VulkanTutorial/code/31_shader_compute.vert

14 lines
256 B
GLSL

#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec4 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_PointSize = 14.0;
gl_Position = vec4(inPosition.xy, 1.0, 1.0);
fragColor = inColor.rgb;
}