aseprite/src/app/context_flags.cpp

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/* Aseprite
2013-01-27 23:13:13 +08:00
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/context_flags.h"
#include "app/context.h"
#include "app/document.h"
#include "app/document_location.h"
#include "doc/cel.h"
#include "doc/layer.h"
#include "doc/sprite.h"
#include "doc/stock.h"
namespace app {
ContextFlags::ContextFlags()
{
m_flags = 0;
}
void ContextFlags::update(Context* context)
{
DocumentLocation location = context->activeLocation();
Document* document = location.document();
m_flags = 0;
if (document) {
m_flags |= HasActiveDocument;
if (document->lock(Document::ReadLock)) {
m_flags |= ActiveDocumentIsReadable;
if (document->isMaskVisible())
m_flags |= HasVisibleMask;
Sprite* sprite = location.sprite();
if (sprite) {
m_flags |= HasActiveSprite;
if (sprite->backgroundLayer())
m_flags |= HasBackgroundLayer;
Layer* layer = location.layer();
if (layer) {
m_flags |= HasActiveLayer;
if (layer->isBackground())
m_flags |= ActiveLayerIsBackground;
if (layer->isReadable())
m_flags |= ActiveLayerIsReadable;
if (layer->isWritable())
m_flags |= ActiveLayerIsWritable;
if (layer->isImage()) {
m_flags |= ActiveLayerIsImage;
Cel* cel = static_cast<LayerImage*>(layer)->getCel(location.frame());
if (cel) {
m_flags |= HasActiveCel;
if (cel->image())
m_flags |= HasActiveImage;
}
}
}
}
if (document->lockToWrite())
m_flags |= ActiveDocumentIsWritable;
document->unlock();
}
}
}
} // namespace app