aseprite/src/app/app.cpp

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// Aseprite
// Copyright (C) 2001-2016 David Capello
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//
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// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
#endif
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#include "app/app.h"
#include "app/check_update.h"
#include "app/cli/app_options.h"
#include "app/cli/cli_processor.h"
#include "app/cli/default_cli_delegate.h"
#include "app/cli/preview_cli_delegate.h"
#include "app/color_utils.h"
#include "app/commands/commands.h"
#include "app/console.h"
#include "app/crash/data_recovery.h"
#include "app/file/file.h"
#include "app/file/file_formats_manager.h"
#include "app/file_system.h"
#include "app/gui_xml.h"
#include "app/ini_file.h"
#include "app/log.h"
#include "app/modules.h"
#include "app/modules/gfx.h"
#include "app/modules/gui.h"
#include "app/modules/palettes.h"
#include "app/pref/preferences.h"
#include "app/recent_files.h"
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#include "app/resource_finder.h"
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#include "app/script/app_scripting.h"
#include "app/send_crash.h"
#include "app/shell.h"
#include "app/tools/active_tool.h"
#include "app/tools/tool_box.h"
#include "app/ui/color_bar.h"
#include "app/ui/document_view.h"
#include "app/ui/editor/editor.h"
#include "app/ui/editor/editor_view.h"
#include "app/ui/input_chain.h"
#include "app/ui/keyboard_shortcuts.h"
#include "app/ui/main_window.h"
#include "app/ui/status_bar.h"
#include "app/ui/toolbar.h"
#include "app/ui/workspace.h"
#include "app/ui_context.h"
#include "app/util/clipboard.h"
#include "app/webserver.h"
#include "base/exception.h"
#include "base/fs.h"
#include "base/path.h"
#include "base/unique_ptr.h"
#include "doc/site.h"
#include "doc/sprite.h"
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#include "script/engine_delegate.h"
#include "she/display.h"
#include "she/error.h"
#include "she/system.h"
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#include "ui/intern.h"
#include "ui/ui.h"
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#include <iostream>
#ifdef ENABLE_STEAM
#include "steam/steam.h"
#endif
namespace app {
using namespace ui;
class App::CoreModules {
public:
ConfigModule m_configModule;
Preferences m_preferences;
};
class App::Modules {
public:
LoggerModule m_loggerModule;
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FileSystemModule m_file_system_module;
tools::ToolBox m_toolbox;
tools::ActiveToolManager m_activeToolManager;
CommandsModule m_commands_modules;
UIContext m_ui_context;
RecentFiles m_recent_files;
InputChain m_inputChain;
clipboard::ClipboardManager m_clipboardManager;
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// This is a raw pointer because we want to delete this explicitly.
app::crash::DataRecovery* m_recovery;
Modules(bool createLogInDesktop)
: m_loggerModule(createLogInDesktop)
, m_activeToolManager(&m_toolbox)
, m_recovery(nullptr) {
}
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app::crash::DataRecovery* recovery() {
return m_recovery;
}
bool hasRecoverySessions() const {
return m_recovery && !m_recovery->sessions().empty();
}
void createDataRecovery() {
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#ifdef ENABLE_DATA_RECOVERY
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m_recovery = new app::crash::DataRecovery(&m_ui_context);
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#endif
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}
void deleteDataRecovery() {
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#ifdef ENABLE_DATA_RECOVERY
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delete m_recovery;
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#endif
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}
};
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App* App::m_instance = NULL;
App::App()
: m_coreModules(NULL)
, m_modules(NULL)
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, m_legacy(NULL)
, m_isGui(false)
, m_isShell(false)
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{
ASSERT(m_instance == NULL);
m_instance = this;
}
void App::initialize(const AppOptions& options)
{
m_isGui = options.startUI() && !options.previewCLI();
m_isShell = options.startShell();
if (m_isGui)
m_uiSystem.reset(new ui::UISystem);
m_coreModules = new CoreModules;
bool createLogInDesktop = false;
switch (options.verboseLevel()) {
case AppOptions::kNoVerbose:
base::set_log_level(ERROR);
break;
case AppOptions::kVerbose:
base::set_log_level(INFO);
break;
case AppOptions::kHighlyVerbose:
base::set_log_level(VERBOSE);
createLogInDesktop = true;
break;
}
m_modules = new Modules(createLogInDesktop);
m_legacy = new LegacyModules(isGui() ? REQUIRE_INTERFACE: 0);
m_brushes.reset(new AppBrushes);
// Data recovery is enabled only in GUI mode
if (isGui() && preferences().general.dataRecovery())
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m_modules->createDataRecovery();
if (isPortable())
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LOG("Running in portable mode\n");
// Load or create the default palette, or migrate the default
// palette from an old format palette to the new one, etc.
