aseprite/src/app/commands/cmd_invert_mask.cpp

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/* Aseprite
2013-01-27 23:13:13 +08:00
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/commands/command.h"
#include "app/commands/commands.h"
#include "app/context_access.h"
#include "app/modules/gui.h"
#include "app/undo_transaction.h"
#include "app/undoers/set_mask.h"
#include "base/unique_ptr.h"
#include "raster/image.h"
#include "raster/mask.h"
#include "raster/primitives.h"
#include "raster/sprite.h"
namespace app {
class InvertMaskCommand : public Command {
public:
InvertMaskCommand();
Command* clone() const override { return new InvertMaskCommand(*this); }
protected:
bool onEnabled(Context* context);
void onExecute(Context* context);
};
InvertMaskCommand::InvertMaskCommand()
: Command("InvertMask",
"Invert Mask",
CmdRecordableFlag)
{
}
bool InvertMaskCommand::onEnabled(Context* context)
{
return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
ContextFlags::HasActiveSprite);
}
void InvertMaskCommand::onExecute(Context* context)
{
bool hasMask = false;
{
const ContextReader reader(context);
if (reader.document()->isMaskVisible())
hasMask = true;
}
// without mask?...
if (!hasMask) {
// so we select all
Command* mask_all_cmd =
CommandsModule::instance()->getCommandByName(CommandId::MaskAll);
context->executeCommand(mask_all_cmd);
}
// invert the current mask
else {
ContextWriter writer(context);
Document* document(writer.document());
Sprite* sprite(writer.sprite());
UndoTransaction undo(writer.context(), "Mask Invert", undo::DoesntModifyDocument);
if (undo.isEnabled())
undo.pushUndoer(new undoers::SetMask(undo.getObjects(), document));
/* create a new mask */
base::UniquePtr<Mask> mask(new Mask());
/* select all the sprite area */
mask->replace(0, 0, sprite->width(), sprite->height());
/* remove in the new mask the current sprite marked region */
const gfx::Rect& maskBounds = document->mask()->bounds();
raster::fill_rect(mask->bitmap(),
maskBounds.x, maskBounds.y,
maskBounds.x + maskBounds.w-1,
maskBounds.y + maskBounds.h-1, 0);
// Invert the current mask in the sprite
document->mask()->invert();
if (document->mask()->bitmap()) {
// Copy the inverted region in the new mask
raster::copy_image(mask->bitmap(),
document->mask()->bitmap(),
document->mask()->bounds().x,
document->mask()->bounds().y);
}
// We need only need the area inside the sprite
mask->intersect(0, 0, sprite->width(), sprite->height());
// Set the new mask
document->setMask(mask);
undo.commit();
document->generateMaskBoundaries();
update_screen_for_document(document);
}
}
Command* CommandFactory::createInvertMaskCommand()
{
return new InvertMaskCommand;
}
} // namespace app