aseprite/src/app/commands/cmd_reselect_mask.cpp

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/* Aseprite
2013-01-27 23:13:13 +08:00
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/commands/command.h"
#include "app/context_access.h"
#include "app/modules/gui.h"
#include "app/undo_transaction.h"
#include "app/undoers/set_mask.h"
#include "doc/mask.h"
#include "doc/sprite.h"
namespace app {
class ReselectMaskCommand : public Command {
public:
ReselectMaskCommand();
Command* clone() const override { return new ReselectMaskCommand(*this); }
protected:
bool onEnabled(Context* context);
void onExecute(Context* context);
};
ReselectMaskCommand::ReselectMaskCommand()
: Command("ReselectMask",
"Reselect Mask",
CmdRecordableFlag)
{
}
bool ReselectMaskCommand::onEnabled(Context* context)
{
ContextWriter writer(context);
Document* document(writer.document());
return
document && // The document does exist
!document->isMaskVisible() && // The mask is hidden
document->mask() && // The mask does exist
!document->mask()->isEmpty(); // But it is not empty
}
void ReselectMaskCommand::onExecute(Context* context)
{
ContextWriter writer(context);
Document* document(writer.document());
{
UndoTransaction undo(writer.context(), "Reselect", undo::DoesntModifyDocument);
if (undo.isEnabled())
undo.pushUndoer(new undoers::SetMask(undo.getObjects(), document));
// Make the mask visible again.
document->setMaskVisible(true);
undo.commit();
}
document->generateMaskBoundaries();
update_screen_for_document(document);
}
Command* CommandFactory::createReselectMaskCommand()
{
return new ReselectMaskCommand;
}
} // namespace app