load_default_palette(options.paletteFileName());
// Initialize GUI interface
if (isGui()) {
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LOG("GUI mode\n");
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// Setup the GUI cursor and redraw screen
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ui::set_use_native_cursors(preferences().cursor.useNativeCursor());
ui::set_mouse_cursor_scale(preferences().cursor.cursorScale());
ui::set_mouse_cursor(kArrowCursor);
ui::Manager::getDefault()->invalidate();
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// Create the main window and show it.
m_mainWindow.reset(new MainWindow);
// Default status of the main window.
app_rebuild_documents_tabs();
app_default_statusbar_message();
// Recover data
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if (m_modules->hasRecoverySessions())
m_mainWindow->showDataRecovery(m_modules->recovery());
m_mainWindow->openWindow();
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// Redraw the whole screen.
ui::Manager::getDefault()->invalidate();
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}
// Procress options
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LOG("Processing options...\n");
{
base::UniquePtr<CliDelegate> delegate;
if (options.previewCLI())
delegate.reset(new PreviewCliDelegate);
else
delegate.reset(new DefaultCliDelegate);
CliProcessor cli(delegate.get(), options);
cli.process();
}
she::instance()->finishLaunching();
}
void App::run()
{
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// Run the GUI
if (isGui()) {
// Initialize Steam API
#ifdef ENABLE_STEAM
steam::SteamAPI steam;
if (steam.initialized())
she::instance()->activateApp();
#endif
#if _DEBUG
// On OS X, when we compile Aseprite on Debug mode, we're using it
// outside an app bundle, so we must active the app explicitly.
she::instance()->activateApp();
#endif
#ifdef ENABLE_UPDATER
// Launch the thread to check for updates.
app::CheckUpdateThreadLauncher checkUpdate(
m_mainWindow->getCheckUpdateDelegate());
checkUpdate.launch();
#endif
#ifdef ENABLE_WEBSERVER
// Launch the webserver.
app::WebServer webServer;
webServer.start();
#endif
app::SendCrash sendCrash;
sendCrash.search();
// Run the GUI main message loop
ui::Manager::getDefault()->run();
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}
// Start shell to execute scripts.
if (m_isShell) {
script::StdoutEngineDelegate delegate;
AppScripting engine(&delegate);
engine.printLastResult();
Shell shell;
shell.run(engine);
}
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// Destroy all documents in the UIContext.
const doc::Documents& docs = m_modules->m_ui_context.documents();
while (!docs.empty()) {
doc::Document* doc = docs.back();
// First we close the document. In this way we receive recent
// notifications related to the document as an app::Document. If
// we delete the document directly, we destroy the app::Document
// too early, and then doc::~Document() call
// DocumentsObserver::onRemoveDocument(). In this way, observers
// could think that they have a fully created app::Document when
// in reality it's a doc::Document (in the middle of a
// destruction process).
//
// TODO: This problem is because we're extending doc::Document,
// in the future, we should remove app::Document.
doc->close();
delete doc;
}
if (isGui()) {
// Destroy the window.
m_mainWindow.reset(NULL);
}
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// Delete backups (this is a normal shutdown, we are not handling
// exceptions, and we are not in a destructor).
m_modules->deleteDataRecovery();
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}
// Finishes the Aseprite application.
App::~App()
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{
try {
ASSERT(m_instance == this);
// Remove Aseprite handlers
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LOG("ASE: Uninstalling\n");
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// Delete file formats.
