:03:58 +02:00
14_command_buffers.cpp Update tutorial to use dynamic state for viewport and scissor (#293) 2022-07-03 14:03:58 +02:00
15_hello_triangle.cpp A collection of minor fixes (#330) 2023-04-24 21:16:12 +02:00
16_frames_in_flight.cpp Update tutorial to use dynamic state for viewport and scissor (#293) 2022-07-03 14:03:58 +02:00
17_swap_chain_recreation.cpp Update tutorial to use dynamic state for viewport and scissor (#293) 2022-07-03 14:03:58 +02:00
18_shader_vertexbuffer.frag Edit tutorial to reset & record command buffers each frame (#255) 2022-02-21 20:55:30 +01:00
18_shader_vertexbuffer.vert Edit tutorial to reset & record command buffers each frame (#255) 2022-02-21 20:55:30 +01:00
18_vertex_input.cpp Update tutorial to use dynamic state for viewport and scissor (#293) 2022-07-03 14:03:58 +02:00
19_vertex_buffer.cpp Update tutorial to use dynamic state for viewport and scissor (#293) 2022-07-03 14:03:58 +02:00
20_staging_buffer.cpp Update tutorial to use dynamic state for viewport and scissor (#293) 2022-07-03 14:03:58 +02:00
21_index_buffer.cpp Update tutorial to use dynamic state for viewport and scissor (#293) 2022-07-03 14:03:58 +02:00
22_descriptor_set_layout.cpp replace "descriptor layout" with "descriptor set layout" (#358) 2023-09-25 21:31:00 +02:00
22_shader_ubo.frag Edit tutorial to reset & record command buffers each frame (#255) 2022-02-21 20:55:30 +01:00
22_shader_ubo.vert Edit tutorial to reset & record command buffers each frame (#255) 2022-02-21 20:55:30 +01:00
23_descriptor_sets.cpp Persistent mapping for uniform buffers (#310) 2022-11-03 23:15:45 +01:00
24_texture_image.cpp Persistent mapping for uniform buffers (#310) 2022-11-03 23:15:45 +01:00
25_sampler.cpp Fix incorrect create image view error message (#334) 2023-05-09 21:39:12 +02:00
26_shader_textures.frag Edit tutorial to reset & record command buffers each frame (#255) 2022-02-21 20:55:30 +01:00
26_shader_textures.vert Edit tutorial to reset & record command buffers each frame (#255) 2022-02-21 20:55:30 +01:00
26_texture_mapping.cpp Fix incorrect create image view error message (#334) 2023-05-09 21:39:12 +02:00
27_depth_buffering.cpp Fix depth buffer reuse sync (#345) 2023-07-13 22:29:37 +02:00
27_shader_depth.frag Edit tutorial to reset & record command buffers each frame (#255) 2022-02-21 20:55:30 +01:00
27_shader_depth.vert Edit tutorial to reset & record command buffers each frame (#255) 2022-02-21 20:55:30 +01:00
28_model_loading.cpp Remove invalid "warn" argument passed to tinyobj::loadObject(...) (#406) 2025-05-11 12:26:42 +02:00
29_mipmapping.cpp Remove invalid "warn" argument passed to tinyobj::loadObject(...) (#406) 2025-05-11 12:26:42 +02:00
30_multisampling.cpp Remove invalid "warn" argument passed to tinyobj::loadObject(...) (#406) 2025-05-11 12:26:42 +02:00
31_compute_shader.cpp Add a new compute shader bonus chapter (#320) 2023-02-06 18:01:22 +01:00
31_shader_compute.comp Add a new compute shader bonus chapter (#320) 2023-02-06 18:01:22 +01:00
31_shader_compute.frag Add a new compute shader bonus chapter (#320) 2023-02-06 18:01:22 +01:00
31_shader_compute.vert Add a new compute shader bonus chapter (#320) 2023-02-06 18:01:22 +01:00
CMakeLists.txt Add compute shader compilation to cmake (#362) 2023-10-30 21:43:40 +01:00
incremental_patch.sh