Commit Graph

9299 Commits

Author SHA1 Message Date
David Capello 046b68061a Highlight dynamics button when some sensor is being used 2023-11-30 21:24:48 -03:00
David Capello eeb5be9bed [lua] Fix crashes setting values out of bounds in JSON objects (fix #4166) 2023-11-30 18:40:02 -03:00
David Capello 82375462ae [lua] Fix reported crash setting nil as user data (fix #4187) 2023-11-30 16:10:59 -03:00
David Capello 10738b32c3 Use dynamics for brush preview only for freehand tools (fix #4178)
This fixes a problem where the smaller brush size of the dynamics was
used for tools like line/rectangle/etc. where the dynamics option
aren't used.

We've added some comments for a possible future #4186 too,
implementing dynamics for the contour tool (which is freehand, but the
result is filled).
2023-11-30 12:56:46 -03:00
David Capello 5ae2e444f2 Replace asserts limiting values directly in Entry::selectedRange()
There are some cases where these asserts failed (mainly in the
dithering matrix selection combobox).
2023-11-30 11:23:15 -03:00
David Capello 60b4524e41 Fix dithering matrix selection in Gradient tool (fix #4184)
Regression introduced in 8d435e02d8
2023-11-30 11:04:32 -03:00
David Capello 29b76353ef Fix "Select > Color Range" selection buttons visibility (fix #4177)
Reported in the forum: https://community.aseprite.org/t/20752
2023-11-28 15:28:31 -03:00
David Capello f46ac5e807 Fix selection movement offset without fine control (fix #4175)
Cherry-picked this fix from the reverted commit 456113d015
2023-11-28 14:52:13 -03:00
David Capello 8d435e02d8 Fix performance regression drawing/showing brush preview (fix #4174)
We were loading the whole list of dithering matrices on each mouse
move now just by chance. As a future refactor we should improve the
handling of dynamics options, e.g. avoid accessing preferences/
rebuilding the tools::DynamicsOptions object on each mouse movement.
2023-11-28 12:47:24 -03:00
David Capello a8885105e9 Move rows array back to the beginning of ImageImpl buffer
We are not sure, but due to new bug reports about a lagging mouse
movement (#4174), it might be because some memory cache issues: having
the rows array at the end of the pixels data might not be the best
decision.