FileFormatsManager::destroyInstance();
// Fire App Exit signal.
App::instance()->Exit();
// Finalize modules, configuration and core.
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Editor::destroyEditorSharedInternals();
// Save brushes
m_brushes.reset(nullptr);
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delete m_legacy;
delete m_modules;
delete m_coreModules;
// Destroy the loaded gui.xml data.
delete KeyboardShortcuts::instance();
delete GuiXml::instance();
m_instance = NULL;
}
catch (const std::exception& e) {
she::error_message(e.what());
// no re-throw
}
catch (...) {
she::error_message("Error closing ASE.\n(uncaught exception)");
// no re-throw
}
}
bool App::isPortable()
{
static bool* is_portable = NULL;
if (!is_portable) {
is_portable =
new bool(
base::is_file(base::join_path(
base::get_file_path(base::get_app_path()),
"aseprite.ini")));
}
return *is_portable;
}
tools::ToolBox* App::toolBox() const
{
ASSERT(m_modules != NULL);
return &m_modules->m_toolbox;
}
tools::Tool* App::activeTool() const
{
return m_modules->m_activeToolManager.activeTool();
}
tools::ActiveToolManager* App::activeToolManager() const
{
return &m_modules->m_activeToolManager;
}
RecentFiles* App::recentFiles() const
{
ASSERT(m_modules != NULL);
return &m_modules->m_recent_files;
}
Workspace* App::workspace() const
{
if (m_mainWindow)
return m_mainWindow->getWorkspace();
else
return nullptr;
}
ContextBar* App::contextBar() const
{
if (m_mainWindow)
return m_mainWindow->getContextBar();
else
return nullptr;
}
Timeline* App::timeline() const
{
if (m_mainWindow)
return m_mainWindow->getTimeline();
else
return nullptr;
}
Preferences& App::preferences() const
{
return m_coreModules->m_preferences;
}
void App::showNotification(INotificationDelegate* del)
{
m_mainWindow->showNotification(del);
}
void App::updateDisplayTitleBar()
{
std::string defaultTitle = PACKAGE " v" VERSION;
std::string title;
DocumentView* docView = UIContext::instance()->activeView();
if (docView) {
// Prepend the document's filename.
title += docView->document()->name();
title += " - ";
}
title += defaultTitle;
she::instance()->defaultDisplay()->setTitleBar(title);
}
InputChain& App::inputChain()
{
return m_modules->m_inputChain;
}
// Updates palette and redraw the screen.
void app_refresh_screen()
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{
Context* context = UIContext::instance();
ASSERT(context != NULL);
Site site = context->activeSite();
if (Palette* pal = site.palette())
set_current_palette(pal, false);
else
set_current_palette(NULL, false);
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// Invalidate the whole screen.
ui::Manager::getDefault()->invalidate();
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}
// TODO remove app_rebuild_documents_tabs() and replace it by
// observable events in the document (so a tab can observe if the
// document is modified).
void app_rebuild_documents_tabs()
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{
if (App::instance()->isGui()) {
App::instance()->workspace()->updateTabs();
App::instance()->updateDisplayTitleBar();
}
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}
PixelFormat app_get_current_pixel_format()
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{
Context* context = UIContext::instance();
ASSERT(context != NULL);
Document* document = context->activeDocument();
if (document != NULL)
return document->sprite()->pixelFormat();
else
return IMAGE_RGB;
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}
void app_default_statusbar_message()
{
StatusBar::instance()
->setStatusText(250, "%s %s | %s", PACKAGE, VERSION, COPYRIGHT);
}
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int app_get_color_to_clear_layer(Layer* layer)
{
ASSERT(layer != NULL);
app::Color color;
// The `Background' is erased with the `Background Color'
if (layer->isBackground()) {
if (ColorBar::instance())
color = ColorBar::instance()->getBgColor();
else
color = app::Color::fromRgb(0, 0, 0); // TODO get background color color from doc::Settings
}
else // All transparent layers are cleared with the mask color
color = app::Color::fromMask();
return color_utils::color_for_layer(color, layer);
}
} // namespace app