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								// Aseprite
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								// Copyright (C) 2001-2017  David Capello
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								//
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								// This program is distributed under the terms of
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								// the End-User License Agreement for Aseprite.
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								#ifndef APP_UI_APP_MENUITEM_H_INCLUDED
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								#define APP_UI_APP_MENUITEM_H_INCLUDED
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								#pragma once
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								#include "app/commands/params.h"
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								#include "app/ui/key_context.h"
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								#include "she/shortcut.h"
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								#include "ui/menu.h"
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								namespace she {
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								  class MenuItem;
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								}
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								namespace app {
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								  class Key;
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								  class Command;
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								  // A widget that represent a menu item of the application.
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								  //
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								  // It's like a MenuItme, but it has a extra properties: the name of
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								  // the command to be executed when it's clicked (also that command is
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								  // used to check the availability of the command).
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								  class AppMenuItem : public ui::MenuItem {
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								  public:
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								    struct Native {
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								      she::MenuItem* menuItem = nullptr;
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								      she::Shortcut shortcut;
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								      app::KeyContext keyContext = app::KeyContext::Any;
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								    };
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								    AppMenuItem(const std::string& text,
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								                Command* command = nullptr,
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								                const Params& params = Params());
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								    ~AppMenuItem();
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												Refactor several "getNoun()" getters to "noun()"
This is a work-in-progress to create a consistent API and finally
separate the whole Aseprite base/gfx/ui libs into a reusable C++ library.
Classes:
app::IFileItem, app::AppMenuItem, app::skin::SkinPart,
gfx::Rect, gfx::Border, she::FileDialog,
ui::IButtonIcon, ui::Graphics, ui::Overlay, ui::Widget,
ui::ScrollableViewDelegate, and UI events
											
										 
										
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								    Key* key() { return m_key; }
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								    void setKey(Key* key);
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								    Command* getCommand() { return m_command; }
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								    const Params& getParams() const { return m_params; }
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								    Native* native() { return m_native; }
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								    void setNative(const Native& native);
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								    void syncNativeMenuItemKeyShortcut();
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								    static void setContextParams(const Params& params);
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								  protected:
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								    bool onProcessMessage(ui::Message* msg) override;
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								    void onSizeHint(ui::SizeHintEvent& ev) override;
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								    void onClick() override;
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								    void onValidate() override;
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								  private:
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								    Key* m_key;
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								    Command* m_command;
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								    Params m_params;
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								    Native* m_native;
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								    static Params s_contextParams;
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								  };
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								} // namespace app
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								#endif
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