It was moved at the end because we didn't need that rows array to be
aligned, only the pixels data. But with this patch we're trying to see
if this fixes the issue. So now we moved back the rows array at the
beginning of the image buffer as it was before aeeef8e255
2023-11-28 11:34:50 -03:00
David Capello 6f3e9e21ad Fix crash reading corrupted files with invalid compressed data (fix #4171) 2023-11-26 22:27:14 -03:00
David Capello 7e331d95e2 Simplify main window title bar removing common suffixes
On Apple Silicon we can hide "-arm64", and on PCs we can hide "-x64".
For Intel chips on Mac we'll show "(x64)" suffix, and on PCs we'll
show "(x86)" for 32-bit version.
2023-11-26 22:13:08 -03:00
David Capello 700217c413 Remove cmake policies that aren't used anymore 2023-11-26 21:46:20 -03:00
David Capello 00af963ccb Update laf module 2023-11-26 21:44:54 -03:00
David Capello 28a140f736 Add missing #includes to use ASSERT() macro 2023-11-26 21:44:16 -03:00
David Capello 7fb4bea265 Fix include directories for pixman target
This is required to include the pixman-version.h
2023-11-26 21:43:31 -03:00
David Capello bf69233bc7 Update link to a Tiled Mode demo (fix #4161) 2023-11-23 19:10:46 -03:00
David Capello 4da02d6770 Update libpng module (possible fix for #4037) 2023-11-23 09:50:19 -03:00
David Capello 3486dcca7e Add minor comment in DocExporter::createEmptyTexture() (#4127, #4135) 2023-11-23 09:47:12 -03:00
Gaspar Capello 9f0cac32b3 Fix palette is not generated from RGB sprite sheet file after Export Sprite Sheet (fix #4127) 2023-11-23 09:42:19 -03:00
Gaspar Capello 8226e5285a Fix Dialog.bounds doesn't work as expected (fix #3898)
Prior to this fix, the 'Dialog:show()' function overrode bounds when
they were defined before the 'show' command.
2023-11-22 18:22:20 -03:00
David Capello aeb7157277 Fix possibility to edit tileset base index (fix #4163)
Regression from 242555ab06
2023-11-22 16:11:49 -03:00
David Capello 0cc8769e29 Add tileset options when we convert a layer to a tilemap (fix #4158) 2023-11-22 14:37:27 -03:00
David Capello dec9bddd99 Fix button width when the text is too long due the translation or font (fix #4160) 2023-11-22 10:40:51 -03:00
David Capello eafb779ef0 Possible fix to some RotSprite crashes (#2780) 2023-11-21 12:58:31 -03:00
TakWolf 55e65a1f8b Description object error 2023-11-20 20:10:59 -03:00
TakWolf 77ea4d40b8 Fix strings spelling typo: Difussion -> Diffusion. Notice, this is not compatible for translations. 2023-11-20 20:10:59 -03:00
David Capello cbe14089af Enable FineControl for selection transformation only if we press the Ctrl key again (fix #3977)
Reimplement #3977 and #3990
2023-11-20 20:02:24 -03:00
David Capello a27ea04f7d Revert "Fix after dropping a selection via Copy (Selection + Ctrl), handlers are not positioned correctly (fix #3977)"
This reverts commit 456113d015.
2023-11-20 16:38:12 -03:00
David Capello fee543f9e1 Add option to disable Snap to Grid by default when we move the selection (fix #4153) 2023-11-20 15:19:38 -03:00
David Capello 8af4747635 Use configured dynamics of active tool w/o opening dynamics popup (fix #4151) 2023-11-20 14:50:52 -03:00
David Capello cc0f8d0dc4 [lua] Fix crash calling io.open() without argument (fix #4159) 2023-11-20 14:34:50 -03:00
David Capello 1a3c32a93d Fix typo in en.ini file: extra " char (fix #4148) 2023-11-17 14:40:01 -03:00
David Capello 340ed3f68f Fix crash making a tileset bigger and pressing Remap (fix #4144)
This happens only if the tilemap already has tile references outside
the valid range of the tileset (and even bigger than the new tileset
size).
2023-11-15 20:58:00 -03:00
David Capello a6d9dce339 Update About dialog copyright year 2023-11-15 20:38:32 -03:00
David Capello 1311944667 Add option to enable the Snap to Grid option for the brush preview (fix #4137) 2023-11-15 20:30:58 -03:00
David Capello edb2393690 [osx] Fix mouse misalignment and show tabs area again when Screen Scaling=100% (fix #4142)
Originally reported here:
https://steamcommunity.com/app/431730/discussions/0/3954784199573459745/
2023-11-15 19:59:41 -03:00
David Capello f92f14f261 Fix possible crash adding reference layer (fix #3949) 2023-11-13 10:51:19 -03:00
David Capello d39a656bb4 Merge branch 'flip' (fix #3603)
Implemented a specific item of tilemap feature (#977) to allow flipped
tiles in X/Y/Diagonal axes.
2023-11-13 09:31:20 -03:00
David Capello 62bdd8af9f Add "Advanced Options" checkbox in Tileset selector
To hide "Base Index" & "Allowed Flips" options by default.
2023-11-10 17:19:41 -03:00
David Capello a56c801041 Move the timeline button in the toolbar to the bottom 2023-11-10 15:42:52 -03:00
David Capello dd5fb871b5 Remap tiles with flags correctly 2023-11-10 11:55:23 -03:00
David Capello 7f2d2185bd Add a workflow to close spammy PRs
First attempt, not sure if this will be useful at all.
2023-11-10 10:42:46 -03:00
David Capello 25015a6e18 Fix eyedropper in Tiles mode to pick tiles that are flipped and have masked areas
Sprite::pickCels() wasn't taking care of the tile flags to pick
tilemap layers correctly with flipped tiles.
2023-11-09 16:44:46 -03:00
David Capello 302d998218 Add support to match flipped tiles automatically in Auto/Stack modes
By default Aseprite will not try to match flipped versions of the
tiles (as it requires more CPU), but when we create a tileset we can
specify which flips can be matched automatically (new
Tileset::matchFlags() property).

These flags are just for the Auto mode, if we manually insert a
flipped tile, that is always supported, even when the matchFlags() are
not specified.
2023-11-09 16:44:46 -03:00
David Capello 25f61ff5f9 Fix bug w/auto tileset mode adjusting tiles when we replace a unique instance of a tile+flag with a new tile
The assert() in remove_unused_tiles_from_tileset() checking for the
tiles histograms was failing because we weren't adjusting the
histogram correctly when a tile w/a flag is replaced w/another without
flags.
2023-11-09 16:44:46 -03:00
David Capello ed649e6bab Add Space+X and Space+Y alternatives to flip brush/tile flags
We already have Space+H and Space+V, but as the flags are XYD probably
Space+X/Y makes more sense.
2023-11-09 16:44:46 -03:00
David Capello 34bd6cf336 Show tile flags in the editor canvas when we use Ctrl key/move tool
Added build_tile_flags_string() utility to create the string used in
to show the tile flags (XYD) on the status bar, the editor canvas,
etc.
2023-11-09 16:44:46 -03:00
David Capello 75b10d40be Remove unused variable in lambda function 2023-11-09 16:44:46 -03:00
David Capello 39bdba4a7d Fix assert converting Color{index} to a tile from tilemap.lua test
We must be able to convert a app::Color::IndexType to a tile index.
2023-11-09 16:44:46 -03:00